The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

82 lines
2.8KB

  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-10 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifndef __JUCE_COMPONENTEDITOR_H_6CAE6B7E__
  19. #define __JUCE_COMPONENTEDITOR_H_6CAE6B7E__
  20. #include "jucer_ComponentEditorCanvas.h"
  21. //==============================================================================
  22. /**
  23. */
  24. class ComponentEditor : public DocumentEditorComponent
  25. {
  26. public:
  27. //==============================================================================
  28. ComponentEditor (OpenDocumentManager::Document* document,
  29. Project* project,
  30. ComponentDocument* componentDocument);
  31. ~ComponentEditor();
  32. //==============================================================================
  33. void getAllCommands (Array <CommandID>& commands);
  34. void getCommandInfo (CommandID commandID, ApplicationCommandInfo& result);
  35. bool perform (const InvocationInfo& info);
  36. void paint (Graphics& g);
  37. void resized();
  38. ComponentDocument& getDocument() const { return *componentDocument; }
  39. Viewport* getViewport() const;
  40. ComponentEditorCanvas* getCanvas() const;
  41. void test();
  42. private:
  43. class ClassInfoHolder;
  44. class LayoutEditorHolder;
  45. class BackgroundEditorHolder;
  46. class CodeEditorHolder;
  47. Project* project;
  48. ComponentDocument* componentDocument;
  49. TabbedComponent* tabs;
  50. ClassInfoHolder* classInfoHolder;
  51. LayoutEditorHolder* layoutEditorHolder;
  52. BackgroundEditorHolder* backgroundEditorHolder;
  53. CodeEditorHolder* codeEditorHolder;
  54. ComponentEditor (const ComponentEditor&);
  55. ComponentEditor& operator= (const ComponentEditor&);
  56. };
  57. #endif // __JUCE_COMPONENTEDITOR_H_6CAE6B7E__