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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2015 - ROLI Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- class OpenGLContext::NativeContext
- {
- public:
- NativeContext (Component& component,
- const OpenGLPixelFormat& pixFormat,
- void* contextToShare,
- bool shouldUseMultisampling,
- OpenGLVersion version)
- : lastSwapTime (0), minSwapTimeMs (0), underrunCounter (0)
- {
- NSOpenGLPixelFormatAttribute attribs[64] = { 0 };
- createAttribs (attribs, version, pixFormat, shouldUseMultisampling);
-
- NSOpenGLPixelFormat* format = [[NSOpenGLPixelFormat alloc] initWithAttributes: attribs];
-
- static MouseForwardingNSOpenGLViewClass cls;
- view = [cls.createInstance() initWithFrame: NSMakeRect (0, 0, 100.0f, 100.0f)
- pixelFormat: format];
-
- #if defined (MAC_OS_X_VERSION_10_7) && (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7)
- if ([view respondsToSelector: @selector (setWantsBestResolutionOpenGLSurface:)])
- [view setWantsBestResolutionOpenGLSurface: YES];
- #endif
-
- [[NSNotificationCenter defaultCenter] addObserver: view
- selector: @selector (_surfaceNeedsUpdate:)
- name: NSViewGlobalFrameDidChangeNotification
- object: view];
-
- renderContext = [[[NSOpenGLContext alloc] initWithFormat: format
- shareContext: (NSOpenGLContext*) contextToShare] autorelease];
-
- [view setOpenGLContext: renderContext];
- [format release];
-
- viewAttachment = NSViewComponent::attachViewToComponent (component, view);
- }
-
- ~NativeContext()
- {
- [[NSNotificationCenter defaultCenter] removeObserver: view];
- [renderContext clearDrawable];
- [renderContext setView: nil];
- [view setOpenGLContext: nil];
- renderContext = nil;
- }
-
- static void createAttribs (NSOpenGLPixelFormatAttribute* attribs, OpenGLVersion version,
- const OpenGLPixelFormat& pixFormat, bool shouldUseMultisampling)
- {
- ignoreUnused (version);
- int numAttribs = 0;
-
- #if JUCE_OPENGL3
- attribs [numAttribs++] = NSOpenGLPFAOpenGLProfile;
- attribs [numAttribs++] = version >= openGL3_2 ? NSOpenGLProfileVersion3_2Core
- : NSOpenGLProfileVersionLegacy;
- #endif
-
- attribs [numAttribs++] = NSOpenGLPFADoubleBuffer;
- attribs [numAttribs++] = NSOpenGLPFAClosestPolicy;
- attribs [numAttribs++] = NSOpenGLPFANoRecovery;
- attribs [numAttribs++] = NSOpenGLPFAColorSize;
- attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) (pixFormat.redBits + pixFormat.greenBits + pixFormat.blueBits);
- attribs [numAttribs++] = NSOpenGLPFAAlphaSize;
- attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.alphaBits;
- attribs [numAttribs++] = NSOpenGLPFADepthSize;
- attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.depthBufferBits;
- attribs [numAttribs++] = NSOpenGLPFAStencilSize;
- attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.stencilBufferBits;
- attribs [numAttribs++] = NSOpenGLPFAAccumSize;
- attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) (pixFormat.accumulationBufferRedBits + pixFormat.accumulationBufferGreenBits
- + pixFormat.accumulationBufferBlueBits + pixFormat.accumulationBufferAlphaBits);
-
- if (shouldUseMultisampling)
- {
- attribs [numAttribs++] = NSOpenGLPFAMultisample;
- attribs [numAttribs++] = NSOpenGLPFASampleBuffers;
- attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) 1;
- attribs [numAttribs++] = NSOpenGLPFASamples;
- attribs [numAttribs++] = (NSOpenGLPixelFormatAttribute) pixFormat.multisamplingLevel;
- }
- }
-
- void initialiseOnRenderThread (OpenGLContext&) {}
- void shutdownOnRenderThread() { deactivateCurrentContext(); }
-
- bool createdOk() const noexcept { return getRawContext() != nullptr; }
- void* getRawContext() const noexcept { return static_cast<void*> (renderContext); }
- GLuint getFrameBufferID() const noexcept { return 0; }
-
- bool makeActive() const noexcept
- {
- jassert (renderContext != nil);
-
- if ([renderContext view] != view)
- [renderContext setView: view];
-
- if (NSOpenGLContext* context = [view openGLContext])
- {
- [context makeCurrentContext];
- return true;
- }
-
- return false;
- }
-
- bool isActive() const noexcept
- {
- return [NSOpenGLContext currentContext] == renderContext;
- }
-
- static void deactivateCurrentContext()
- {
- [NSOpenGLContext clearCurrentContext];
- }
-
- struct Locker
- {
- Locker (NativeContext& nc) : cglContext ((CGLContextObj) [nc.renderContext CGLContextObj])
- {
- CGLLockContext (cglContext);
- }
-
- ~Locker()
- {
- CGLUnlockContext (cglContext);
- }
-
- private:
- CGLContextObj cglContext;
- };
-
- void swapBuffers()
- {
- double now = Time::getMillisecondCounterHiRes();
- [renderContext flushBuffer];
-
- if (minSwapTimeMs > 0)
- {
- // When our window is entirely occluded by other windows, flushBuffer
- // fails to wait for the swap interval, so the render loop spins at full
- // speed, burning CPU. This hack detects when things are going too fast
- // and sleeps if necessary.
