| 
							- /*
 -   ==============================================================================
 - 
 -    This file is part of the juce_core module of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission to use, copy, modify, and/or distribute this software for any purpose with
 -    or without fee is hereby granted, provided that the above copyright notice and this
 -    permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
 -    TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
 -    NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
 -    DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
 -    IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 -    CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
 -    All other JUCE modules are covered by a dual GPL/commercial license, so if you are
 -    using any other modules, be sure to check that you also comply with their license.
 - 
 -    For more details, visit www.juce.com
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_OWNEDARRAY_H_INCLUDED
 - #define JUCE_OWNEDARRAY_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /** An array designed for holding objects.
 - 
 -     This holds a list of pointers to objects, and will automatically
 -     delete the objects when they are removed from the array, or when the
 -     array is itself deleted.
 - 
 -     Declare it in the form:  OwnedArray<MyObjectClass>
 - 
 -     ..and then add new objects, e.g.   myOwnedArray.add (new MyObjectClass());
 - 
 -     After adding objects, they are 'owned' by the array and will be deleted when
 -     removed or replaced.
 - 
 -     To make all the array's methods thread-safe, pass in "CriticalSection" as the templated
 -     TypeOfCriticalSectionToUse parameter, instead of the default DummyCriticalSection.
 - 
 -     @see Array, ReferenceCountedArray, StringArray, CriticalSection
 - */
 - template <class ObjectClass,
 -           class TypeOfCriticalSectionToUse = DummyCriticalSection>
 - 
 - class OwnedArray
 - {
 - public:
 -     //==============================================================================
 -     /** Creates an empty array. */
 -     OwnedArray() noexcept
 -         : numUsed (0)
 -     {
 -     }
 - 
 -     /** Deletes the array and also deletes any objects inside it.
 - 
 -         To get rid of the array without deleting its objects, use its
 -         clear (false) method before deleting it.
 -     */
 -     ~OwnedArray()
 -     {
 -         deleteAllObjects();
 -     }
 - 
 -    #if JUCE_COMPILER_SUPPORTS_MOVE_SEMANTICS
 -     OwnedArray (OwnedArray&& other) noexcept
 -         : data (static_cast<ArrayAllocationBase <ObjectClass*, TypeOfCriticalSectionToUse>&&> (other.data)),
 -           numUsed (other.numUsed)
 -     {
 -         other.numUsed = 0;
 -     }
 - 
 -     OwnedArray& operator= (OwnedArray&& other) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         deleteAllObjects();
 - 
 -         data = static_cast<ArrayAllocationBase <ObjectClass*, TypeOfCriticalSectionToUse>&&> (other.data);
 -         numUsed = other.numUsed;
 -         other.numUsed = 0;
 -         return *this;
 -     }
 -    #endif
 - 
 -     //==============================================================================
 -     /** Clears the array, optionally deleting the objects inside it first. */
 -     void clear (bool deleteObjects = true)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (deleteObjects)
 -             deleteAllObjects();
 - 
 -         data.setAllocatedSize (0);
 -         numUsed = 0;
 -     }
 - 
 -     //==============================================================================
 -     /** Clears the array, optionally deleting the objects inside it first. */
 -     void clearQuick (bool deleteObjects)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (deleteObjects)
 -             deleteAllObjects();
 - 
 -         numUsed = 0;
 -     }
 - 
 -     //==============================================================================
 -     /** Returns the number of items currently in the array.
 -         @see operator[]
 -     */
 -     inline int size() const noexcept
 -     {
 -         return numUsed;
 -     }
 - 
 -     /** Returns true if the array is empty, false otherwise. */
 -     inline bool isEmpty() const noexcept
 -     {
 -         return size() == 0;
 -     }
 - 
 -     /** Returns a pointer to the object at this index in the array.
 - 
 -         If the index is out-of-range, this will return a null pointer, (and
 -         it could be null anyway, because it's ok for the array to hold null
 -         pointers as well as objects).
