|
- JUCE breaking changes
- =====================
-
- develop
- =======
-
- Change
- ------
- FlexItem::alignSelf now defaults to "autoAlign" rather than "stretch".
-
- Possible Issues
- ---------------
- FlexBox layouts will be different in cases where FlexBox::alignItems is set to
- a value other than "stretch". This is because each FlexItem will now default
- to using the FlexBox's alignItems value. Layouts that explicitly set
- FlexItem::alignSelf on each item will not be affected.
-
- Workaround
- ----------
- To restore the previous layout behaviour, set FlexItem::alignSelf to "stretch"
- on all FlexItems that would otherwise use the default value for alignSelf.
-
- Rationale
- ---------
- The new behaviour more closely matches the behaviour of CSS FlexBox
- implementations. In CSS, "align-self" has an initial value of "auto", which
- computes to the parent's "align-items" value.
-
-
- Change
- ------
- Functions on AudioPluginInstance that can add parameters have been made
- private.
-
- Possible Issues
- ---------------
- Code implementing custom plugin formats may stop building if it calls these
- functions.
-
- Workaround
- ----------
- When implementing custom plugin formats, ensure that the plugin parameters
- derive from AudioPluginInstance::HostedParameter and then use
- addHostedParameter, addHostedParameterGroup or setHostedParameterTree to add
- the parameters to the plugin instance.
-
- Rationale
- ---------
- In a plugin host, it is very important to be able to uniquely identify
- parameters across different versions of the same plugin. To make this possible,
- we needed to introduce a way of retrieving a unique ID for each parameter,
- which is now possible using the HostedParameter class. However, we also needed
- to enforce that all AudioPluginInstances can only have parameters which are of
- the type HostedParameter, which required hiding the old functions.
-
-
- Version 6.1.0
- =============
-
- Change
- ------
- juce::gl::loadFunctions() no longer loads extension functions.
-
- Possible Issues
- ---------------
- Code that depended on extension functions being loaded automatically may cease
- to function correctly.
-
- Workaround
- ----------
- Extension functions can now be loaded using juce::gl::loadExtensions().
-
- Rationale
- ---------
- There are a great number of extension functions, and on some systems these can
- be slow to load (i.e. a second or so). Projects that do not require these
- extension functions should not have to pay for this unnecessary overhead. Now,
- only core functions will be loaded by default, and extensions can be loaded
- explicitly in projects that require such functionality.
-
-
- Change
- ------
- Thread::setPriority() will no longer set a realtime scheduling policy for all
- threads with non-zero priorities on POSIX systems.
-
- Possible Issues
- ---------------
- Threads that implicitly relied on using a realtime policy will no longer
- request a realtime policy if their priority is 7 or lower.
-
- Workaround
- ----------
- For threads that require a realtime policy on POSIX systems, request a priority
- of 8 or higher by calling Thread::setPriority() or
- Thread::setCurrentThreadPriority().
-
- Rationale
- ---------
- By default, new Thread instances have a priority of 5. Previously, non-zero
- priorities corresponded to realtime scheduling policies, meaning that new
- Threads would use the realtime scheduling policy unless they explicitly
- requested a priority of 0. However, most threads do not and should not require
- realtime scheduling. Setting a realtime policy on all newly-created threads may
- degrade performance, as multiple realtime threads will end up fighting for
- limited resources.
-
-
- Change
- ------
- The JUCE_GLSL_VERSION preprocessor definition has been removed.
-
- Possible Issues
- ---------------
- Code which used this definition will no longer compile.
-
- Workaround
- ----------
- Use OpenGLHelpers::getGLSLVersionString to retrieve a version string which is
- consistent with the capabilities of the current OpenGL context.
-
- Rationale
- ---------
- A compile-time version string is not very useful, as OpenGL versions and
- capabilities can change at runtime. Replacing this macro with a function allows
- querying the capabilities of the current context at runtime.
-
-
- Change
- ------
- The minimum support CMake version is now 3.15.
-
- Possible Issues
- ---------------
- It will no longer be possible to configure JUCE projects with CMake versions
- between 3.12 and 3.14 inclusive.
-
- Workaround
- ----------
- No workaround is available.
-
- Rationale
- ---------
- Moving to 3.15 allows us to use target_link_directories and
- target_link_options, which were introduced in 3.13, which in turn allows us to
- provide support for bundled precompiled libraries in modules. Plugins already
- required CMake 3.15, so this change just brings other target types in line with
- the requirements for plugins.
-
-
- Change
- ------
- The default value of JUCE_MODAL_LOOPS_PERMITTED has been changed from 1 to 0.
-
- Possible Issues
- ---------------
- With JUCE_MODAL_LOOPS_PERMITTED set to 0 code that previously relied upon modal
- loops will need to be rewritten to use asynchronous versions of the modal
- functions. There is no non-modal alternative to
- AlterWindow::showNativeDialogBox and the previously modal behaviour of the
- MultiDocumentPanel destructor has changed.
-
- Workaround
- ----------
- Set JUCE_MODAL_LOOPS_PERMITTED back to 1.
-
- Rationale
- ---------
- Modal operations are a frequent source of problems, particularly when used in
- plug-ins. On Android modal loops are not possible, so people wanting to target
- Android often have an unwelcome surprise when then have to rewrite what they
- assumed to be platform independent code. Changing the default addresses these
- problems.
-
-
- Change
- ------
- The minimum supported C++ standard is now C++14 and the oldest supported
- compilers on macOS and Linux are now Xcode 9.2, GCC 5.0 and Clang 3.4.
-
- Possible Issues
- ---------------
- Older compilers will no longer be able to compile JUCE. People using Xcode 8.5
- on OS X 10.11 will need to update the operating system to OS X 10.12 to be able
- to use Xcode 9.2.
-
- Workaround
- ----------
- No workaround is available.
-
- Rationale
- ---------
- This compiler upgrade will allow the use of C++14 within the framework.
-
-
- Change
- ------
- Platform GL headers are no longer included in juce_opengl.h
-
- Possible Issues
- ---------------
- Projects depending on symbols declared in these headers may fail to build.
-
- Workaround
- ----------
- The old platform-supplied headers have been replaced with a new juce_gl.h
- header which is generated using the XML registry files supplied by Khronos.
- This custom header declares GL symbols in the juce::gl namespace. If your code
- only needs to be JUCE-compatible, you can explicitly qualify each name with
- `juce::gl::`. If you need your code to build with different extension-loader
- libraries (GLEW, GL3W etc.) you can make all GL symbols visible without
- additional qualification with `using namespace juce::gl`.
-
- Rationale
- ---------
- Using our own GL headers allows us to generate platform-independent headers
- which include symbols for all specified OpenGL versions and extensions. Note
- that although the function signatures exist, they may not resolve to a function
- at runtime. If your code uses commands from an extension or recent GL version,
- you should check each function pointer against `nullptr` before attempting to
- use it. To avoid repeatedly checking, you could query a subset of functions
- after calling gl::loadFunctions() and cache the results. Supplying custom GL
- headers also allows us to use C++ techniques (namespaces, references), making
- the headers safer than the platform-defined headers. Platform headers are
- generally written in C, and export a significant portion of their symbols as
- preprocessor definitions.
-
-
- Change
- ------
- The functions `getComponentAsyncLayerBackedViewDisabled`
- and `setComponentAsyncLayerBackedViewDisabled` were moved into the juce
- namespace.
-
- Possible Issues
- ---------------
- Code that declares these functions may fail to link.
-
- Workaround
- ----------
- Move declarations of these functions into the juce namespace.
-
- Rationale
- ---------
- Although the names of these functions are unlikely to collide with functions
- from other libraries, we can make such collisions much more unlikely by keeping
- JUCE code in the juce namespace.
-
-
- Change
- ------
- The `juce_blocks_basics` module was removed.
