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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    The code included in this file is provided under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license. Permission
 -    To use, copy, modify, and/or distribute this software for any purpose with or
 -    without fee is hereby granted provided that the above copyright notice and
 -    this permission notice appear in all copies.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A type of AudioSource which can be repositioned.
 - 
 -     The basic AudioSource just streams continuously with no idea of a current
 -     time or length, so the PositionableAudioSource is used for a finite stream
 -     that has a current read position.
 - 
 -     @see AudioSource, AudioTransportSource
 - 
 -     @tags{Audio}
 - */
 - class JUCE_API  PositionableAudioSource  : public AudioSource
 - {
 - protected:
 -     //==============================================================================
 -     /** Creates the PositionableAudioSource. */
 -     PositionableAudioSource() noexcept  {}
 - 
 - public:
 -     /** Destructor */
 -     ~PositionableAudioSource()          {}
 - 
 -     //==============================================================================
 -     /** Tells the stream to move to a new position.
 - 
 -         Calling this indicates that the next call to AudioSource::getNextAudioBlock()
 -         should return samples from this position.
 - 
 -         Note that this may be called on a different thread to getNextAudioBlock(),
 -         so the subclass should make sure it's synchronised.
 -     */
 -     virtual void setNextReadPosition (int64 newPosition) = 0;
 - 
 -     /** Returns the position from which the next block will be returned.
 - 
 -         @see setNextReadPosition
 -     */
 -     virtual int64 getNextReadPosition() const = 0;
 - 
 -     /** Returns the total length of the stream (in samples). */
 -     virtual int64 getTotalLength() const = 0;
 - 
 -     /** Returns true if this source is actually playing in a loop. */
 -     virtual bool isLooping() const = 0;
 - 
 -     /** Tells the source whether you'd like it to play in a loop. */
 -     virtual void setLooping (bool shouldLoop)       { ignoreUnused (shouldLoop); }
 - };
 - 
 - } // namespace juce
 
 
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