| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - 
 - //==============================================================================
 - /**
 -     A subclass of SynthesiserSound that represents a sampled audio clip.
 - 
 -     This is a pretty basic sampler, and just attempts to load the whole audio stream
 -     into memory.
 - 
 -     To use it, create a Synthesiser, add some SamplerVoice objects to it, then
 -     give it some SampledSound objects to play.
 - 
 -     @see SamplerVoice, Synthesiser, SynthesiserSound
 - */
 - class JUCE_API  SamplerSound    : public SynthesiserSound
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a sampled sound from an audio reader.
 - 
 -         This will attempt to load the audio from the source into memory and store
 -         it in this object.
 - 
 -         @param name         a name for the sample
 -         @param source       the audio to load. This object can be safely deleted by the
 -                             caller after this constructor returns
 -         @param midiNotes    the set of midi keys that this sound should be played on. This
 -                             is used by the SynthesiserSound::appliesToNote() method
 -         @param midiNoteForNormalPitch   the midi note at which the sample should be played
 -                                         with its natural rate. All other notes will be pitched
 -                                         up or down relative to this one
 -         @param attackTimeSecs   the attack (fade-in) time, in seconds
 -         @param releaseTimeSecs  the decay (fade-out) time, in seconds
 -         @param maxSampleLengthSeconds   a maximum length of audio to read from the audio
 -                                         source, in seconds
 -     */
 -     SamplerSound (const String& name,
 -                   AudioFormatReader& source,
 -                   const BigInteger& midiNotes,
 -                   int midiNoteForNormalPitch,
 -                   double attackTimeSecs,
 -                   double releaseTimeSecs,
 -                   double maxSampleLengthSeconds);
 - 
 -     /** Destructor. */
 -     ~SamplerSound();
 - 
 -     //==============================================================================
 -     /** Returns the sample's name */
 -     const String& getName() const noexcept                  { return name; }
 - 
 -     /** Returns the audio sample data.
 -         This could return nullptr if there was a problem loading the data.
 -     */
 -     AudioSampleBuffer* getAudioData() const noexcept        { return data; }
 - 
 - 
 -     //==============================================================================
 -     bool appliesToNote (int midiNoteNumber) override;
 -     bool appliesToChannel (int midiChannel) override;
 - 
 - 
 - private:
 -     //==============================================================================
 -     friend class SamplerVoice;
 - 
 -     String name;
 -     ScopedPointer<AudioSampleBuffer> data;
 -     double sourceSampleRate;
 -     BigInteger midiNotes;
 -     int length, attackSamples, releaseSamples;
 -     int midiRootNote;
 - 
 -     JUCE_LEAK_DETECTOR (SamplerSound)
 - };
 - 
 - 
 - //==============================================================================
 - /**
 -     A subclass of SynthesiserVoice that can play a SamplerSound.
 - 
 -     To use it, create a Synthesiser, add some SamplerVoice objects to it, then
 -     give it some SampledSound objects to play.
 - 
 -     @see SamplerSound, Synthesiser, SynthesiserVoice
 - */
 - class JUCE_API  SamplerVoice    : public SynthesiserVoice
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a SamplerVoice. */
 -     SamplerVoice();
 - 
 -     /** Destructor. */
 -     ~SamplerVoice();
 - 
 -     //==============================================================================
 -     bool canPlaySound (SynthesiserSound*) override;
 - 
 -     void startNote (int midiNoteNumber, float velocity, SynthesiserSound*, int pitchWheel) override;
 -     void stopNote (float velocity, bool allowTailOff) override;
 - 
 -     void pitchWheelMoved (int newValue) override;
 -     void controllerMoved (int controllerNumber, int newValue) override;
 - 
 -     void renderNextBlock (AudioSampleBuffer&, int startSample, int numSamples) override;
 - 
 - 
 - private:
 -     //==============================================================================
 -     double pitchRatio;
 -     double sourceSamplePosition;
 -     float lgain, rgain, attackReleaseLevel, attackDelta, releaseDelta;
 -     bool isInAttack, isInRelease;
 - 
 -     JUCE_LEAK_DETECTOR (SamplerVoice)
 - };
 
 
  |