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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2016 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license/
-
- Permission to use, copy, modify, and/or distribute this software for any
- purpose with or without fee is hereby granted, provided that the above
- copyright notice and this permission notice appear in all copies.
-
- THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
- TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
- OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
- USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
- TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- OF THIS SOFTWARE.
-
- -----------------------------------------------------------------------------
-
- To release a closed-source product which uses other parts of JUCE not
- licensed under the ISC terms, commercial licenses are available: visit
- www.juce.com for more information.
-
- ==============================================================================
- */
-
- ToneGeneratorAudioSource::ToneGeneratorAudioSource()
- : frequency (1000.0),
- sampleRate (44100.0),
- currentPhase (0.0),
- phasePerSample (0.0),
- amplitude (0.5f)
- {
- }
-
- ToneGeneratorAudioSource::~ToneGeneratorAudioSource()
- {
- }
-
- //==============================================================================
- void ToneGeneratorAudioSource::setAmplitude (const float newAmplitude)
- {
- amplitude = newAmplitude;
- }
-
- void ToneGeneratorAudioSource::setFrequency (const double newFrequencyHz)
- {
- frequency = newFrequencyHz;
- phasePerSample = 0.0;
- }
-
- //==============================================================================
- void ToneGeneratorAudioSource::prepareToPlay (int /*samplesPerBlockExpected*/, double rate)
- {
- currentPhase = 0.0;
- phasePerSample = 0.0;
- sampleRate = rate;
- }
-
- void ToneGeneratorAudioSource::releaseResources()
- {
- }
-
- void ToneGeneratorAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
- {
- if (phasePerSample == 0.0)
- phasePerSample = double_Pi * 2.0 / (sampleRate / frequency);
-
- for (int i = 0; i < info.numSamples; ++i)
- {
- const float sample = amplitude * (float) std::sin (currentPhase);
- currentPhase += phasePerSample;
-
- for (int j = info.buffer->getNumChannels(); --j >= 0;)
- info.buffer->setSample (j, info.startSample + i, sample);
- }
- }
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