The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. //==============================================================================
  21. /**
  22. A button that can be toggled on/off.
  23. All buttons can be toggle buttons, but this lets you create one of the
  24. standard ones which has a tick-box and a text label next to it.
  25. @see Button, DrawableButton, TextButton
  26. */
  27. class JUCE_API ToggleButton : public Button
  28. {
  29. public:
  30. //==============================================================================
  31. /** Creates a ToggleButton. */
  32. ToggleButton();
  33. /** Creates a ToggleButton.
  34. @param buttonText the text to put in the button (the component's name is also
  35. initially set to this string, but these can be changed later
  36. using the setName() and setButtonText() methods)
  37. */
  38. explicit ToggleButton (const String& buttonText);
  39. /** Destructor. */
  40. ~ToggleButton();
  41. //==============================================================================
  42. /** Resizes the button to fit neatly around its current text.
  43. The button's height won't be affected, only its width.
  44. */
  45. void changeWidthToFitText();
  46. //==============================================================================
  47. /** A set of colour IDs to use to change the colour of various aspects of the button.
  48. These constants can be used either via the Component::setColour(), or LookAndFeel::setColour()
  49. methods.
  50. @see Component::setColour, Component::findColour, LookAndFeel::setColour, LookAndFeel::findColour
  51. */
  52. enum ColourIds
  53. {
  54. textColourId = 0x1006501, /**< The colour to use for the button's text. */
  55. tickColourId = 0x1006502, /**< The colour to use for the tick mark. */
  56. tickDisabledColourId = 0x1006503 /**< The colour to use for the disabled tick mark. */
  57. };
  58. protected:
  59. //==============================================================================
  60. /** @internal */
  61. void paintButton (Graphics&, bool isMouseOverButton, bool isButtonDown) override;
  62. /** @internal */
  63. void colourChanged() override;
  64. private:
  65. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ToggleButton)
  66. };