The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. //==============================================================================
  21. /**
  22. A component effect that adds a coloured blur around the component's contents.
  23. (This will only work on non-opaque components).
  24. @see Component::setComponentEffect, DropShadowEffect
  25. */
  26. class JUCE_API GlowEffect : public ImageEffectFilter
  27. {
  28. public:
  29. //==============================================================================
  30. /** Creates a default 'glow' effect.
  31. To customise its appearance, use the setGlowProperties() method.
  32. */
  33. GlowEffect();
  34. /** Destructor. */
  35. ~GlowEffect();
  36. //==============================================================================
  37. /** Sets the glow's radius and colour.
  38. The radius is how large the blur should be, and the colour is
  39. used to render it (for a less intense glow, lower the colour's
  40. opacity).
  41. */
  42. void setGlowProperties (float newRadius,
  43. Colour newColour,
  44. Point<int> offset = {});
  45. //==============================================================================
  46. /** @internal */
  47. void applyEffect (Image&, Graphics&, float scaleFactor, float alpha) override;
  48. private:
  49. //==============================================================================
  50. float radius = 2.0f;
  51. Colour colour { Colours::white };
  52. Point<int> offset;
  53. JUCE_LEAK_DETECTOR (GlowEffect)
  54. };