The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file was auto-generated!
  4. ==============================================================================
  5. */
  6. #ifndef MAINCOMPONENT_H_INCLUDED
  7. #define MAINCOMPONENT_H_INCLUDED
  8. #include "../JuceLibraryCode/JuceHeader.h"
  9. // include our component classes
  10. #include "ToggleLightGridComponent.h"
  11. //==============================================================================
  12. /*
  13. This component lives inside our window, and this is where you should put all
  14. your controls and content.
  15. */
  16. class MainContentComponent : public Component
  17. {
  18. public:
  19. //==============================================================================
  20. MainContentComponent();
  21. ~MainContentComponent();
  22. void paint (Graphics&) override;
  23. void resized() override;
  24. private:
  25. //==============================================================================
  26. ToggleLightGridComponent lightGrid;
  27. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
  28. };
  29. #endif // MAINCOMPONENT_H_INCLUDED