The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2015 - ROLI Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. OpenGLAppComponent::OpenGLAppComponent() : frameCounter (0)
  18. {
  19. setOpaque (true);
  20. openGLContext.setRenderer (this);
  21. openGLContext.attachTo (*this);
  22. openGLContext.setContinuousRepainting (true);
  23. }
  24. OpenGLAppComponent::~OpenGLAppComponent()
  25. {
  26. // Before your subclass's destructor has completed, you must call
  27. // shutdownOpenGL() to release the GL context. (Otherwise there's
  28. // a danger that it may invoke a GL callback on your class while
  29. // it's in the process of being deleted.
  30. jassert (! openGLContext.isAttached());
  31. shutdownOpenGL();
  32. }
  33. void OpenGLAppComponent::shutdownOpenGL()
  34. {
  35. openGLContext.detach();
  36. }
  37. void OpenGLAppComponent::newOpenGLContextCreated()
  38. {
  39. initialise();
  40. }
  41. void OpenGLAppComponent::renderOpenGL()
  42. {
  43. ++frameCounter;
  44. render();
  45. }
  46. void OpenGLAppComponent::openGLContextClosing()
  47. {
  48. shutdown();
  49. }