-
- Possible Issues
- ---------------
- Projects depending on `juce_blocks_basics` will not build.
-
- Workaround
- ----------
- The BLOCKS API is now located in a separate repository:
- https://github.com/WeAreROLI/roli_blocks_basics
- Projects which used to depend on `juce_blocks_basics` can use
- `roli_blocks_basics` instead.
-
- Rationale
- ---------
- ROLI is no longer involved with the development of JUCE. Therefore, development
- on the BLOCKS API has been moved out of the JUCE repository, and to a new
- repository managed by ROLI.
-
-
- Change
- ------
- The live build functionality of the Projucer has been removed.
-
- Possible Issues
- ---------------
- You will no longer be able to use live build in the Projucer.
-
- Workaround
- ----------
- None.
-
- Rationale
- ---------
- Keeping the live build compatible with the latest compilers on all our
- supported platforms is a very substantial maintenance burden, but very few
- people are using this feature of the Projucer. Removing the live build will
- simplify the code and our release process.
-
-
- Change
- ------
- `Component::createFocusTraverser()` has been renamed to
- `Component::createKeyboardFocusTraverser()` and now returns a `std::unique_ptr`
- instead of a raw pointer. `Component::createFocusTraverser()` is a new method
- for controlling basic focus traversal and not keyboard focus traversal.
-
- Possible Issues
- ---------------
- Derived Components that override the old method will no longer compile.
-
- Workaround
- ----------
- Override the new method. Be careful to override
- `createKeyboardFocusTraverser()` and not `createFocusTraverser()` to ensure
- that the behaviour is the same.
-
- Rationale
- ---------
- The ownership of this method is now clearer as the previous code relied on the
- caller deleting the object. The name has changed to accomodate the new
- `Component::createFocusTraverser()` method that returns an object for
- determining basic focus traversal, of which keyboard focus is generally a
- subset.
-
-
- Change
- ------
- PluginDescription::uid has been deprecated and replaced with a new 'uniqueId'
- data member.
-
- Possible Issues
- ---------------
- Code using the old data member will need to be updated in order to compile.
-
- Workaround
- ----------
- Code that used to use 'uid' to identify plugins should switch to using
- 'uniqueId', with some caveats - see "Rationale" for details.
-
- Rationale
- ---------
- The 'uniqueId' member has the benefit of being consistent for
- a given VST3 across Windows, macOS, and Linux. However, the value of the
- uniqueId may differ from the value of the old uid on some platforms. The value
- of the old 'uid' member can now be found in the 'deprecatedUid' member, which
- should allow clients to implement logic such as checking a saved uid against
- the new uniqueId, and falling back to the deprecatedUid. This should allow
- hosts to gracefully upgrade from the old uid values to the new values.
-
-
- Version 6.0.8
- =============
-
- Change
- ------
- Calling AudioProcessorEditor::setResizeLimits() will no longer implicitly add a
- ResizableCornerComponent to the editor if it has not already been set as
- resizable.
-
- Possible Issues
- ---------------
- Code which previously relied on calling this method to set up the corner
- resizer will no longer work.
-
- Workaround
- ----------
- Explicitly call AudioProcessorEditor::setResizable() with the second argument
- set to true to enable the corner resizer.
-
- Rationale
- ---------
- The previous behaviour was undocumented and potentially confusing. There is now
- a single method to control the behaviour of the editor's corner resizer to
- avoid any ambiguity.
-
-
- Change
- ------
- The implementations of `getValue` and `setValue` in `AUInstanceParameter` now
- properly take the ranges of discrete parameters into account.
-
- Possible Issues
- ---------------
- This issue affects JUCE Audio Unit hosts. Automation data previously saved for
- a discrete parameter with a non-zero minimum value may not set the parameter to
- the same values as previous JUCE versions. Note that previously, `getValue` on
- a hosted discrete parameter may have returned out-of-range values, and
- `setValue` may have only mapped to a portion of the parameter range. As a
- result, automation recorded for affected parameters was likely already behaving
- unexpectedly.
-
- Workaround
- ----------
- There is no workaround.
-
- Rationale
- ---------
- The old behaviour was incorrect, and was causing issues in plugin validators
- and other hosts. Hosts expect `getValue` to return a normalised parameter
- value. If this function returns an out-of-range value (including Inf and NaN)
- this is likely to break assumptions made by the host, leading to crashes,
- corrupted project data, or other defects.
-
-
- Change
- ------
- AudioProcessorListener::audioProcessorChanged gained a new parameter describing
- the nature of any change.
-
- Possible Issues
- ---------------
- Code using the old function signature will not build until updated to use
- the new signature.
-
- Workaround
- ----------
- Listeners should add the new parameter to any overrides of
- audioProcessorChanged.
-
- Rationale
- ---------
- The new function signature means that wrappers can be smarter about the
- requests that they make to hosts whenever some aspect of the processor changes.
- In particular, plugin wrappers can now distinguish between changes to latency,
- parameter attributes, and the current program. This means that hosts will no
- longer assume parameters have changed when `setLatencySamples` is called.
-
-
- Change
- ------
- CharacterFunctions::readDoubleValue now returns values consistent with other
- C++ number parsing libraries. Parsing values smaller than the minimum number
- respresentable in a double will return (+/-)0.0 and parsing values larger than
- the maximum number respresentable in a double will return (+/-)inf.
-
- Possible Issues
- ---------------
- Code reading very large or very small numbers may receive values of 0.0 and inf
- rather than nan.
-
- Workaround
- ----------
- Where you may be using std::isnan to check the validity of the result you can
- instead use std::isfinite.
-
- Rationale
- ---------
- The new behaviour is consistent with other string parsing libraries.
-
-
- Version 6.0.6
- =============
-
- Change
- ------
- The name of `OperatingSystemType::MacOSX_11_0` was changed to
- `OperatingSystemType::MacOS_11`.
-
- Possible Issues
- ---------------
- Code using the old name will not build until it is updated to use the new name.
-
- Workaround
- ----------
- Update code using the old name to use the new name instead.
-
- Rationale
- ---------
- Newer versions of macOS have dropped the "X" naming. Minor version updates are
- also less significant now than they were for the X-series.
-
-
- Change
- ------
- Xcode projects generated using the Projucer will now use the "New Build System"
- instead of the "Legacy Build System" by default.
-
- Possible Issues
- ---------------
- Xcode 10.0 - 10.2 has some known issues when using the new build system such as
- JUCE modules not rebuilding correctly when modified, issue and file navigation
- not working, and breakpoints not being reliably set or hit.
-
- Workaround
- ----------
- If you are using an affected version of Xcode then you can enable the "Use
- Legacy Build System" setting in the Projucer Xcode exporter to go back to the
- previous behaviour.
-
- Rationale
- ---------
- The legacy build system has issues building arm64 binaries for Apple silicon
- and will eventually be removed altogether.
-
-
- Version 6.0.5
- =============
-
- Change
- ------
- New pure virtual methods accepting `PopupMenu::Options` arguments have been
- added to `PopupMenu::LookAndFeelMethods`.
-
- Possible Issues
- ---------------
- Classes derived from `PopupMenu::LookAndFeelMethods`, such as custom
- LookAndFeel classes, will not compile unless these pure virtual methods are
- implemented.
-
- Workaround
- ----------
- The old LookAndFeel methods still exist, so if the new Options parameter is not
- useful in your application, your implementation of
- `PopupMenu::LookAndFeelMethods` can simply forward to the old methods. For
- example, your implementation of `drawPopupMenuBackgroundWithOptions` can
- internally call your existing `drawPopupMenuBackground` implementation.
-
- Rationale
- ---------
- Allowing the LookAndFeelMethods to access the popup menu's options allows for
- more flexible styling. For example, a theme may wish to query the menu's target
- component or parent for colours to use.
