The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. //==============================================================================
  21. /**
  22. Defines a drop-shadow effect.
  23. */
  24. struct JUCE_API DropShadow
  25. {
  26. /** Creates a default drop-shadow effect. */
  27. DropShadow() noexcept;
  28. /** Creates a drop-shadow object with the given parameters. */
  29. DropShadow (Colour shadowColour, int radius, Point<int> offset) noexcept;
  30. /** Renders a drop-shadow based on the alpha-channel of the given image. */
  31. void drawForImage (Graphics& g, const Image& srcImage) const;
  32. /** Renders a drop-shadow based on the shape of a path. */
  33. void drawForPath (Graphics& g, const Path& path) const;
  34. /** Renders a drop-shadow for a rectangle.
  35. Note that for speed, this approximates the shadow using gradients.
  36. */
  37. void drawForRectangle (Graphics& g, const Rectangle<int>& area) const;
  38. /** The colour with which to render the shadow.
  39. In most cases you'll probably want to leave this as black with an alpha
  40. value of around 0.5
  41. */
  42. Colour colour;
  43. /** The approximate spread of the shadow. */
  44. int radius;
  45. /** The offset of the shadow. */
  46. Point<int> offset;
  47. };
  48. //==============================================================================
  49. /**
  50. An effect filter that adds a drop-shadow behind the image's content.
  51. (This will only work on images/components that aren't opaque, of course).
  52. When added to a component, this effect will draw a soft-edged
  53. shadow based on what gets drawn inside it. The shadow will also
  54. be applied to the component's children.
  55. For speed, this doesn't use a proper gaussian blur, but cheats by
  56. using a simple bilinear filter. If you need a really high-quality
  57. shadow, check out ImageConvolutionKernel::createGaussianBlur()
  58. @see Component::setComponentEffect
  59. */
  60. class JUCE_API DropShadowEffect : public ImageEffectFilter
  61. {
  62. public:
  63. //==============================================================================
  64. /** Creates a default drop-shadow effect.
  65. To customise the shadow's appearance, use the setShadowProperties() method.
  66. */
  67. DropShadowEffect();
  68. /** Destructor. */
  69. ~DropShadowEffect();
  70. //==============================================================================
  71. /** Sets up parameters affecting the shadow's appearance. */
  72. void setShadowProperties (const DropShadow& newShadow);
  73. //==============================================================================
  74. /** @internal */
  75. void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha) override;
  76. private:
  77. //==============================================================================
  78. DropShadow shadow;
  79. JUCE_LEAK_DETECTOR (DropShadowEffect)
  80. };