The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library - "Jules' Utility Class Extensions"
  4. Copyright 2004-11 by Raw Material Software Ltd.
  5. ------------------------------------------------------------------------------
  6. JUCE can be redistributed and/or modified under the terms of the GNU General
  7. Public License (Version 2), as published by the Free Software Foundation.
  8. A copy of the license is included in the JUCE distribution, or can be found
  9. online at www.gnu.org/licenses.
  10. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  11. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  12. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  13. ------------------------------------------------------------------------------
  14. To release a closed-source product which uses JUCE, commercial licenses are
  15. available: visit www.rawmaterialsoftware.com/juce for more information.
  16. ==============================================================================
  17. */
  18. #ifdef __JUCE_GRAPHICS_MODULE_JUCEHEADER__
  19. /* When you add this cpp file to your project, you mustn't include it in a file where you've
  20. already included any other headers - just put it inside a file on its own, possibly with your config
  21. flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
  22. header files that the compiler may be using.
  23. */
  24. #error "Incorrect use of JUCE cpp file"
  25. #endif
  26. // Your project must contain an AppConfig.h file with your project-specific settings in it,
  27. // and your header search path must make it accessible to the module's files.
  28. #include "AppConfig.h"
  29. #include "../juce_core/native/juce_BasicNativeHeaders.h"
  30. #include "juce_graphics.h"
  31. //==============================================================================
  32. #if JUCE_MAC
  33. #import <QuartzCore/QuartzCore.h>
  34. #elif JUCE_WINDOWS
  35. #if JUCE_USE_DIRECTWRITE
  36. #include <d2d1.h>
  37. #include <dwrite.h>
  38. #endif
  39. #elif JUCE_IOS
  40. #import <QuartzCore/QuartzCore.h>
  41. #import <CoreText/CoreText.h>
  42. #elif JUCE_LINUX
  43. #include <ft2build.h>
  44. #include FT_FREETYPE_H
  45. #undef SIZEOF
  46. #endif
  47. //==============================================================================
  48. // START_AUTOINCLUDE colour/*.cpp, geometry/*.cpp, placement/*.cpp, contexts/*.cpp, images/*.cpp,
  49. // image_formats/*.cpp, fonts/*.cpp, effects/*.cpp
  50. #include "colour/juce_Colour.cpp"
  51. #include "colour/juce_ColourGradient.cpp"
  52. #include "colour/juce_Colours.cpp"
  53. #include "colour/juce_FillType.cpp"
  54. #include "geometry/juce_AffineTransform.cpp"
  55. #include "geometry/juce_EdgeTable.cpp"
  56. #include "geometry/juce_Path.cpp"
  57. #include "geometry/juce_PathIterator.cpp"
  58. #include "geometry/juce_PathStrokeType.cpp"
  59. #include "geometry/juce_RectangleList.cpp"
  60. #include "placement/juce_Justification.cpp"
  61. #include "placement/juce_RectanglePlacement.cpp"
  62. #include "contexts/juce_GraphicsContext.cpp"
  63. #include "contexts/juce_LowLevelGraphicsPostScriptRenderer.cpp"
  64. #include "contexts/juce_LowLevelGraphicsSoftwareRenderer.cpp"
  65. #include "images/juce_Image.cpp"
  66. #include "images/juce_ImageCache.cpp"
  67. #include "images/juce_ImageConvolutionKernel.cpp"
  68. #include "images/juce_ImageFileFormat.cpp"
  69. #include "image_formats/juce_GIFLoader.cpp"
  70. #include "image_formats/juce_JPEGLoader.cpp"
  71. #include "image_formats/juce_PNGLoader.cpp"
  72. #include "fonts/juce_AttributedString.cpp"
  73. #include "fonts/juce_CustomTypeface.cpp"
  74. #include "fonts/juce_Font.cpp"
  75. #include "fonts/juce_GlyphArrangement.cpp"
  76. #include "fonts/juce_TextLayout.cpp"
  77. #include "fonts/juce_Typeface.cpp"
  78. #include "effects/juce_DropShadowEffect.cpp"
  79. #include "effects/juce_GlowEffect.cpp"
  80. // END_AUTOINCLUDE
  81. //==============================================================================
  82. BEGIN_JUCE_NAMESPACE
  83. #if JUCE_MAC || JUCE_IOS
  84. #include "../juce_core/native/juce_osx_ObjCHelpers.h"
  85. #include "../juce_core/native/juce_mac_ObjCSuffix.h"
  86. #include "native/juce_mac_CoreGraphicsHelpers.h"
  87. #include "native/juce_mac_Fonts.mm"
  88. #include "native/juce_mac_CoreGraphicsContext.mm"
  89. #elif JUCE_WINDOWS
  90. #include "../juce_core/native/juce_win32_ComSmartPtr.h"
  91. #if JUCE_DIRECT2D
  92. #include "native/juce_win32_Direct2DGraphicsContext.cpp"
  93. #endif
  94. #include "native/juce_win32_DirectWriteTypeface.cpp"
  95. #include "native/juce_win32_DirectWriteTypeLayout.cpp"
  96. #include "native/juce_win32_Fonts.cpp"
  97. #elif JUCE_LINUX
  98. #include "native/juce_linux_Fonts.cpp"
  99. #elif JUCE_ANDROID
  100. #include "../juce_core/native/juce_android_JNIHelpers.h"
  101. #include "native/juce_android_GraphicsContext.cpp"
  102. #include "native/juce_android_Fonts.cpp"
  103. #endif
  104. END_JUCE_NAMESPACE