-
-
- Change
- ------
- A typo in the JUCEUtils CMake script that caused the wrong manufacturer code to
- be set in the compile definitions for a plugin was fixed.
-
- Possible Issues
- ---------------
- The manufacturer code for plugins built under CMake with this version of JUCE
- will differ from the manufacturer code that was generated previously.
-
- Workaround
- ----------
- If you have released plugins that used the old, incorrect manufacturer code and
- wish to continue using this code for backwards compatibility, add the following
- to your `juce_add_plugin` call:
-
- USE_LEGACY_COMPATIBILITY_PLUGIN_CODE TRUE
-
- In most cases, this should not be necessary, and we recommend using the fixed
- behaviour.
-
- Rationale
- ---------
- This change ensures that the manufacturer codes used by CMake projects match
- the codes that would be generated by the Projucer, improving compatibility
- when transitioning from the Projucer to CMake.
-
-
- Version 6.0.2
- =============
-
- Change
- ------
- The JUCE_WASAPI_EXCLUSIVE flag has been removed from juce_audio_devices and all
- available WASAPI audio device modes (shared, shared low latency and exclusive)
- are available by default when JUCE_WASAPI is enabled. The
- AudioIODeviceType::createAudioIODeviceType_WASAPI() method which takes a single
- boolean argument has also been deprecated in favour of a new method which takes
- a WASAPIDeviceMode enum.
-
- Possible Issues
- ---------------
- Code that relied on the JUCE_WASAPI_EXCLUSIVE flag to disable WASAPI exclusive
- mode will no longer work.
-
- Workaround
- ----------
- Override the AudioDeviceManager::createAudioDeviceTypes() method to omit the
- WASAPI exclusive mode device if you do not want it to be available.
-
- Rationale
- ---------
- JUCE now supports shared low latency WASAPI audio devices via the AudioClient3
- interface and instead of adding an additional compile time config flag to
- enable this functionality, which adds complexity to the build process when not
- using the Projucer, JUCE makes all WASAPI device modes available by default.
-
-
- Change
- ------
- The fields representing Mac OS X 10.4 to 10.6 inclusive have been removed from
- the `OperatingSystemType` enum.
-
- Possible Issues
- ---------------
- Code that uses these fields will fail to build.
-
- Workaround
- ----------
- Remove references to these fields from user code.
-
- Rationale
- ---------
- JUCE is not supported on Mac OS X versions lower than 10.7, so it is a given
- that `getOperatingSystemType` will always return an OS version greater than or
- equal to 10.7. Code that changes behaviours depending on the OS version can
- assume that this version is at least 10.7.
-
-
- Change
- ------
- The JUCE_DISABLE_COREGRAPHICS_FONT_SMOOTHING flag in juce_graphics is no
- longer used on iOS.
-
- Possible Issues
- ---------------
- Projects with this flag enabled may render differently on iOS.
-
- Workaround
- ----------
- There is no workaround.
-
- Rationale
- ---------
- When using a cached image to render Components with `setBufferedToImage (true)`
- the result now matches the default behaviour on iOS where fonts are not
- smoothed.
-
-
- Change
- ------
- Space, return and escape key events on the native macOS menu bar are no longer
- passed to the currently focused JUCE Component.
-
- Possible Issues
- ---------------
- Code relying on receiving these keyboard events will no longer work.
-
- Workaround
- ----------
- There is no workaround.
-
- Rationale
- ---------
- It should be possible for users with a keyboard or assistive device to navigate
- the menu, invoking the currently highlighted menu item with the space or return
- key and dismissing the menu with the escape key. These key events should not be
- passed to the application and doing so interferes with the accessibility of
- JUCE apps. Only passing these events to the native macOS menu means that JUCE
- apps behave as expected for users.
-
-
- Version 6.0.0
- =============
-
- Change
- ------
- The Convolution class interface was changed:
- - `loadImpulseResponse` member functions now take `enum class` parameters
- instead of `bool`.
- - `copyAndLoadImpulseResponseFromBlock` and
- `copyAndLoadImpulseResponseFromBuffer` were replaced by a new
- `loadImpulseResponse` overload.
-
- Possible Issues
- ---------------
- Code using the old interface will no longer compile, and will need to be
- updated.
-
- Workaround
- ----------
- Code that was previously loading impulse responses from binary data or from
- files can substitute old `bool` parameters with the newer `enum class`
- equivalents. Code that was previously passing buffers or blocks will need
- reworking so that the Convolution instance can take ownership of the buffer
- containing the impulse response.
-
- Rationale
- ---------
- The newer `enum class` parameters make user code much more readable, e.g.
- `loadImpulseResponse (file, Stereo::yes, Trim::yes, 0, Normalise::yes)` rather
- than `loadImpulseResponse (file, true, true, 0, true);`. By taking ownership of
- the passed buffer, the Convolution can avoid preallocating a large internal
- buffer, reducing memory usage when short impulse responses are used. Changing
- the ownership semantics of the buffer also makes it easier for users to avoid
- copies/allocations on the audio thread, and gives more flexibility to the
- implementation to run initialisation tasks on a background thread.
-
-
- Change
- ------
- All references to ROLI Ltd. (ROLI) have been changed to Raw Material Software
- Limited.
-
- Possible Issues
- ---------------
- Exising projects, particularly Android, may need to be resaved by the Projucer
- and have the old build artifacts deleted before they will build.
-
- Workaround
- ----------
- In Android projects any explicit mention of paths with the from "com.roli.*"
- should be changed to the form "com.rmsl.*".
-
- Rationale
- ---------
- This change reflects the change in ownership from ROLI to RMSL.
-
-
- Change
- ------
- The Windows DPI handling in the VST wrapper and hosting code has been
- refactored to be more stable.
-
- Possible Issues
- ---------------
- The new code uses a top-level AffineTransform to scale the JUCE editor window
- instead of native methods. Therefore any AudioProcessorEditors which have their
- own AffineTransform applied will no longer work correctly.
-
- Workaround
- ----------
- If you are using an AffineTransform to scale the entire plug-in window then
- consider putting the component you want to transform in a child of
- the editor and transform that instead. Alternatively, if you don't need a
- separate scale factor for each plug-in instance you can use
- Desktop::setGlobalScaleFactor().
-
- Rationale
- ---------
- The old code had some bugs when using OpenGL and when moving between monitors
- with different scale factors. The new code should fix these and DPI-aware
- plug-ins will scale correctly.
-
-
- Change
- ------
- Relative Xcode subproject paths specified in the Projucer are now relative to
- the build directory rather than the project directory.
-
- Possible Issues
- ---------------
- After being re-saved in the Projucer existing Xcode projects will fail to find
- any subprojects specified using a relative path.
-
- Workaround
- ----------
- Update the subproject path in the Projucer.
-
- Rationale
- ---------
- Most other Xcode specific paths are specified reltive to the build directory.
- This change brings the Xcode subproject path in line with the rest of the
- configuration.
-
-
- Version 5.4.6
- =============
-
- Change
- ------
- AudioProcessorValueTreeState::getRawParameterValue now returns a
- std::atomic<float>* instead of a float*.
-
- Possible Issues
- ---------------
- Existing code which explicitly mentions the type of the returned value, or
- interacts with the dereferenced float in ways unsupported by the std::atomic
- wrapper, will fail to compile. Certain evaluation-reordering compiler
- optimisations may no longer be possible.
-
- Workaround
- ----------
- Update your code to deal with a std::atomic<float>* instead of a float*.
-
- Rationale
- ---------
- Returning a std::atomic<float>* allows the JUCE framework to have much stronger
- guarantees about thread safety.
