The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. # ==============================================================================
  2. #
  3. # This file is part of the JUCE 7 technical preview.
  4. # Copyright (c) 2022 - Raw Material Software Limited
  5. #
  6. # You may use this code under the terms of the GPL v3
  7. # (see www.gnu.org/licenses).
  8. #
  9. # For the technical preview this file cannot be licensed commercially.
  10. #
  11. # JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  12. # EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  13. # DISCLAIMED.
  14. #
  15. # ==============================================================================
  16. cmake_minimum_required(VERSION 3.15)
  17. project(JUCE VERSION 6.1.6 LANGUAGES C CXX)
  18. include(CMakeDependentOption)
  19. set_property(GLOBAL PROPERTY USE_FOLDERS YES)
  20. set(JUCE_MODULES_DIR "${JUCE_SOURCE_DIR}/modules" CACHE INTERNAL
  21. "The path to JUCE modules")
  22. # This option will disable most of the JUCE helper functions and tools. This option exists to
  23. # facilitate existing CMake builds which handle things like bundle creation, icons, plists, and
  24. # binary data independently of JUCE. This option is not recommended - use at your own risk!
  25. option(JUCE_MODULES_ONLY "Only configure the JUCE modules" OFF)
  26. include(extras/Build/CMake/JUCEModuleSupport.cmake)
  27. # This option controls whether dummy targets are added to the build, where these targets contain all
  28. # of the source files for each JUCE module. If you're planning to use an IDE and want to be able to
  29. # browse all of JUCE's source files, this may be useful. However, it will increase the size of
  30. # generated IDE projects and might slow down configuration a bit. If you enable this, you should
  31. # probably also add `set_property(GLOBAL PROPERTY USE_FOLDERS YES)` to your top level CMakeLists,
  32. # otherwise the module sources will be added directly to the top level of the project, instead of in
  33. # a nice 'Modules' subfolder.
  34. cmake_dependent_option(JUCE_ENABLE_MODULE_SOURCE_GROUPS
  35. "Show all module sources in IDE projects" OFF
  36. "NOT JUCE_MODULES_ONLY" OFF)
  37. add_subdirectory(modules)
  38. if(JUCE_MODULES_ONLY)
  39. return()
  40. endif()
  41. include(extras/Build/CMake/JUCEUtils.cmake)
  42. set_directory_properties(PROPERTIES
  43. JUCE_COMPANY_NAME "JUCE"
  44. JUCE_COMPANY_WEBSITE "https://juce.com"
  45. JUCE_COMPANY_EMAIL "info@juce.com"
  46. JUCE_COMPANY_COPYRIGHT "Copyright (c) 2020 - Raw Material Software Limited")
  47. option(JUCE_COPY_PLUGIN_AFTER_BUILD
  48. "Whether or not plugins should be installed to the system after building" OFF)
  49. set_property(GLOBAL PROPERTY JUCE_COPY_PLUGIN_AFTER_BUILD ${JUCE_COPY_PLUGIN_AFTER_BUILD})
  50. set(CMAKE_CXX_EXTENSIONS FALSE)
  51. juce_disable_default_flags()
  52. add_subdirectory(extras/Build)
  53. # If you want to build the JUCE examples with VST2/AAX/ARA support, you'll need to make the
  54. # VST2/AAX/ARA headers visible to the juce_audio_processors module. You can either set the paths on
  55. # the command line, (e.g. -DJUCE_GLOBAL_AAX_SDK_PATH=/path/to/sdk) if you're just building the JUCE
  56. # examples, or you can call the `juce_set_*_sdk_path` functions in your own CMakeLists after
  57. # importing JUCE.
  58. if(JUCE_GLOBAL_AAX_SDK_PATH)
  59. juce_set_aax_sdk_path("${JUCE_GLOBAL_AAX_SDK_PATH}")
  60. endif()
  61. if(JUCE_GLOBAL_VST2_SDK_PATH)
  62. juce_set_vst2_sdk_path("${JUCE_GLOBAL_VST2_SDK_PATH}")
  63. endif()
  64. # The ARA_SDK path should point to the "Umbrella installer" ARA_SDK directory.
  65. # The directory can be obtained by recursively cloning https://github.com/Celemony/ARA_SDK and
  66. # checking out the tag releases/2.1.0.
  67. if(JUCE_GLOBAL_ARA_SDK_PATH)
  68. juce_set_ara_sdk_path("${JUCE_GLOBAL_ARA_SDK_PATH}")
  69. endif()
  70. # We don't build anything other than the juceaide by default, because we want to keep configuration
  71. # speedy and the number of targets low. If you want to add targets for the extra projects and
  72. # example PIPs (there's a lot of them!), specify -DJUCE_BUILD_EXAMPLES=ON and/or
  73. # -DJUCE_BUILD_EXTRAS=ON when initially generating your build tree.
