The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. //==============================================================================
  21. /**
  22. Base class used internally for structures that can store cached images of
  23. component state.
  24. Most people are unlikely to ever need to know about this class - it's really
  25. only for power-users!
  26. @see Component::setCachedComponentImage
  27. */
  28. class JUCE_API CachedComponentImage
  29. {
  30. public:
  31. CachedComponentImage() noexcept {}
  32. virtual ~CachedComponentImage() {}
  33. //==============================================================================
  34. /** Called as part of the parent component's paint method, this must draw
  35. the given component into the target graphics context, using the cached
  36. version where possible.
  37. */
  38. virtual void paint (Graphics&) = 0;
  39. /** Invalidates all cached image data.
  40. @returns true if the peer should also be repainted, or false if this object
  41. handles all repaint work internally.
  42. */
  43. virtual bool invalidateAll() = 0;
  44. /** Invalidates a section of the cached image data.
  45. @returns true if the peer should also be repainted, or false if this object
  46. handles all repaint work internally.
  47. */
  48. virtual bool invalidate (const Rectangle<int>& area) = 0;
  49. /** Called to indicate that the component is no longer active, so
  50. any cached data should be released if possible.
  51. */
  52. virtual void releaseResources() = 0;
  53. };