-
-
- Change
- ------
- Removed a workaround from the ASIOAudioIODevice::getOutputLatencyInSamples()
- and ASIOAudioIODevice::getInputLatencyInSamples() methods which was adding an
- arbitrary amount to the reported latencies to compensate for dodgy, old
- drivers.
-
- Possible Issues
- ---------------
- Code which relied on these altered values may now behave differently.
-
- Workaround
- ----------
- Update your code to deal with the new, correct values reported from the drivers
- directly.
-
- Rationale
- ---------
- JUCE will now return the latency values as reported by the drivers without
- adding anything to them. The workaround was for old drivers and the current
- drivers should report the correct values without the need for the workaround.
-
-
- Change
- ------
- The default behaviour of the AU and AUv3 plug-in wrappers is now to call
- get/setStateInformation instead of get/setProgramStateInformation.
-
- Possible Issues
- ---------------
- AudioProcessor subclasses which have overridden the default implementations of
- get/setProgramStateInformation (which simply call through to
- get/setStateInformation) may be unable to load previously saved state; state
- previously saved via a call to getProgramStateInformation will be presented to
- setStateInformation.
-
- Workaround
- ----------
- Enable the JUCE_AU_WRAPPERS_SAVE_PROGRAM_STATES configuration option in the
- juce_audio_plugin_client module to preserve backwards compatibility if
- required.
-
- Rationale
- ---------
- When using overridden get/setProgramStateInformation methods the previous
- behaviour of the AU and AUv3 wrappers does not correctly save and restore
- state.
-
-
- Version 5.4.5
- =============
-
- Change
- ------
- The alignment of text rendered on macOS using CoreGraphics may have shifted
- slightly, depending on the font you have used. The default macOS font has
- shifted downwards.
-
- Possible Issues
- ---------------
- Meticulously aligned text components of a GUI may now be misaligned.
-
- Workaround
- ----------
- Use a custom LookAndFeel to change the location where text is drawn, or use a
- different font that matches the previous alignment of your original font.
-
- Rationale
- ---------
- This was an unintentional change resulting from moving away from a deprecated
- macOS text API. The new alignment is consistent with other rendering engines
- (web browsers and text editors) and the software renderer.
-
-
- Change
- ------
- The JUCEApplicationBase::backButtonPressed() method now returns a bool to
- indicate whether the back event was handled or not.
-
- Possible Issues
- ---------------
- Applications which override this method will fail to compile.
-
- Workaround
- ----------
- You will need to update your code to return a bool indicating whether the back
- event was handled or not.
-
- Rationale
- ---------
- The back button behaviour on Android was previously broken as it would not do
- anything. The new code will correctly call finish() on the Activity when the
- back button is pressed but this method now allows the user to override this to
- implement their own custom navigation behaviour by returning true to indicate
- that it has been handled.
-
-
- Change
- ------
- The AudioBlock class has been refactored and some of the method names have
- changed. Additionally the `const` behaviour now mirrors that of `std::span`,
- with the `const`-ness of the contained data decoupled from the `const`-ness of
- the container.
-
- Possible Issues
- ---------------
- Code using the old method names or violating `const`-correctness will fail to
- compile.
-
- Workaround
- ----------
- You will need to update your code to use the new method names and select an
- appropriate `const`-ness for the AudioBlock and the data it references.
-
- Rationale
- ---------
- The names of some of the methods in the AudioBlock class were ambiguous,
- particularly when chaining methods involving references to other blocks. The
- interaction between the `const`-ness of the AudioBlock and the `const`-ness of
- the referenced data was also ambiguous and has now been standardised to the
- same behaviour as other non-owning data views like `std::span`.
-
-
- Version 5.4.4
- =============
-
- Change
- ------
- The Visual Studio 2013 exporter has been removed from the Projucer and we will
- no longer maintain backwards compatibility with Visual Studio 2013 in JUCE.
-
- Possible Issues
- ---------------
- It is no longer possible to create Visual Studio 2013 projects from the
- Projucer or compile JUCE-based software using Visual Studio 2013.
-
- Workaround
- ----------
- If you are using Visual Studio 2013 to build your projects you will need to
- update to a more modern version of Visual Studio.
-
- Rationale
- ---------
- Of all the platforms JUCE supports Visual Studio 2013 was holding us back the
- most in terms of C++ features we would like to use more broadly across the
- codebase. It is still possible to target older versions of Windows with more
- modern versions of Visual Studio. Until recently the AAX SDK was distributed as
- a Visual Studio 2013 project, but this is now provided as a Visual Studio 2017
- project.
-
-
- Change
- ------
- JUCE is moving towards using C++11 pointer container types instead of passing
- raw pointers as arguments and return values.
-
- Possible Issues
- ---------------
- You will need to change your code to pass std::unique_ptr into and out of
- various functions across JUCE's API.
-
- Workaround
- ----------
- None
-
- Rationale
- ---------
- Indicating ownership through the transfer of smart pointer types has been part
- of mainstream C++ for a long time and this change enforces memory safety by
- default in most situations.
-
-
- Change
- ------
- SystemTrayIconComponent::setIconImage now takes two arguments, rather than one.
- The new argument is a template image for use on macOS where all non-transparent
- regions will render in a monochrome colour determined dynamically by the
- operating system.
-
- Possible Issues
- ---------------
- You will now need to provide two images to display a SystemTrayIconComponent
- and the SystemTrayIconComponent will have a different appearance on macOS.
-
- Workaround
- ----------
- If you are not targeting macOS then you can provide an empty image, `{}`, for
- the second argument. If you are targeting macOS then you will likely need to
- design a new monochrome icon.
-
- Rationale
- ---------
- The introduction of "Dark Mode" in macOS 10.14 means that menu bar icons must
- support several different colours and highlight modes to retain the same
- appearance as the native Apple icons. Doing this correctly without delegating
- the behaviour to the operating system is extremely cumbersome, and the APIs we
- were previously using to interact with menu bar items have been deprecated.
-
-
- Change
- ------
- The AudioBlock class now differentiates between const and non-const data.
-
- Possible Issues
- ---------------
- The return type of the getInputBlock() method of the ProcessContextReplacing
- and ProcessContextNonReplacing classes has changed from AudioBlock<X> to
- AudioBlock<const X>.
-
- Workaround
- ----------
- For ProcessContextReplacing you should use getOutputBlock() instead of
- getInputBlock(). For ProcessContextNonReplacing attempting to modify the input
- block is very likely an error.
-
- Rationale
- ---------
- This change makes the intent of the code much clearer and means that we can
- remove some const_cast operations.
-
-
- Change
- ------
- The formatting of floating point numbers written to XML and JSON files has
- changed.
-
- Note that there is no change in precision - the XML and JSON files containing
- the new format numbers will parse in exactly the same way, it is only the
- string representation that has changed.
-
- Possible Issues
- ---------------
- If you rely upon exactly reproducing XML or JSON files then the new files may
- be different.
-
- Workaround
- ----------
- Update any reference XML or JSON files to use the new format.
-
- Rationale
- ---------
- The new format retains full precision, provides a human friendly representation
- of values near 1, and uses scientific notation for small and large numbers.
- This prevents needless file size bloat from numbers like 0.00000000000000001.
-
-
- Version 5.4.3
- =============
-
- Change
- ------
- The global user module path setting in the Projucer can now only contain a
- single path.
-
- Possible Issues
- ---------------
- Projects that previously relied on using multiple global user module paths
- separated by a semicolon will fail to find these modules after re-saving.
-
- Workaround
- ----------
- Replace the multiple paths with a single global user module path.
-
- Rationale
- ---------
- Using multiple global user module paths did not work when saving a project
- which exported to different OSes. Only allowing a single path will prevent this
- from silently causing issues.
-
-
- Version 5.4.2
- =============
-
- Change
- ------
- The return type of Block::getBlockAreaWithinLayout() has been changed from
- Rectangle to a simpler BlockArea struct.
