|
- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
-
- /**
- A simple ARGB colour class for setting LEDs.
- */
- struct LEDColour
- {
- LEDColour() noexcept = default;
- LEDColour (const LEDColour&) noexcept = default;
- LEDColour& operator= (const LEDColour&) noexcept = default;
-
- LEDColour (uint32 argbColour) noexcept : argb (argbColour) {}
-
- template <typename ColourType>
- LEDColour (const ColourType& colour) : LEDColour (colour.getARGB()) {}
-
- uint8 getAlpha() const noexcept { return (uint8) (argb >> 24); }
- uint8 getRed() const noexcept { return (uint8) (argb >> 16); }
- uint8 getGreen() const noexcept { return (uint8) (argb >> 8); }
- uint8 getBlue() const noexcept { return (uint8) argb; }
-
- uint32 getARGB() const noexcept { return argb; }
-
- uint32 argb = 0;
- };
-
-
- //==============================================================================
- /**
- Represents a 2D grid of LEDs on a block device.
- */
- class LEDGrid
- {
- public:
- LEDGrid (Block&);
-
- /** Destructor. */
- virtual ~LEDGrid();
-
- //==============================================================================
- /** Returns the number of columns in the LED grid. */
- virtual int getNumColumns() const = 0;
-
- /** Returns the number of rows in the LED grid. */
- virtual int getNumRows() const = 0;
-
- //==============================================================================
- struct Renderer : public juce::ReferenceCountedObject
- {
- virtual ~Renderer();
- virtual void renderLEDGrid (LEDGrid&) = 0;
-
- /** The Renderer class is reference-counted, so always use a Renderer::Ptr when
- you are keeping references to them.
- */
- using Ptr = juce::ReferenceCountedObjectPtr<Renderer>;
- };
-
- /** Set the visualiser that will create visuals for this block (nullptr for none).
- Note that the LEDGrid will NOT take ownership of this object, so the caller
- must ensure that it doesn't get deleted while in use here.
- */
- void setRenderer (Renderer::Ptr newRenderer) noexcept { renderer = newRenderer; }
-
- /** Returns the visualiser currently attached to this block (nullptr for none). */
- Renderer::Ptr getRenderer() const noexcept { return renderer; }
-
- /** The device that this LEDGrid belongs to. */
- Block& block;
-
- private:
- Renderer::Ptr renderer;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (LEDGrid)
- };
|