The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

80 lines
2.4KB

  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2015 - ROLI Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. #ifndef DEMOUTILITIES_H_INCLUDED
  18. #define DEMOUTILITIES_H_INCLUDED
  19. //==============================================================================
  20. /*
  21. This file contains a bunch of miscellaneous utilities that are
  22. used by the various demos.
  23. */
  24. //==============================================================================
  25. inline Colour getRandomColour (float brightness)
  26. {
  27. return Colour::fromHSV (Random::getSystemRandom().nextFloat(), 0.5f, brightness, 1.0f);
  28. }
  29. inline Colour getRandomBrightColour() { return getRandomColour (0.8f); }
  30. inline Colour getRandomDarkColour() { return getRandomColour (0.3f); }
  31. inline void fillStandardDemoBackground (Graphics& g)
  32. {
  33. g.setColour (Colour (0xff4d4d4d));
  34. g.fillAll();
  35. }
  36. //==============================================================================
  37. // This is basically a sawtooth wave generator - maps a value that bounces between
  38. // 0.0 and 1.0 at a random speed
  39. struct BouncingNumber
  40. {
  41. BouncingNumber()
  42. : speed (0.0004 + 0.0007 * Random::getSystemRandom().nextDouble()),
  43. phase (Random::getSystemRandom().nextDouble())
  44. {
  45. }
  46. float getValue() const
  47. {
  48. double v = fmod (phase + speed * Time::getMillisecondCounterHiRes(), 2.0);
  49. return (float) (v >= 1.0 ? (2.0 - v) : v);
  50. }
  51. protected:
  52. double speed, phase;
  53. };
  54. struct SlowerBouncingNumber : public BouncingNumber
  55. {
  56. SlowerBouncingNumber()
  57. {
  58. speed *= 0.3;
  59. }
  60. };
  61. #endif // DEMOUTILITIES_H_INCLUDED