The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. ComponentDragger::ComponentDragger() {}
  20. ComponentDragger::~ComponentDragger() {}
  21. //==============================================================================
  22. void ComponentDragger::startDraggingComponent (Component* const componentToDrag, const MouseEvent& e)
  23. {
  24. jassert (componentToDrag != nullptr);
  25. jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
  26. if (componentToDrag != nullptr)
  27. mouseDownWithinTarget = e.getEventRelativeTo (componentToDrag).getMouseDownPosition();
  28. }
  29. void ComponentDragger::dragComponent (Component* const componentToDrag, const MouseEvent& e,
  30. ComponentBoundsConstrainer* const constrainer)
  31. {
  32. jassert (componentToDrag != nullptr);
  33. jassert (e.mods.isAnyMouseButtonDown()); // The event has to be a drag event!
  34. if (componentToDrag != nullptr)
  35. {
  36. Rectangle<int> bounds (componentToDrag->getBounds());
  37. // If the component is a window, multiple mouse events can get queued while it's in the same position,
  38. // so their coordinates become wrong after the first one moves the window, so in that case, we'll use
  39. // the current mouse position instead of the one that the event contains...
  40. if (componentToDrag->isOnDesktop())
  41. bounds += componentToDrag->getLocalPoint (nullptr, e.source.getScreenPosition()).roundToInt() - mouseDownWithinTarget;
  42. else
  43. bounds += e.getEventRelativeTo (componentToDrag).getPosition() - mouseDownWithinTarget;
  44. if (constrainer != nullptr)
  45. constrainer->setBoundsForComponent (componentToDrag, bounds, false, false, false, false);
  46. else
  47. componentToDrag->setBounds (bounds);
  48. }
  49. }