 - 
 -         @see getUnchecked
 -     */
 -     inline ObjectClass* operator[] (const int index) const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         if (isPositiveAndBelow (index, numUsed))
 -         {
 -             jassert (data.elements != nullptr);
 -             return data.elements [index];
 -         }
 - 
 -         return nullptr;
 -     }
 - 
 -     /** Returns a pointer to the object at this index in the array, without checking whether the index is in-range.
 - 
 -         This is a faster and less safe version of operator[] which doesn't check the index passed in, so
 -         it can be used when you're sure the index is always going to be legal.
 -     */
 -     inline ObjectClass* getUnchecked (const int index) const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         jassert (isPositiveAndBelow (index, numUsed) && data.elements != nullptr);
 -         return data.elements [index];
 -     }
 - 
 -     /** Returns a pointer to the first object in the array.
 - 
 -         This will return a null pointer if the array's empty.
 -         @see getLast
 -     */
 -     inline ObjectClass* getFirst() const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (numUsed > 0)
 -         {
 -             jassert (data.elements != nullptr);
 -             return data.elements [0];
 -         }
 - 
 -         return nullptr;
 -     }
 - 
 -     /** Returns a pointer to the last object in the array.
 - 
 -         This will return a null pointer if the array's empty.
 -         @see getFirst
 -     */
 -     inline ObjectClass* getLast() const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (numUsed > 0)
 -         {
 -             jassert (data.elements != nullptr);
 -             return data.elements [numUsed - 1];
 -         }
 - 
 -         return nullptr;
 -     }
 - 
 -     /** Returns a pointer to the actual array data.
 -         This pointer will only be valid until the next time a non-const method
 -         is called on the array.
 -     */
 -     inline ObjectClass** getRawDataPointer() noexcept
 -     {
 -         return data.elements;
 -     }
 - 
 -     //==============================================================================
 -     /** Returns a pointer to the first element in the array.
 -         This method is provided for compatibility with standard C++ iteration mechanisms.
 -     */
 -     inline ObjectClass** begin() const noexcept
 -     {
 -         return data.elements;
 -     }
 - 
 -     /** Returns a pointer to the element which follows the last element in the array.
 -         This method is provided for compatibility with standard C++ iteration mechanisms.
 -     */
 -     inline ObjectClass** end() const noexcept
 -     {
 -        #if JUCE_DEBUG
 -         if (data.elements == nullptr || numUsed <= 0) // (to keep static analysers happy)
 -             return data.elements;
 -        #endif
 - 
 -         return data.elements + numUsed;
 -     }
 - 
 -     //==============================================================================
 -     /** Finds the index of an object which might be in the array.
 - 
 -         @param objectToLookFor    the object to look for
 -         @returns                  the index at which the object was found, or -1 if it's not found
 -     */
 -     int indexOf (const ObjectClass* objectToLookFor) const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         ObjectClass* const* e = data.elements.getData();
 -         ObjectClass* const* const end_ = e + numUsed;
 - 
 -         for (; e != end_; ++e)
 -             if (objectToLookFor == *e)
 -                 return static_cast<int> (e - data.elements.getData());
 - 
 -         return -1;
 -     }
 - 
 -     /** Returns true if the array contains a specified object.
 - 
 -         @param objectToLookFor      the object to look for
 -         @returns                    true if the object is in the array
 -     */
 -     bool contains (const ObjectClass* objectToLookFor) const noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         ObjectClass* const* e = data.elements.getData();
 -         ObjectClass* const* const end_ = e + numUsed;
 - 
 -         for (; e != end_; ++e)
 -             if (objectToLookFor == *e)
 -                 return true;
 - 
 -         return false;
 -     }
 - 
 -     //==============================================================================
 -     /** Appends a new object to the end of the array.
 - 
 -         Note that the this object will be deleted by the OwnedArray when it
 -         is removed, so be careful not to delete it somewhere else.
