|  | /*
  ==============================================================================
   This file is part of the JUCE library.
   Copyright (c) 2022 - Raw Material Software Limited
   JUCE is an open source library subject to commercial or open-source
   licensing.
   By using JUCE, you agree to the terms of both the JUCE 7 End-User License
   Agreement and JUCE Privacy Policy.
   End User License Agreement: www.juce.com/juce-7-licence
   Privacy Policy: www.juce.com/juce-privacy-policy
   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).
   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.
  ==============================================================================
*/
namespace juce
{
OpenGLAppComponent::OpenGLAppComponent()
{
    setOpaque (true);
    openGLContext.setRenderer (this);
    openGLContext.attachTo (*this);
    openGLContext.setContinuousRepainting (true);
}
OpenGLAppComponent::~OpenGLAppComponent()
{
    // Before your subclass's destructor has completed, you must call
    // shutdownOpenGL() to release the GL context. (Otherwise there's
    // a danger that it may invoke a GL callback on your class while
    // it's in the process of being deleted.
    jassert (! openGLContext.isAttached());
    shutdownOpenGL();
}
void OpenGLAppComponent::shutdownOpenGL()
{
    openGLContext.detach();
}
void OpenGLAppComponent::newOpenGLContextCreated()
{
    initialise();
}
void OpenGLAppComponent::renderOpenGL()
{
    ++frameCounter;
    render();
}
void OpenGLAppComponent::openGLContextClosing()
{
    shutdown();
}
} // namespace juce
 |