The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. //==============================================================================
  21. /**
  22. A component that can play back a video file.
  23. */
  24. class JUCE_API MovieComponent : public NSViewComponent
  25. {
  26. public:
  27. MovieComponent();
  28. ~MovieComponent();
  29. bool loadMovie (const File& file);
  30. bool loadMovie (const URL& file);
  31. void closeMovie();
  32. bool isMovieOpen() const;
  33. String getCurrentMoviePath() const;
  34. void play();
  35. void stop();
  36. double getDuration() const;
  37. double getPosition() const;
  38. void setPosition (double seconds);
  39. void setVolume (float newVolume);
  40. float getVolume() const;
  41. Rectangle<int> getNativeSize() const;
  42. void setBoundsWithCorrectAspectRatio (Rectangle<int> spaceToFitWithin,
  43. RectanglePlacement placement);
  44. protected:
  45. void resized() override;
  46. private:
  47. struct Pimpl;
  48. ScopedPointer<Pimpl> pimpl;
  49. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MovieComponent)
  50. };