 - 
 -         Also be careful not to add the same object to the array more than once,
 -         as this will obviously cause deletion of dangling pointers.
 - 
 -         @param newObject    the new object to add to the array
 -         @returns            the new object that was added
 -         @see set, insert, addIfNotAlreadyThere, addSorted
 -     */
 -     ObjectClass* add (ObjectClass* newObject) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         data.ensureAllocatedSize (numUsed + 1);
 -         jassert (data.elements != nullptr);
 -         data.elements [numUsed++] = newObject;
 -         return newObject;
 -     }
 - 
 -     /** Inserts a new object into the array at the given index.
 - 
 -         Note that the this object will be deleted by the OwnedArray when it
 -         is removed, so be careful not to delete it somewhere else.
 - 
 -         If the index is less than 0 or greater than the size of the array, the
 -         element will be added to the end of the array.
 -         Otherwise, it will be inserted into the array, moving all the later elements
 -         along to make room.
 - 
 -         Be careful not to add the same object to the array more than once,
 -         as this will obviously cause deletion of dangling pointers.
 - 
 -         @param indexToInsertAt      the index at which the new element should be inserted
 -         @param newObject            the new object to add to the array
 -         @returns                    the new object that was added
 -         @see add, addSorted, addIfNotAlreadyThere, set
 -     */
 -     ObjectClass* insert (int indexToInsertAt, ObjectClass* newObject) noexcept
 -     {
 -         if (indexToInsertAt < 0)
 -             return add (newObject);
 - 
 -         const ScopedLockType lock (getLock());
 - 
 -         if (indexToInsertAt > numUsed)
 -             indexToInsertAt = numUsed;
 - 
 -         data.ensureAllocatedSize (numUsed + 1);
 -         jassert (data.elements != nullptr);
 - 
 -         ObjectClass** const e = data.elements + indexToInsertAt;
 -         const int numToMove = numUsed - indexToInsertAt;
 - 
 -         if (numToMove > 0)
 -             memmove (e + 1, e, sizeof (ObjectClass*) * (size_t) numToMove);
 - 
 -         *e = newObject;
 -         ++numUsed;
 -         return newObject;
 -     }
 - 
 -     /** Inserts an array of values into this array at a given position.
 - 
 -         If the index is less than 0 or greater than the size of the array, the
 -         new elements will be added to the end of the array.
 -         Otherwise, they will be inserted into the array, moving all the later elements
 -         along to make room.
 - 
 -         @param indexToInsertAt      the index at which the first new element should be inserted
 -         @param newObjects           the new values to add to the array
 -         @param numberOfElements     how many items are in the array
 -         @see insert, add, addSorted, set
 -     */
 -     void insertArray (int indexToInsertAt,
 -                       ObjectClass* const* newObjects,
 -                       int numberOfElements)
 -     {
 -         if (numberOfElements > 0)
 -         {
 -             const ScopedLockType lock (getLock());
 -             data.ensureAllocatedSize (numUsed + numberOfElements);
 -             ObjectClass** insertPos = data.elements;
 - 
 -             if (isPositiveAndBelow (indexToInsertAt, numUsed))
 -             {
 -                 insertPos += indexToInsertAt;
 -                 const size_t numberToMove = (size_t) (numUsed - indexToInsertAt);
 -                 memmove (insertPos + numberOfElements, insertPos, numberToMove * sizeof (ObjectClass*));
 -             }
 -             else
 -             {
 -                 insertPos += numUsed;
 -             }
 - 
 -             numUsed += numberOfElements;
 - 
 -             while (--numberOfElements >= 0)
 -                 *insertPos++ = *newObjects++;
 -         }
 -     }
 - 
 -     /** Appends a new object at the end of the array as long as the array doesn't
 -         already contain it.
 - 
 -         If the array already contains a matching object, nothing will be done.
