The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. Microsoft Visual Studio Solution File, Format Version 11.00
  2. # Visual Studio 2010
  3. Project("{1B24A2D5-65BA-C9A3-F617-E93E84F1FF6F}") = "AnimationAppExample", "AnimationAppExample.vcxproj", "{76D4693E-258B-E95E-25F4-37E851715713}"
  4. EndProject
  5. Global
  6. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  7. Debug|Win32 = Debug|Win32
  8. Release|Win32 = Release|Win32
  9. EndGlobalSection
  10. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  11. {76D4693E-258B-E95E-25F4-37E851715713}.Debug|Win32.ActiveCfg = Debug|Win32
  12. {76D4693E-258B-E95E-25F4-37E851715713}.Debug|Win32.Build.0 = Debug|Win32
  13. {76D4693E-258B-E95E-25F4-37E851715713}.Release|Win32.ActiveCfg = Release|Win32
  14. {76D4693E-258B-E95E-25F4-37E851715713}.Release|Win32.Build.0 = Release|Win32
  15. EndGlobalSection
  16. GlobalSection(SolutionProperties) = preSolution
  17. HideSolutionNode = FALSE
  18. EndGlobalSection
  19. EndGlobal