-
- Possible Issues
- ---------------
- Classes that derive from Block and implement this pure virtual method will no
- longer compile due to a change in the function signature.
-
- Workaround
- ----------
- Update the method to return a BlockArea struct and update code that calls
- getBlockAreaWithinLayout to handle a BlockArea instead of a Rectangle.
-
- Rationale
- ---------
- The juce_blocks_basics is ISC licensed and therefore cannot depend on the
- GPL/Commercial licensed juce_graphics module that contains Rectangle.
-
-
- Change
- ------
- Renaming and deletion of open file handles on Windows is now possible using the
- FILE_SHARE_DELETE flag.
-
- Possible Issues
- ---------------
- Previous code that relied on open files not being able to be renamed or deleted
- on Windows may fail.
-
- Workaround
- ----------
- No workaround.
-
- Rationale
- ---------
- This unifies the behaviour across OSes as POSIX systems already allow this.
-
-
- Change
- ------
- Multiple changes to low-level, non-public JNI and Android APIs.
-
- Possible Issues
- ---------------
- If you were using any non-public, low-level JNI macros, calling java code or
- recieving JNI callbacks, then your code will probably no longer work. See the
- forum for further details.
-
- Workaround
- ----------
- See the forum for further details.
-
- Rationale
- ---------
- See the forum for further details.
-
-
- Change
- ------
- The minimum Android version for a JUCE app is now Android 4.1
-
- Possible Issues
- ---------------
- Your app may not run on very old versions of Android (less than 0.5% of the
- devices).
-
- Workaround
- ----------
- There is no workaround.
-
- Rationale
- ---------
- Less than 0.5% of all devices in the world run versions of Android older than
- Android 4.1. In the interest of keeping JUCE code clean and lean, we must
- depricate support for very old Android versions from time to time.
-
-
- Version 5.4.0
- =============
-
- Change
- ------
- The use of WinRT MIDI functions has been disabled by default for any version
- of Windows 10 before 1809 (October 2018 Update).
-
- Possible Issues
- ---------------
- If you were previously using WinRT MIDI functions on older versions of Windows
- then the new behaviour is to revert to the old Win32 MIDI API.
-
- Workaround
- ----------
- Set the preprocessor macro JUCE_FORCE_WINRT_MIDI=1 (in addition to the
- previously selected JUCE_USE_WINRT_MIDI=1) to allow the use of the WinRT API on
- older versions of Windows.
-
- Rationale
- ---------
- Until now JUCE's support for the Windows 10 WinRT MIDI API was experimental,
- due to longstanding issues within the API itself. These issues have been
- addressed in the Windows 10 1809 (October 2018 Update) release.
-
-
- Change
- ------
- The VST2 SDK embedded within JUCE has been removed.
-
- Possible Issues
- ---------------
- 1. Building or hosting VST2 plug-ins requires header files from the VST2 SDK,
- which is no longer part of JUCE.
- 2. Building a VST2-compatible VST3 plug-in (the previous default behaviour in
- JUCE) requires header files from the VST2 SDK, which is no longer part of
- JUCE.
-
- Workaround
- ----------
- 1. The VST2 SDK can be obtained from the vstsdk3610_11_06_2018_build_37 (or
- older) VST3 SDK or JUCE version 5.3.2. You should put the VST2 SDK in your
- header search paths or use the "VST (Legacy) SDK Folder" fields in the
- Projucer.
- 2. For new plug-in projects where you will be releasing both a VST2 and VST3
- version, and you want the VST3 plug-in to replace the VST2 plug-in in
- hosts that support it, then you should enable the JUCE_VST3_CAN_REPLACE_VST2
- option.
- 3. When a new JUCE plug-in project is created the value of
- JUCE_VST3_CAN_REPLACE_VST2 will be set to zero.
-
- Rationale
- ---------
- Distributing VST2 plug-ins requires a VST2 license from Steinberg. Following
- Steinberg's removal of the VST2 SDK from their public SDKs we are also removing
- the VST2 SDK from the JUCE codebase.
-
-
- Change
- ------
- The AudioProcessorValueTreeState::createAndAddParameter function has been
- deprecated.
-
- Possible Issues
- ---------------
- Deprecation warnings will be seen when compiling code which uses this function
- and eventually builds will fail when it is later removed from the API.
-
- Workaround
- ----------
- Previous calls to
-
- createAndAddParameter (paramID, paramName, ...);
-
- can be directly replaced with
-
- using Parameter = AudioProcessorValueTreeState::Parameter;
- createAndAddParameter (std::make_unique<Parameter> (paramID, paramName, ...));
-
- but an even better approach is to use the new AudioProcessorValueTreeState
- constructor where you can pass both RangedAudioParameters and
- AudioProcessorParameterGroups of RangedAudioParameters to the
- AudioProcessorValueTreeState and initialise the ValueTree simultaneously.
-
- Rationale
- ---------
- The new createAndAddParameter method is much more flexible and enables any
- parameter types derived from RangedAudioParameter to be managed by the
- AudioProcessorValueTreeState.
-
-
- Change
- ------
- The Projucer's per-exporter Android SDK/NDK path options have been removed.
-
- Possible Issues
- ---------------
- Projects that previously used these fields may no longer build.
-
- Workaround
- ----------
- Use the Projucer's global paths settings to point to these directories, either
- by opening the "Projucer/File->Global Paths..." menu item or using the
- "--set-global-search-path" command-line option.
-
- Rationale
- ---------
- Having multiple places where the paths could be set was confusing and could
- cause unexpected mismatches.
-
-
- Change
- ------
- SystemStats::getDeviceDescription() will now return the device code on iOS e.g.
- "iPhone7, 2" for an iPhone 6 instead of just "iPhone".
-
- Possible Issues
- ---------------
- Code that previously relied on this method returning either explicitly "iPhone"
- or "iPad" may no longer work.
-
- Workaround
- ----------
- Modify this code to handle the new device code string e.g. by changing:
- SystemStats::getDeviceDescription() == "iPhone";
- to
- SystemStats::getDeviceDescription().contains ("iPhone");.
-
- Rationale
- ---------
- The exact device model can now be deduced from this information instead of just
- the device family.
-
-
- Change
- ------
- DragAndDropContainer::performExternalDragDropOfFiles() and
- ::performExternalDragDropOfText() are now asynchronous on Windows.
-
- Possible Issues
- ---------------
- Code that previously relied on these operations being synchronous and blocking
- until completion will no longer work as the methods will return immediately and
- run asynchronously.
-
- Workaround
- ----------
- Use the callback argument that has been added to these methods to register a
- lambda that will be called when the operation has been completed.
-
- Rationale
- ---------
- The behaviour of these methods is now consistent across all platforms and the
- method no longer blocks the message thread on Windows.
-
-
- Change
- ------
- AudioProcessor::getTailLengthSeconds can now return infinity for
- VST/VST3/AU/AUv3.
-
- Possible Issues
- ---------------
- If you are using the result of getTailLengthSeconds to allocate a buffer in
- your host, then your host will now likely crash when loading a plug-in with an
- infinite tail time.
-
- Workaround
- ----------
- Rewrite your code to not use the result of getTailLengthSeconds directly to
- allocate a buffer.
-
- Rationale
- ---------
- Before this change there was no way for a JUCE plug-in to report an infinite
- tail time.
-
-
- Version 5.3.2
- =============
-
- Change
- ------
- The behaviour of an UndoManager used by an AudioProcessorValueTreeState has
- been improved.
-
- Possible Issues
- ---------------
- If your plug-in contains an UndoManager used by an AudioProcessorValueTreeState
- and relies upon the old behaviour of the UndoManager then it is possible that
- the new behaviour is no longer appropriate for your use case.
-
- Workaround
- ----------
- Use an external UndoManager to reproduce the old behaviour manually.