 - 
 -         @param newObject   the new object to add to the array
 -         @returns           true if the new object was added, false otherwise
 -     */
 -     bool addIfNotAlreadyThere (ObjectClass* newObject) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (contains (newObject))
 -             return false;
 - 
 -         add (newObject);
 -         return true;
 -     }
 - 
 -     /** Replaces an object in the array with a different one.
 - 
 -         If the index is less than zero, this method does nothing.
 -         If the index is beyond the end of the array, the new object is added to the end of the array.
 - 
 -         Be careful not to add the same object to the array more than once,
 -         as this will obviously cause deletion of dangling pointers.
 - 
 -         @param indexToChange        the index whose value you want to change
 -         @param newObject            the new value to set for this index.
 -         @param deleteOldElement     whether to delete the object that's being replaced with the new one
 -         @see add, insert, remove
 -     */
 -     ObjectClass* set (int indexToChange, ObjectClass* newObject, bool deleteOldElement = true)
 -     {
 -         if (indexToChange >= 0)
 -         {
 -             ScopedPointer<ObjectClass> toDelete;
 - 
 -             {
 -                 const ScopedLockType lock (getLock());
 - 
 -                 if (indexToChange < numUsed)
 -                 {
 -                     if (deleteOldElement)
 -                     {
 -                         toDelete = data.elements [indexToChange];
 - 
 -                         if (toDelete == newObject)
 -                             toDelete.release();
 -                     }
 - 
 -                     data.elements [indexToChange] = newObject;
 -                 }
 -                 else
 -                 {
 -                     data.ensureAllocatedSize (numUsed + 1);
 -                     data.elements [numUsed++] = newObject;
 -                 }
 -             }
 -         }
 -         else
 -         {
 -             jassertfalse; // you're trying to set an object at a negative index, which doesn't have
 -                           // any effect - but since the object is not being added, it may be leaking..
 -         }
 - 
 -         return newObject;
 -     }
 - 
 -     /** Adds elements from another array to the end of this array.
 - 
 -         @param arrayToAddFrom       the array from which to copy the elements
 -         @param startIndex           the first element of the other array to start copying from
 -         @param numElementsToAdd     how many elements to add from the other array. If this
 -                                     value is negative or greater than the number of available elements,
 -                                     all available elements will be copied.
 -         @see add
 -     */
 -     template <class OtherArrayType>
 -     void addArray (const OtherArrayType& arrayToAddFrom,
 -                    int startIndex = 0,
 -                    int numElementsToAdd = -1)
 -     {
 -         const typename OtherArrayType::ScopedLockType lock1 (arrayToAddFrom.getLock());
 -         const ScopedLockType lock2 (getLock());
 - 
 -         if (startIndex < 0)
 -         {
 -             jassertfalse;
 -             startIndex = 0;
 -         }
 - 
 -         if (numElementsToAdd < 0 || startIndex + numElementsToAdd > arrayToAddFrom.size())
 -             numElementsToAdd = arrayToAddFrom.size() - startIndex;
 - 
 -         data.ensureAllocatedSize (numUsed + numElementsToAdd);
 -         jassert (numElementsToAdd <= 0 || data.elements != nullptr);
 - 
 -         while (--numElementsToAdd >= 0)
 -         {
 -             data.elements [numUsed] = arrayToAddFrom.getUnchecked (startIndex++);
 -             ++numUsed;
 -         }
 -     }
 - 
 -     /** Adds copies of the elements in another array to the end of this array.
 - 
 -         The other array must be either an OwnedArray of a compatible type of object, or an Array
 -         containing pointers to the same kind of object. The objects involved must provide
 -         a copy constructor, and this will be used to create new copies of each element, and
 -         add them to this array.
 - 
 -         @param arrayToAddFrom       the array from which to copy the elements
 -         @param startIndex           the first element of the other array to start copying from
 -         @param numElementsToAdd     how many elements to add from the other array. If this
 -                                     value is negative or greater than the number of available elements,
 -                                     all available elements will be copied.