  74. option(JUCE_BUILD_EXTRAS "Add build targets for the Projucer and other tools" OFF)
  75. if(JUCE_BUILD_EXTRAS)
  76. add_subdirectory(extras)
  77. endif()
  78. option(JUCE_BUILD_EXAMPLES "Add build targets for the DemoRunner and PIPs" OFF)
  79. if(JUCE_BUILD_EXAMPLES)
  80. add_subdirectory(examples)
  81. endif()
  82. # ==================================================================================================
  83. # Install configuration
  84. if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.14")
  85. set(extra_version_arg ARCH_INDEPENDENT)
  86. endif()
  87. include(CMakePackageConfigHelpers)
  88. write_basic_package_version_file("${JUCE_BINARY_DIR}/JUCEConfigVersion.cmake"
  89. VERSION ${JUCE_VERSION}
  90. COMPATIBILITY ExactVersion
  91. ${extra_version_arg})
  92. set(JUCE_INSTALL_DESTINATION "lib/cmake/JUCE-${JUCE_VERSION}" CACHE STRING
  93. "The location, relative to the install prefix, where the JUCE config file will be installed")
  94. set(JUCE_MODULE_PATH "include/JUCE-${JUCE_VERSION}/modules")
  95. set(UTILS_INSTALL_DIR "${JUCE_INSTALL_DESTINATION}")
  96. set(JUCEAIDE_PATH "${JUCE_TOOL_INSTALL_DIR}/${JUCE_JUCEAIDE_NAME}")
  97. configure_package_config_file("${JUCE_CMAKE_UTILS_DIR}/JUCEConfig.cmake.in"
  98. "${JUCE_BINARY_DIR}/JUCEConfig.cmake"
  99. PATH_VARS UTILS_INSTALL_DIR JUCEAIDE_PATH JUCE_MODULE_PATH
  100. INSTALL_DESTINATION "${JUCE_INSTALL_DESTINATION}")
  101. set(JUCE_MODULE_PATH "${JUCE_MODULES_DIR}")
  102. set(UTILS_INSTALL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/extras/Build/CMake")
  103. get_target_property(JUCEAIDE_PATH juceaide IMPORTED_LOCATION)
  104. configure_package_config_file("${JUCE_CMAKE_UTILS_DIR}/JUCEConfig.cmake.in"
  105. "${JUCE_BINARY_DIR}/JUCEExportConfig.cmake"
  106. PATH_VARS UTILS_INSTALL_DIR JUCEAIDE_PATH JUCE_MODULE_PATH
  107. INSTALL_PREFIX "${CMAKE_CURRENT_BINARY_DIR}"
  108. INSTALL_DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
  109. install(FILES "${JUCE_BINARY_DIR}/JUCEConfigVersion.cmake"
  110. "${JUCE_BINARY_DIR}/JUCEConfig.cmake"
  111. "${JUCE_CMAKE_UTILS_DIR}/JUCECheckAtomic.cmake"
  112. "${JUCE_CMAKE_UTILS_DIR}/JUCEHelperTargets.cmake"
  113. "${JUCE_CMAKE_UTILS_DIR}/JUCEModuleSupport.cmake"
  114. "${JUCE_CMAKE_UTILS_DIR}/JUCEUtils.cmake"
  115. "${JUCE_CMAKE_UTILS_DIR}/JuceLV2Defines.h.in"
  116. "${JUCE_CMAKE_UTILS_DIR}/LaunchScreen.storyboard"
  117. "${JUCE_CMAKE_UTILS_DIR}/PIPAudioProcessor.cpp.in"
  118. "${JUCE_CMAKE_UTILS_DIR}/PIPAudioProcessorWithARA.cpp.in"
  119. "${JUCE_CMAKE_UTILS_DIR}/PIPComponent.cpp.in"
  120. "${JUCE_CMAKE_UTILS_DIR}/PIPConsole.cpp.in"
  121. "${JUCE_CMAKE_UTILS_DIR}/RecentFilesMenuTemplate.nib"
  122. "${JUCE_CMAKE_UTILS_DIR}/UnityPluginGUIScript.cs.in"
  123. "${JUCE_CMAKE_UTILS_DIR}/checkBundleSigning.cmake"
  124. "${JUCE_CMAKE_UTILS_DIR}/copyDir.cmake"
  125. "${JUCE_CMAKE_UTILS_DIR}/juce_runtime_arch_detection.cpp"
  126. DESTINATION "${JUCE_INSTALL_DESTINATION}")
  127. install(EXPORT LV2_HELPER NAMESPACE juce:: DESTINATION "${JUCE_INSTALL_DESTINATION}")