-
- Rationale
- ---------
- This change fixes a few bugs in the behaviour of an UndoManager used by an
- AudioProcessorValueTreeState.
-
-
- Change
- ------
- JUCE no longer supports OS X deployment targets earlier than 10.7.
-
- Possible Issues
- ---------------
- If you were previously targeting OS X 10.5 or 10.6 you will no longer be able
- to build JUCE-based products compatible with those platforms.
-
- Workaround
- ----------
- None. With the appropriate JUCE licence you may be able to backport new JUCE
- features, but there will be no official support for this.
-
- Rationale
- ---------
- Increasing the minimum supported OS X version allows the JUCE codebase to make
- use of the more modern C++ features found in the 10.7 standard library, which
- in turn will increase thread and memory safety.
-
-
- Version 5.3.0
- =============
-
- Change
- ------
- The JUCE examples have been cleaned up, modernised and converted into PIPs
- (Projucer Instant Projects). The JUCE Demo has been removed and replaced by the
- DemoRunner application and larger projects such as the Audio Plugin Host and
- the Network Graphics Demo have been moved into the extras directory.
-
- Possible Issues
- ---------------
- 1. Due to the large number of changes that have occurred in the JUCE Git
- repository, pulling this version may result in a messy folder structure with
- empty directories that have been removed.
- 2. The JUCE Demo project is no longer in the JUCE repository.
- 3. The Audio Plugin Host project has moved from the examples directory to the
- extras directory.
-
- Workaround
- ----------
- 1. Run a Git clean command (git clean -xdf) in your JUCE directory to remove
- all untracked files, directories and build products.
- 2. The new DemoRunner application, located in extras/DemoRunner, can be used to
- preview all the JUCE examples and see the code side-by-side.
- 3. Change any file paths that depended on the plugin host project being located
- in the examples directory to use the extras directory instead.
-
- Rationale
- ---------
- The JUCE examples had inconsistent naming, coding styles and the projects and
- build products took up a large amount of space in the repository. Replacing
- them with PIPs reduces the file size and allows us to categorise the examples
- better, as well as cleaning up the code.
-
-
- Change
- ------
- When hosting plug-ins all AudioProcessor methods of managing parameters that
- take a parameter index as an argument have been deprecated.
-
- Possible Issues
- ---------------
- A single assertion will be fired in debug builds on the first use of a
- deprecated function.
-
- Workaround
- ----------
- When hosting plug-ins you should use the AudioProcessor::getParameters() method
- and interact with parameters via the returned array of
- AudioProcessorParameters. For a short-term fix you can also continue past the
- assertion in your debugger, or temporarily modify the JUCE source code to
- remove it.
-
- Rationale
- ---------
- Given the structure of JUCE's API it is impossible to deprecate these functions
- using only compile-time messages. Therefore a single assertion, which can be
- safely ignored, serves to indicate that these functions should no longer be
- used. The move away from the AudioProcessor methods both improves the interface
- to that class and makes ongoing development work much easier.
-
-
- Change
- ------
- This InAppPurchases class is now a JUCE Singleton. This means that you need
- to get an instance via InAppPurchases::getInstance(), instead of storing a
- InAppPurchases object yourself.
-
- Possible Issues
- ---------------
- Any code using InAppPurchases needs to be updated to retrieve a singleton
- pointer to InAppPurchases.
-
- Workaround
- ----------
- Instead of holding a InAppPurchase member yourself, you should get an instance
- via InAppPurchases::getInstance(), e.g.
-
- instead of:
-
- InAppPurchases iap;
- iap.purchaseProduct (...);
-
- call:
-
- InAppPurchases::getInstance()->purchaseProduct (...);
-
- Rationale
- ---------
- This change was required to fix an issue on Android where on failed transaction
- a listener would not get called.
-
-
- Change
- ------
- JUCE's MPE classes have been updated to reflect the official specification
- recently approved by the MIDI Manufacturers Association (MMA).
-
- Possible Issues
- ---------------
- The most significant changes have occurred in the MPEZoneLayout classes and
- programs using the higher level MPE classes such as MPEInstrument,
- MPESynthesiser, MPESynthesiserBase and MPESynthesiserVoice should be
- unaffected.
-
- Previously, any MIDI channel from 1 - 15 could be selected to be the master
- channel of an MPE zone, with a specified number of member channels ascending
- from the master channel + 1. However, in the new specification this has been
- simplified so that a device only has a lower and/or an upper zone, where the
- lower zone has master channel 1 and assigns new member channels ascending from
- channel 2 and the upper zone has master channel 16 and assigns new member
- channels descending from channel 15.
-
- Workaround
- ----------
- Use the MPEZoneLayout::setLowerZone() and MPEZoneLayout::setUpperZone() methods
- to set zone layouts.
-
- Any UI that allows users to select and set zones on an MPE instrument should
- also be updated to reflect the specification changes.
-
- Rationale
- ---------
- The MPE classes in JUCE are out of date and should be updated to reflect the
- new, official MPE standard.
-
-
- Version 5.2.1
- =============
-
- Change
- ------
- Calling JUCEApplicationBase::quit() on Android will now really quit the app,
- rather than just placing it in background. Starting with API level 21 (Android
- 5.0), the app will not appear in recent apps list after calling quit(). Prior
- to API 21, the app will still appear in recent app lists but when a user
- chooses the app, a new instance of the app will be started.
-
- Possible Issues
- ---------------
- Any code calling JUCEApplicationBase::quit() to place the app in background
- will close the app instead.
-
- Workaround
- ----------
- Use Process::hide().
-
- Rationale
- ---------
- The old behaviour JUCEApplicationBase::quit() was confusing JUCE code, as a new
- instance of JUCE app was attempted to be created, while the older instance was
- still running in background. This would result in assertions when starting a
- second instance.
-
-
- Change
- ------
- On Windows, release builds will now link to the dynamic C++ runtime by default
-
- Possible Issues
- ---------------
- If you are creating a new .jucer project, then your plug-in will now link to
- the dynamic C++ runtime by default, which means that you MUST ensure that the
- C++ runtime libraries exist on your customer's computers.
-
- Workaround
- ----------
- If you are only targeting Windows 10, then the C++ runtime is now part of the
- system core components and will always exist on the computers of your customers
- (just like kernel332.dll, for example). If you are targeting Windows versions
- between Vista and Windows 10, then you should build your plug-in with the
- latest updated version of VS2015 or later, which ensures that it's linked to
- the universal runtime. Universal runtime is part of the system's core libraries
- on Windows 10 and on Windows versions Vista to 8.1, it will be available on
- your customer's computers via Windows Update. Unfortunately, if your customer
- has just installed Windows 8.1 to Vista on a fresh computer, then there is a
- chance that the update mechanism for the universal runtime hasn't triggered yet
- and your plug-in may still fail. Your installer should prompt the user to
- install all the Windows updates in this case or you can deploy the universal
- runtime as a redistributable with your installer. If you are targeting earlier
- versions of Windows then you should always include the runtime as a
- redistributable with your plug-in's installer. Alternatively, you can change
- the runtime linking to static (however, see 'Rationale' section).
-
- Rationale
- ---------
- In a recent update to Windows 10, Microsoft has limited the number of fiber
- local storage (FLS) slots per process. Effectively, this limits how many
- plug-ins with static runtime linkage can be loaded into a DAW. In the worst
- case, this limits the total number of plug-ins to a maximum of 64 plug-ins.
- There is no workaround for DAW vendors and the only solution is to push plug-in
- vendors to use the dynamic runtime. To help with this, JUCE has decided to make
- dynamic runtime linkage the default in JUCE.