 -         @see add
 -     */
 -     template <class OtherArrayType>
 -     void addCopiesOf (const OtherArrayType& arrayToAddFrom,
 -                       int startIndex = 0,
 -                       int numElementsToAdd = -1)
 -     {
 -         const typename OtherArrayType::ScopedLockType lock1 (arrayToAddFrom.getLock());
 -         const ScopedLockType lock2 (getLock());
 - 
 -         if (startIndex < 0)
 -         {
 -             jassertfalse;
 -             startIndex = 0;
 -         }
 - 
 -         if (numElementsToAdd < 0 || startIndex + numElementsToAdd > arrayToAddFrom.size())
 -             numElementsToAdd = arrayToAddFrom.size() - startIndex;
 - 
 -         data.ensureAllocatedSize (numUsed + numElementsToAdd);
 -         jassert (numElementsToAdd <= 0 || data.elements != nullptr);
 - 
 -         while (--numElementsToAdd >= 0)
 -             data.elements [numUsed++] = createCopyIfNotNull (arrayToAddFrom.getUnchecked (startIndex++));
 -     }
 - 
 -     /** Inserts a new object into the array assuming that the array is sorted.
 - 
 -         This will use a comparator to find the position at which the new object
 -         should go. If the array isn't sorted, the behaviour of this
 -         method will be unpredictable.
 - 
 -         @param comparator   the comparator to use to compare the elements - see the sort method
 -                             for details about this object's structure
 -         @param newObject    the new object to insert to the array
 -         @returns the index at which the new object was added
 -         @see add, sort, indexOfSorted
 -     */
 -     template <class ElementComparator>
 -     int addSorted (ElementComparator& comparator, ObjectClass* const newObject) noexcept
 -     {
 -         ignoreUnused (comparator); // if you pass in an object with a static compareElements() method, this
 -                                    // avoids getting warning messages about the parameter being unused
 -         const ScopedLockType lock (getLock());
 -         const int index = findInsertIndexInSortedArray (comparator, data.elements.getData(), newObject, 0, numUsed);
 -         insert (index, newObject);
 -         return index;
 -     }
 - 
 -     /** Finds the index of an object in the array, assuming that the array is sorted.
 - 
 -         This will use a comparator to do a binary-chop to find the index of the given
 -         element, if it exists. If the array isn't sorted, the behaviour of this
 -         method will be unpredictable.
 - 
 -         @param comparator           the comparator to use to compare the elements - see the sort()
 -                                     method for details about the form this object should take
 -         @param objectToLookFor      the object to search for
 -         @returns                    the index of the element, or -1 if it's not found
 -         @see addSorted, sort
 -     */
 -     template <typename ElementComparator>
 -     int indexOfSorted (ElementComparator& comparator, const ObjectClass* const objectToLookFor) const noexcept
 -     {
 -         ignoreUnused (comparator);
 -         const ScopedLockType lock (getLock());
 -         int s = 0, e = numUsed;
 - 
 -         while (s < e)
 -         {
 -             if (comparator.compareElements (objectToLookFor, data.elements [s]) == 0)
 -                 return s;
 - 
 -             const int halfway = (s + e) / 2;
 -             if (halfway == s)
 -                 break;
 - 
 -             if (comparator.compareElements (objectToLookFor, data.elements [halfway]) >= 0)
 -                 s = halfway;
 -             else
 -                 e = halfway;
 -         }
 - 
 -         return -1;
 -     }
 - 
 -     //==============================================================================
 -     /** Removes an object from the array.
 - 
 -         This will remove the object at a given index (optionally also
 -         deleting it) and move back all the subsequent objects to close the gap.
 -         If the index passed in is out-of-range, nothing will happen.
