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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 5 End-User License
 -    Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
 -    27th April 2017).
 - 
 -    End User License Agreement: www.juce.com/juce-5-licence
 -    Privacy Policy: www.juce.com/juce-5-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - 
 - //==============================================================================
 - /**
 -     A box with a small arrow that can be used as a temporary pop-up window to show
 -     extra controls when a button or other component is clicked.
 - 
 -     Using one of these is similar to having a popup menu attached to a button or
 -     other component - but it looks fancier, and has an arrow that can indicate the
 -     object that it applies to.
 - 
 -     The class works best when shown modally, but obviously running modal loops is
 -     evil and must never be done, so the launchAsynchronously method is provided as
 -     a handy way of launching an instance of a CallOutBox and automatically managing
 -     its lifetime, e.g.
 - 
 -     @code
 -     void mouseUp (const MouseEvent&)
 -     {
 -         FoobarContentComp* content = new FoobarContentComp();
 -         content->setSize (300, 300);
 - 
 -         CallOutBox& myBox
 -             = CallOutBox::launchAsynchronously (content, getScreenBounds(), nullptr);
 -     }
 -     @endcode
 - 
 -     The call-out will resize and position itself when the content changes size.
 - */
 - class JUCE_API  CallOutBox    : public Component,
 -                                 private Timer
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a CallOutBox.
 - 
 -         @param contentComponent     the component to display inside the call-out. This should
 -                                     already have a size set (although the call-out will also
 -                                     update itself when the component's size is changed later).
 -                                     Obviously this component must not be deleted until the
 -                                     call-out box has been deleted.
 -         @param areaToPointTo        the area that the call-out's arrow should point towards. If
 -                                     a parentComponent is supplied, then this is relative to that
 -                                     parent; otherwise, it's a global screen coord.
 -         @param parentComponent      if not a nullptr, this is the component to add the call-out to.
 -                                     If this is a nullptr, the call-out will be added to the desktop.
 -     */
 -     CallOutBox (Component& contentComponent,
 -                 const Rectangle<int>& areaToPointTo,
 -                 Component* parentComponent);
 - 
 -     /** Destructor. */
 -     ~CallOutBox();
 - 
 -     //==============================================================================
 -     /** Changes the length of the arrow. */
 -     void setArrowSize (float newSize);
 - 
 -     /** Updates the position and size of the box.
 - 
 -         You shouldn't normally need to call this, unless you need more precise control over the
 -         layout.
 - 
 -         @param newAreaToPointTo     the rectangle to make the box's arrow point to
 -         @param newAreaToFitIn       the area within which the box's position should be constrained
 -     */
 -     void updatePosition (const Rectangle<int>& newAreaToPointTo,
 -                          const Rectangle<int>& newAreaToFitIn);
 - 
 - 
 -     /** This will launch a callout box containing the given content, pointing to the
 -         specified target component.
 - 
 -         This method will create and display a callout, returning immediately, after which
 -         the box will continue to run modally until the user clicks on some other component, at
 -         which point it will be dismissed and deleted automatically.
 - 
 -         It returns a reference to the newly-created box so that you can customise it, but don't
 -         keep a pointer to it, as it'll be deleted at some point when it gets closed.
 - 
 -         @param contentComponent     the component to display inside the call-out. This should
 -                                     already have a size set (although the call-out will also
 -                                     update itself when the component's size is changed later).
 -                                     This component will be owned by the callout box and deleted
 -                                     later when the box is dismissed.
 -         @param areaToPointTo        the area that the call-out's arrow should point towards. If
 -                                     a parentComponent is supplied, then this is relative to that
 -                                     parent; otherwise, it's a global screen coord.
 -         @param parentComponent      if not a nullptr, this is the component to add the call-out to.
 -                                     If this is a nullptr, the call-out will be added to the desktop.
 -     */
 -     static CallOutBox& launchAsynchronously (Component* contentComponent,
 -                                              const Rectangle<int>& areaToPointTo,
 -                                              Component* parentComponent);
 - 
 -     /** Posts a message which will dismiss the callout box asynchronously.
 -         NB: it's safe to call this method from any thread.
 -     */
 -     void dismiss();
 - 
 -     /** Determines whether the mouse events for clicks outside the calloutbox are
 -         consumed, or allowed to arrive at the other component that they were aimed at.
 - 
 -         By default this is false, so that when you click on something outside the calloutbox,
 -         that event will also be sent to the component that was clicked on. If you set it to
 -         true, then the first click will always just dismiss the box and not be sent to
 -         anything else.
 -     */
 -     void setDismissalMouseClicksAreAlwaysConsumed (bool shouldAlwaysBeConsumed) noexcept;
 - 
 -     //==============================================================================
 -     /** This abstract base class is implemented by LookAndFeel classes. */
 -     struct JUCE_API  LookAndFeelMethods
 -     {
 -         virtual ~LookAndFeelMethods() {}
 - 
 -         virtual void drawCallOutBoxBackground (CallOutBox&, Graphics&, const Path&, Image&) = 0;
 -         virtual int getCallOutBoxBorderSize (const CallOutBox&) = 0;
 -     };
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void paint (Graphics&) override;
 -     /** @internal */
 -     void resized() override;
 -     /** @internal */
 -     void moved() override;
 -     /** @internal */
 -     void childBoundsChanged (Component*) override;
 -     /** @internal */
 -     bool hitTest (int x, int y) override;
 -     /** @internal */
 -     void inputAttemptWhenModal() override;
 -     /** @internal */
 -     bool keyPressed (const KeyPress&) override;
 -     /** @internal */
 -     void handleCommandMessage (int) override;
 -     /** @internal */
 -     int getBorderSize() const noexcept;
 - 
 - private:
 -     //==============================================================================
 -     float arrowSize;
 -     Component& content;
 -     Path outline;
 -     Point<float> targetPoint;
 -     Rectangle<int> availableArea, targetArea;
 -     Image background;
 -     bool dismissalMouseClicksAreAlwaysConsumed;
 - 
 -     Time creationTime;
 - 
 -     void refreshPath();
 -     void timerCallback() override;
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CallOutBox)
 - };
 
 
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