-
-
- Change
- ------
- AudioProcessorGraph interface has changed in a number of ways - Node objects
- are now reference counted, there are different accessor methods to iterate
- them, and misc other small improvements to the API
-
- Possible Issues
- ---------------
- The changes won't cause any silent errors in user code, but will require some
- manual refactoring
-
- Workaround
- ----------
- Just find equivalent new methods to replace existing code.
-
- Rationale
- ---------
- The graph class was extremely old and creaky, and these changes is the start of
- an improvement process that should eventually result in it being broken down
- into fundamental graph building block classes for use in other contexts.
-
-
- Version 5.2.0
- =============
-
- Change
- ------
- Viewport now enables "scroll on drag" mode by default on Android and iOS.
-
- Possible Issues
- ---------------
- Any code relying on "scroll on drag" mode being turned off by default, should
- disable it manually.
-
- Workaround
- ----------
- None.
-
- Rationale
- ---------
- It is expected on mobile devices to be able to scroll a list by just a drag,
- rather than using a dedicated scrollbar. The scrollbar is still available
- though if needed.
-
-
- Change
- ------
- The previous setting of Android exporter "Custom manifest xml elements"
- creating child nodes of <application> element has been replaced by "Custom
- manifest XML content" setting that allows to specify the content of the entire
- manifest instead. Any previously values of the old setting will be used in the
- new setting by default, and they will need changing as mentioned in Workaround.
- The custom content will be merged with the content auto-generated by Projucer.
- Any custom elements or custom attributes will override the ones set by
- Projucer. Projucer will also automatically add any missing and required
- elements and attributes.
-
- Possible Issues
- ---------------
- If a Projucer project used "Custom manifest xml elements" field, the value will
- no longer be compatible with the project generated in the latest Projucer
- version. The solution is very simple and quick though, as mentioned in the
- Workaround section.
-
- Workaround
- ----------
- For any elements previously used, simply embed them explicitly in
- <manifest><application> elements, for example instead of:
-
- <meta-data android:name="paramId1" android:value="paramValue1"/>
- <meta-data android:name="paramId2" android:value="paramValue2"/>
-
- simply write:
-
- <manifest>
- <application>
- <meta-data android:name="paramId1" android:value="paramValue1"/>
- <meta-data android:name="paramId2" android:value="paramValue2"/>
- </application>
- </manifest>
-
- Rationale
- ---------
- To maintain the high level of flexibility of generated Android projects and to
- avoid creating fields in Projucer for every possible future parameter, it is
- simpler to allow to set up the required parameters manually. This way it is not
- only possible to add any custom elements but it is also possible to override
- the default attributes assigned by Projucer for the required elements. For
- instance, if the default value of <supports-screens> element is not
- satisfactory because you want a support for x-large screens only, simply set
- "Custom manifest XML content" to:
-
- <manifest>
- <supports-screens android:xlargeScreens="true"/>
- </manifest>
-
-
- Version 5.1.2
- =============
-
- Change
- ------
- The method used to classify AudioUnit, VST3 and AAX plug-in parameters as
- either continuous or discrete has changed, and AudioUnit and AudioUnit v3
- parameters are marked as high precision by default.
-
- Possible Issues
- ---------------
- Plug-ins: DAW projects with automation data written by an AudioUnit, AudioUnit
- v3 VST3 or AAX plug-in built with JUCE version 5.1.1 or earlier may load
- incorrectly when opened by an AudioUnit, AudioUnit v3, VST3 or AAX plug-in
- built with JUCE version 5.1.2 and later.
-
- Hosts: The AudioPluginInstance::getParameterNumSteps method now returns correct
- values for AU and VST3 plug-ins.
-
- Workaround
- ----------
- Plug-ins: Enable JUCE_FORCE_LEGACY_PARAMETER_AUTOMATION_TYPE in the
- juce_audio_plugin_client module config page in the Projucer.
-
- Hosts: Use AudioPluginInstance::getDefaultNumParameterSteps as the number of
- steps for all parameters.
-
- Rationale
- ---------
- The old system for presenting plug-in parameters to a host as either continuous
- or discrete is inconsistent between plug-in types and lacks sufficient
- flexibility. This change harmonises the behaviour and allows individual
- parameters to be marked as continuous or discrete. If AudioUnit and AudioUnit
- v3 parameters are not marked as high precision then hosts like Logic Pro only
- offer a limited number of parameter values, which again produces different
- behaviour for different plug-in types.
-
-
- Change
- ------
- A new FrameRateType fps23976 has been added to AudioPlayHead,
-
- Possible Issues
- ---------------
- Previously JUCE would report the FrameRateType fps24 for both 24 and 23.976
- fps. If your code uses switch statements (or similar) to handle all possible
- frame rate types, then this change may cause it to fall through.
-
- Workaround
- ----------
- Add fps23976 to your switch statement and handle it appropriately.
-
- Rationale
- ---------
- JUCE should be able to handle all popular frame rate codes but was missing
- support for 23.976.
-
-
- Change
- ------
- The String (bool) constructor and operator<< (String&, bool) have been
- explicitly deleted.
-
- Possible Issues
- ---------------
- Previous code which relied on an implicit bool to int type conversion to
- produce a String will not compile.
-
- Workaround
- ----------
- Cast your bool to an integer to generate a string representation of it.
-
- Rationale
- ---------
- Letting things implicitly convert to bool to produce a String opens the door to
- all kinds of nasty type conversion edge cases. Furthermore, before this change,
- MacOS would automatically convert bools to ints but this wouldn't occur on
- different platform. Now the behaviour is consistent across all operating
- systems supported by JUCE.
-
-
- Change
- ------
- The writeAsJSON virtual method of the DynamicObject class requires an
- additional parameter, maximumDecimalPlaces, to specify the maximum precision of
- floating point numbers.
-
- Possible Issues
- ---------------
- Classes which inherit from DynamicObject and override this method will need to
- update their method signature.
-
- Workaround
- ----------
- Your custom DynamicObject class can choose to ignore the additional parameter
- if you don't wish to support this behaviour.
-
- Rationale
- ---------
- When serialising the results of calculations to JSON the rounding of floating
- point numbers can result in numbers with 17 significant figures where only a
- few are required. This change to DynamicObject is required to support
- truncating those numbers.
-
-
- Version 5.1.0
- =============
-
- Change
- ------
- The JUCE_COMPILER_SUPPORTS_LAMBDAS preprocessor macro has been removed.
-
- Possible Issues
- ---------------
- If your project is using JUCE_COMPILER_SUPPORTS_LAMBDAS in your source code
- then it will likely evaluate to "false" and you could end up unnecessarily
- using code paths which avoid lambda functions.
-
- Workaround
- ----------
- Remove the usage of JUCE_COMPILER_SUPPORTS_LAMBDAS from your code.
-
- Rationale
- ---------
- Lambda functions are now available on all platforms that JUCE supports.
-
-
- Change
- ------
- The option to set the C++ language standard is now located in the project
- settings instead of the build configuration settings.
-
- Possible Issues
- ---------------
- Projects that had a specific version of the C++ language standard set for
- exporter build configurations will instead use the default (C++11) when
- re-saving with the new Projucer.
-
- Workaround
- ----------
- Change the "C++ Language Standard" setting in the main project settings to the
- required version - the Projucer will add this value to the exported project as
- a compiler flag when saving exporters.
-
- Rationale
- ---------
- Having a different C++ language standard option for each build configuration
- was unnecessary and was not fully implemented for all exporters. Changing it to
- a per-project settings means that the preference will propagate to all
- exporters and only needs to be set in one place.
-
-
- Change
- ------
- PopupMenus now scale according to the AffineTransform and scaling factor of
- their target components.
-
- Possible Issues
- ---------------
- Developers who have manually scaled their PopupMenus to fit the scaling factor
- of the parent UI will now have the scaling applied two times in a row.