 - 
 -         @param indexToRemove    the index of the element to remove
 -         @param deleteObject     whether to delete the object that is removed
 -         @see removeObject, removeRange
 -     */
 -     void remove (int indexToRemove, bool deleteObject = true)
 -     {
 -         ScopedPointer<ObjectClass> toDelete;
 - 
 -         {
 -             const ScopedLockType lock (getLock());
 - 
 -             if (isPositiveAndBelow (indexToRemove, numUsed))
 -             {
 -                 ObjectClass** const e = data.elements + indexToRemove;
 - 
 -                 if (deleteObject)
 -                     toDelete = *e;
 - 
 -                 --numUsed;
 -                 const int numToShift = numUsed - indexToRemove;
 - 
 -                 if (numToShift > 0)
 -                     memmove (e, e + 1, sizeof (ObjectClass*) * (size_t) numToShift);
 -             }
 -         }
 - 
 -         if ((numUsed << 1) < data.numAllocated)
 -             minimiseStorageOverheads();
 -     }
 - 
 -     /** Removes and returns an object from the array without deleting it.
 - 
 -         This will remove the object at a given index and return it, moving back all
 -         the subsequent objects to close the gap. If the index passed in is out-of-range,
 -         nothing will happen.
 - 
 -         @param indexToRemove    the index of the element to remove
 -         @see remove, removeObject, removeRange
 -     */
 -     ObjectClass* removeAndReturn (int indexToRemove)
 -     {
 -         ObjectClass* removedItem = nullptr;
 -         const ScopedLockType lock (getLock());
 - 
 -         if (isPositiveAndBelow (indexToRemove, numUsed))
 -         {
 -             ObjectClass** const e = data.elements + indexToRemove;
 -             removedItem = *e;
 - 
 -             --numUsed;
 -             const int numToShift = numUsed - indexToRemove;
 - 
 -             if (numToShift > 0)
 -                 memmove (e, e + 1, sizeof (ObjectClass*) * (size_t) numToShift);
 - 
 -             if ((numUsed << 1) < data.numAllocated)
 -                 minimiseStorageOverheads();
 -         }
 - 
 -         return removedItem;
 -     }
 - 
 -     /** Removes a specified object from the array.
 - 
 -         If the item isn't found, no action is taken.
 - 
 -         @param objectToRemove   the object to try to remove
 -         @param deleteObject     whether to delete the object (if it's found)
 -         @see remove, removeRange
 -     */
 -     void removeObject (const ObjectClass* objectToRemove, bool deleteObject = true)
 -     {
 -         const ScopedLockType lock (getLock());
 -         ObjectClass** const e = data.elements.getData();
 - 
 -         for (int i = 0; i < numUsed; ++i)
 -         {
 -             if (objectToRemove == e[i])
 -             {
 -                 remove (i, deleteObject);
 -                 break;
 -             }
 -         }
 -     }
 - 
 -     /** Removes a range of objects from the array.
 - 
 -         This will remove a set of objects, starting from the given index,
 -         and move any subsequent elements down to close the gap.
 - 
 -         If the range extends beyond the bounds of the array, it will
 -         be safely clipped to the size of the array.
 - 
 -         @param startIndex       the index of the first object to remove
 -         @param numberToRemove   how many objects should be removed
 -         @param deleteObjects    whether to delete the objects that get removed
 -         @see remove, removeObject
 -     */
 -     void removeRange (int startIndex, int numberToRemove, bool deleteObjects = true)
 -     {
 -         const ScopedLockType lock (getLock());
 -         const int endIndex = jlimit (0, numUsed, startIndex + numberToRemove);
 -         startIndex = jlimit (0, numUsed, startIndex);
 - 
 -         if (endIndex > startIndex)
 -         {
 -             if (deleteObjects)
 -             {
 -                 for (int i = startIndex; i < endIndex; ++i)
 -                 {
 -                     ContainerDeletePolicy<ObjectClass>::destroy (data.elements [i]);
 -                     data.elements [i] = nullptr; // (in case one of the destructors accesses this array and hits a dangling pointer)
 -                 }
 -             }
 - 
 -             const int rangeSize = endIndex - startIndex;
 -             ObjectClass** e = data.elements + startIndex;
 -             int numToShift = numUsed - endIndex;
 -             numUsed -= rangeSize;
 - 
 -             while (--numToShift >= 0)
 -             {
 -                 *e = e [rangeSize];
 -                 ++e;
 -             }
 - 
 -             if ((numUsed << 1) < data.numAllocated)
 -                 minimiseStorageOverheads();
 -         }
 -     }
 - 
 -     /** Removes the last n objects from the array.