-
- const double swapTime = Time::getMillisecondCounterHiRes() - now;
- const int frameTime = (int) (now - lastSwapTime);
-
- if (swapTime < 0.5 && frameTime < minSwapTimeMs - 3)
- {
- if (underrunCounter > 3)
- {
- Thread::sleep (2 * (minSwapTimeMs - frameTime));
- now = Time::getMillisecondCounterHiRes();
- }
- else
- ++underrunCounter;
- }
- else
- {
- if (underrunCounter > 0)
- --underrunCounter;
- }
- }
-
- lastSwapTime = now;
- }
-
- void updateWindowPosition (const Rectangle<int>&) {}
-
- bool setSwapInterval (int numFramesPerSwap)
- {
- minSwapTimeMs = (numFramesPerSwap * 1000) / 60;
-
- [renderContext setValues: (const GLint*) &numFramesPerSwap
- forParameter: NSOpenGLCPSwapInterval];
- return true;
- }
-
- int getSwapInterval() const
- {
- GLint numFrames = 0;
- [renderContext getValues: &numFrames
- forParameter: NSOpenGLCPSwapInterval];
-
- return numFrames;
- }
-
- NSOpenGLContext* renderContext;
- NSOpenGLView* view;
- ReferenceCountedObjectPtr<ReferenceCountedObject> viewAttachment;
- double lastSwapTime;
- int minSwapTimeMs, underrunCounter;
-
- //==============================================================================
- struct MouseForwardingNSOpenGLViewClass : public ObjCClass<NSOpenGLView>
- {
- MouseForwardingNSOpenGLViewClass() : ObjCClass<NSOpenGLView> ("JUCEGLView_")
- {
- addMethod (@selector (rightMouseDown:), rightMouseDown, "v@:@");
- addMethod (@selector (rightMouseUp:), rightMouseUp, "v@:@");
- addMethod (@selector (acceptsFirstMouse:), acceptsFirstMouse, "v@:@");
-
- registerClass();
- }
-
- private:
- static void rightMouseDown (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseDown: ev]; }
- static void rightMouseUp (id self, SEL, NSEvent* ev) { [[(NSOpenGLView*) self superview] rightMouseUp: ev]; }
- static BOOL acceptsFirstMouse (id, SEL, NSEvent*) { return YES; }
- };
-
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NativeContext)
- };
-
- //==============================================================================
- bool OpenGLHelpers::isContextActive()
- {
- return CGLGetCurrentContext() != 0;
- }
-
- //==============================================================================
- void componentPeerAboutToBeRemovedFromScreen (ComponentPeer& peer)
- {
- Array<Component*> stack;
- stack.add (&peer.getComponent());
-
- while (stack.size() != 0)
- {
- Component& comp = *stack.removeAndReturn (0);
-
- const int n = comp.getNumChildComponents();
- for (int i = 0; i < n; ++i)
- if (Component* child = comp.getChildComponent (i))
- stack.add (child);
-
- if (OpenGLContext* context = OpenGLContext::getContextAttachedTo (comp))
- context->detach();
- }
- }
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