The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

103 lines
4.4KB

  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. /**
  21. Components derived from this class can have files dropped onto them by an external application.
  22. @see DragAndDropContainer
  23. */
  24. class JUCE_API FileDragAndDropTarget
  25. {
  26. public:
  27. /** Destructor. */
  28. virtual ~FileDragAndDropTarget() {}
  29. /** Callback to check whether this target is interested in the set of files being offered.
  30. Note that this will be called repeatedly when the user is dragging the mouse around over your
  31. component, so don't do anything time-consuming in here, like opening the files to have a look
  32. inside them!
  33. @param files the set of (absolute) pathnames of the files that the user is dragging
  34. @returns true if this component wants to receive the other callbacks regarging this
  35. type of object; if it returns false, no other callbacks will be made.
  36. */
  37. virtual bool isInterestedInFileDrag (const StringArray& files) = 0;
  38. /** Callback to indicate that some files are being dragged over this component.
  39. This gets called when the user moves the mouse into this component while dragging.
  40. Use this callback as a trigger to make your component repaint itself to give the
  41. user feedback about whether the files can be dropped here or not.
  42. @param files the set of (absolute) pathnames of the files that the user is dragging
  43. @param x the mouse x position, relative to this component
  44. @param y the mouse y position, relative to this component
  45. */
  46. virtual void fileDragEnter (const StringArray& files, int x, int y);
  47. /** Callback to indicate that the user is dragging some files over this component.
  48. This gets called when the user moves the mouse over this component while dragging.
  49. Normally overriding itemDragEnter() and itemDragExit() are enough, but
  50. this lets you know what happens in-between.
  51. @param files the set of (absolute) pathnames of the files that the user is dragging
  52. @param x the mouse x position, relative to this component
  53. @param y the mouse y position, relative to this component
  54. */
  55. virtual void fileDragMove (const StringArray& files, int x, int y);
  56. /** Callback to indicate that the mouse has moved away from this component.
  57. This gets called when the user moves the mouse out of this component while dragging
  58. the files.
  59. If you've used fileDragEnter() to repaint your component and give feedback, use this
  60. as a signal to repaint it in its normal state.
  61. @param files the set of (absolute) pathnames of the files that the user is dragging
  62. */
  63. virtual void fileDragExit (const StringArray& files);
  64. /** Callback to indicate that the user has dropped the files onto this component.
  65. When the user drops the files, this get called, and you can use the files in whatever
  66. way is appropriate.
  67. Note that after this is called, the fileDragExit method may not be called, so you should
  68. clean up in here if there's anything you need to do when the drag finishes.
  69. @param files the set of (absolute) pathnames of the files that the user is dragging
  70. @param x the mouse x position, relative to this component
  71. @param y the mouse y position, relative to this component
  72. */
  73. virtual void filesDropped (const StringArray& files, int x, int y) = 0;
  74. };