 - 
 -         @param howManyToRemove   how many objects to remove from the end of the array
 -         @param deleteObjects     whether to also delete the objects that are removed
 -         @see remove, removeObject, removeRange
 -     */
 -     void removeLast (int howManyToRemove = 1,
 -                      bool deleteObjects = true)
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (howManyToRemove >= numUsed)
 -             clear (deleteObjects);
 -         else
 -             removeRange (numUsed - howManyToRemove, howManyToRemove, deleteObjects);
 -     }
 - 
 -     /** Swaps a pair of objects in the array.
 - 
 -         If either of the indexes passed in is out-of-range, nothing will happen,
 -         otherwise the two objects at these positions will be exchanged.
 -     */
 -     void swap (int index1,
 -                int index2) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 - 
 -         if (isPositiveAndBelow (index1, numUsed)
 -              && isPositiveAndBelow (index2, numUsed))
 -         {
 -             std::swap (data.elements [index1],
 -                        data.elements [index2]);
 -         }
 -     }
 - 
 -     /** Moves one of the objects to a different position.
 - 
 -         This will move the object to a specified index, shuffling along
 -         any intervening elements as required.
 - 
 -         So for example, if you have the array { 0, 1, 2, 3, 4, 5 } then calling
 -         move (2, 4) would result in { 0, 1, 3, 4, 2, 5 }.
 - 
 -         @param currentIndex     the index of the object to be moved. If this isn't a
 -                                 valid index, then nothing will be done
 -         @param newIndex         the index at which you'd like this object to end up. If this
 -                                 is less than zero, it will be moved to the end of the array
 -     */
 -     void move (int currentIndex, int newIndex) noexcept
 -     {
 -         if (currentIndex != newIndex)
 -         {
 -             const ScopedLockType lock (getLock());
 - 
 -             if (isPositiveAndBelow (currentIndex, numUsed))
 -             {
 -                 if (! isPositiveAndBelow (newIndex, numUsed))
 -                     newIndex = numUsed - 1;
 - 
 -                 ObjectClass* const value = data.elements [currentIndex];
 - 
 -                 if (newIndex > currentIndex)
 -                 {
 -                     memmove (data.elements + currentIndex,
 -                              data.elements + currentIndex + 1,
 -                              sizeof (ObjectClass*) * (size_t) (newIndex - currentIndex));
 -                 }
 -                 else
 -                 {
 -                     memmove (data.elements + newIndex + 1,
 -                              data.elements + newIndex,
 -                              sizeof (ObjectClass*) * (size_t) (currentIndex - newIndex));
 -                 }
 - 
 -                 data.elements [newIndex] = value;
 -             }
 -         }
 -     }
 - 
 -     /** This swaps the contents of this array with those of another array.
 - 
 -         If you need to exchange two arrays, this is vastly quicker than using copy-by-value
 -         because it just swaps their internal pointers.
 -     */
 -     template <class OtherArrayType>
 -     void swapWith (OtherArrayType& otherArray) noexcept
 -     {
 -         const ScopedLockType lock1 (getLock());
 -         const typename OtherArrayType::ScopedLockType lock2 (otherArray.getLock());
 -         data.swapWith (otherArray.data);
 -         std::swap (numUsed, otherArray.numUsed);
 -     }
 - 
 -     //==============================================================================
 -     /** Reduces the amount of storage being used by the array.
