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							- #pragma once
 - 
 - %%include_juce%%
 - 
 - //==============================================================================
 - /*
 -     This component lives inside our window, and this is where you should put all
 -     your controls and content.
 - */
 - class %%content_component_class%%  : public juce::AnimatedAppComponent
 - {
 - public:
 -     //==============================================================================
 -     %%content_component_class%%()
 -     {
 -         // Make sure you set the size of the component after
 -         // you add any child components.
 -         setSize (800, 600);
 -         setFramesPerSecond (60); // This sets the frequency of the update calls.
 -     }
 - 
 -     ~%%content_component_class%%() override
 -     {
 -     }
 - 
 -     //==============================================================================
 -     void update() override
 -     {
 -         // This function is called at the frequency specified by the setFramesPerSecond() call
 -         // in the constructor. You can use it to update counters, animate values, etc.
 -     }
 - 
 -     //==============================================================================
 -     void paint (juce::Graphics& g) override
 -     {
 -         // (Our component is opaque, so we must completely fill the background with a solid colour)
 -         g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
 - 
 -         // You can add your drawing code here!
 -     }
 - 
 -     void resized() override
 -     {
 -         // This is called when the MainContentComponent is resized.
 -         // If you add any child components, this is where you should
 -         // update their positions.
 -     }
 - 
 - 
 - private:
 -     //==============================================================================
 -     // Your private member variables go here...
 - 
 - 
 -     JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
 - };
 
 
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