-
- Workaround
- ----------
- 1. Do not apply your own manual scaling to make your popups match the UI
- scaling
-
- or
-
- 2. Override the Look&Feel method
- PopupMenu::LookAndFeelMethods::shouldPopupMenuScaleWithTargetComponent and
- return false. See
- https://github.com/juce-framework/JUCE/blob/c288c94c2914af20f36c03ca9c5401fcb555e4e9/modules/juce_gui_basics/menus/juce_PopupMenu.h#725
-
- Rationale
- ---------
- Previously, PopupMenus would not scale if the GUI of the target component (or
- any of it’s parents) were scaled. The only way to scale PopupMenus was via the
- global scaling factor. This had several drawbacks as the global scaling factor
- would scale everything. This was especially problematic in plug-in editors.
-
-
- Change
- ------
- Removed the setSecurityFlags() method from the Windows implementation of
- WebInputStream as it disabled HTTPS security features.
-
- Possible Issues
- ---------------
- Any code previously relying on connections to insecure webpages succeeding will
- no longer work.
-
- Workaround
- ----------
- Check network connectivity on Windows and re-write any code that relied on
- insecure connections.
-
- Rationale
- ---------
- The previous behaviour resulted in network connections on Windows having all
- the HTTPS security features disabled, exposing users to network attacks. HTTPS
- connections on Windows are now secure and will fail when connecting to an
- insecure web address.
-
-
- Change
- ------
- Pointer arithmetic on a pointer will have the same result regardless if it is
- wrapped in JUCE's Atomic class or not.
-
- Possible Issues
- ---------------
- Any code using pointer arithmetic on Atomic<T*> will now have a different
- result leading to undefined behaviour or crashes.
-
- Workaround
- ----------
- Re-write your code in a way that it does not depend on your pointer being
- wrapped in JUCE's Atomic or not. See rationale.
-
- Rationale
- ---------
- Before this change, pointer arithmetic with JUCE's Atomic type would yield
- confusing results. For example, the following code would assert before this
- change:
-
- int* a; Atomic<int*> b;
-
- jassert (++a == ++b);
-
- Pointer a in the above code would be advanced by sizeof(int) whereas the JUCE's
- Atomic always advances it's underlying pointer by a single byte. The same is
- true for operator+=/operator-= and operator--. The difference in behaviour is
- confusing and unintuitive. Furthermore, this aligns JUCE's Atomic type with
- std::atomic.
-
-
- Version 4.3.1
- =============
-
- Change
- ------
- JUCE has changed the way native VST3/AudioUnit parameter ids are calculated.
-
- Possible Issues
- ---------------
- DAW projects with automation data written by an AudioUnit or VST3 plug-in built
- with pre JUCE 4.3.1 versions will load incorrectly when opened by an AudioUnit
- or VST3 built with JUCE versions 4.3.1 and later. Plug-ins using
- JUCE_FORCE_USE_LEGACY_PARAM_IDS are not affected.
-
- Workaround
- ----------
- Disable JUCE_USE_STUDIO_ONE_COMPATIBLE_PARAMETERS in the
- juce_audio_plugin_client module config page in the Projucer. For new plug-ins,
- be sure to use the default value for this property.
-
- Rationale
- --------
- JUCE needs to convert between its own JUCE parameter id format (strings) to the
- native parameter id formats of the various plug-in backends. For VST3 and
- AudioUnits, JUCE uses a hash function to generate a numeric id. However, some
- VST3/AudioUnit hosts (specifically Studio One) have a bug that ignore any
- parameters that have a negative parameter id. Therefore, the hash function for
- VST3/AudioUnits needed to be changed to only return positive-valued hashes.
-
-
- Version 4.3.0
- =============
-
- Change
- ------
- A revised multi-bus API was released which supersedes the previously flawed
- multi-bus API - JUCE versions 4.0.0 - 4.2.4 (inclusive).
-
- Possible Issues
- ---------------
- If you have developed a plug-in with JUCE versions 4.0.0 - 4.2.4 (inclusive),
- then you will need to update your plug-in to the new multi-bus API. Pre JUCE
- 4.0.0 plug-ins are not affected apart from other breaking changes listed in
- this document.
-
- Woraround
- ---------
- None.
-
- Rationale
- --------
- A flawed multi-bus API was introduced with JUCE versions 4.0.0 up until version
- 4.2.4 (inclusive) which was not API compatible with pre JUCE 4 plug-ins. JUCE
- 4.3.0 releases a revised multi-bus API which restores pre JUCE 4 API
- compatibility. However, the new multi-bus API is not compatible with the flawed
- multi-bus API (JUCE version 4.0.0 - 4.2.4).
-
-
- Change
- ------
- JUCE now generates the AAX plug-in bus layout configuration id independent from
- the position as it appears in the Projucer’s legacy "Channel layout
- configuration" field.
-
- Possible Issues
- ---------------
- ProTools projects generated with a < 4.3.0 JUCE versions of your plug-in, may
- load the incorrect bus configuration when upgrading your plug-in to >= 4.3.0
- versions of JUCE.
-
- Workaround
- ----------
- Implement AudioProcessor’s getAAXPluginIDForMainBusConfig callback to manually
- override which AAX plug-in id is associated to a specific bus layout of your
- plug-in. This workaround is only necessary if you have released your plug-in
- built with a version previous to JUCE 4.3.0.
-
- Rationale
- --------
- The new multi-bus API offers more features, flexibility and accuracy in
- specifying bus layouts which cannot be expressed by the Projucer’s legacy
- "Channel layout configuration" field. The native plug-in format backends use
- the new multi-bus callback APIs to negotiate channel layouts with the host -
- including the AAX plug-in ids assigned to specific bus layouts. With the
- callback API, there is no notion of an order in which the channel
- configurations appear - as was the case with the legacy "Channel layout
- configuration" field - and therefore cannot be used to generate the AAX plug-in
- id. To remain backward compatible to pre JUCE 4.0.0 plug-ins, JUCE does
- transparently convert the legacy "Channel layout configuration" field to the
- new callback based multi-bus API, but this does not take the order into account
- in which the channel configurations appear in the legacy "Channel layout
- configuration" field.
-
-
- Version 4.2.1
- =============
-
- Change
- ------
- JUCE now uses the paramID property used in AudioProcessorParameterWithID to
- uniquely identify parameters to the host.
-
- Possible Issues
- ---------------
- DAW projects with automation data written by an audio plug-in built with pre
- JUCE 4.2.1 will load incorrectly when opened by an audio plug-in built with
- JUCE 4.2.1 and later.
-
- Workaround
- ----------
- Enable JUCE_FORCE_USE_LEGACY_PARAM_IDS in the juce_audio_plugin_client module config
- page in the Projucer. For new plug-ins, be sure to disable this property.
-
- Rationale
- --------
- Each parameter of the AudioProcessor has an id associated so that the plug-in’s
- host can uniquely identify parameters. The id has a different data-type for
- different plug-in types (for example VST uses integers, AAX uses string
- identifiers). Before 4.2.1, JUCE generated the parameter id by using the index
- of the parameter, i.e. the first parameter had id zero, the second parameter
- had id one, etc. This caused problems for certain plug-in types where JUCE
- needs to add internal parameters to the plug-in (for example VST3 requires the
- bypass control to be a parameter - so JUCE automatically creates this parameter
- for you in the VST3 backend). This causes subtle problems if a parameter is
- added to an update of an already published plug-in. The new parameter’s id
- would be identical to the id of the bypass parameter in old versions of your
- plug-in, causing seemingly random plug-in bypass behaviour when user’s upgrade
- their plug-in.
-
- Most plug-in backends differentiate between a parameter’s id an index, so this
- distinction was adopted starting with JUCE 4.2.1 by deriving the parameter’s
- unique id from the paramID property of AudioProcessorParameterWithID class.
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