 - 
 -         Arrays typically allocate slightly more storage than they need, and after
 -         removing elements, they may have quite a lot of unused space allocated.
 -         This method will reduce the amount of allocated storage to a minimum.
 -     */
 -     void minimiseStorageOverheads() noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         data.shrinkToNoMoreThan (numUsed);
 -     }
 - 
 -     /** Increases the array's internal storage to hold a minimum number of elements.
 - 
 -         Calling this before adding a large known number of elements means that
 -         the array won't have to keep dynamically resizing itself as the elements
 -         are added, and it'll therefore be more efficient.
 -     */
 -     void ensureStorageAllocated (const int minNumElements) noexcept
 -     {
 -         const ScopedLockType lock (getLock());
 -         data.ensureAllocatedSize (minNumElements);
 -     }
 - 
 -     //==============================================================================
 -     /** Sorts the elements in the array.
 - 
 -         This will use a comparator object to sort the elements into order. The object
 -         passed must have a method of the form:
 -         @code
 -         int compareElements (ElementType* first, ElementType* second);
 -         @endcode
 - 
 -         ..and this method must return:
 -           - a value of < 0 if the first comes before the second
 -           - a value of 0 if the two objects are equivalent
 -           - a value of > 0 if the second comes before the first
 - 
 -         To improve performance, the compareElements() method can be declared as static or const.
 - 
 -         @param comparator   the comparator to use for comparing elements.
 -         @param retainOrderOfEquivalentItems     if this is true, then items
 -                             which the comparator says are equivalent will be
 -                             kept in the order in which they currently appear
 -                             in the array. This is slower to perform, but may
 -                             be important in some cases. If it's false, a faster
 -                             algorithm is used, but equivalent elements may be
 -                             rearranged.
 -         @see sortArray, indexOfSorted
 -     */
 -     template <class ElementComparator>
 -     void sort (ElementComparator& comparator,
 -                bool retainOrderOfEquivalentItems = false) const noexcept
 -     {
 -         ignoreUnused (comparator); // if you pass in an object with a static compareElements() method, this
 -                                    // avoids getting warning messages about the parameter being unused
 - 
 -         const ScopedLockType lock (getLock());
 -         sortArray (comparator, data.elements.getData(), 0, size() - 1, retainOrderOfEquivalentItems);
 -     }
 - 
 -     //==============================================================================
 -     /** Returns the CriticalSection that locks this array.
 -         To lock, you can call getLock().enter() and getLock().exit(), or preferably use
 -         an object of ScopedLockType as an RAII lock for it.
 -     */
 -     inline const TypeOfCriticalSectionToUse& getLock() const noexcept      { return data; }
 - 
 -     /** Returns the type of scoped lock to use for locking this array */
 -     typedef typename TypeOfCriticalSectionToUse::ScopedLockType ScopedLockType;
 - 
 - 
 -     //==============================================================================
 -    #ifndef DOXYGEN
 -     // Note that the swapWithArray method has been replaced by a more flexible templated version,
 -     // and renamed "swapWith" to be more consistent with the names used in other classes.
 -     JUCE_DEPRECATED_WITH_BODY (void swapWithArray (OwnedArray& other) noexcept, { swapWith (other); })
 -    #endif
 - 
 - private:
 -     //==============================================================================
 -     ArrayAllocationBase <ObjectClass*, TypeOfCriticalSectionToUse> data;
 -     int numUsed;
 - 
 -     void deleteAllObjects()
 -     {
 -         while (numUsed > 0)
 -             ContainerDeletePolicy<ObjectClass>::destroy (data.elements [--numUsed]);
 -     }
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OwnedArray)
 - };
 - 
 - 
 - #endif   // JUCE_OWNEDARRAY_H_INCLUDED
 
 
  |