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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2017 - ROLI Ltd.
-
- JUCE is an open source library subject to commercial or open-source
- licensing.
-
- The code included in this file is provided under the terms of the ISC license
- http://www.isc.org/downloads/software-support-policy/isc-license. Permission
- To use, copy, modify, and/or distribute this software for any purpose with or
- without fee is hereby granted provided that the above copyright notice and
- this permission notice appear in all copies.
-
- JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
- EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
- DISCLAIMED.
-
- ==============================================================================
- */
-
-
- /**
- Represents a button on a block device.
- */
- class ControlButton
- {
- public:
- ControlButton (Block&);
-
- /** Destructor. */
- virtual ~ControlButton();
-
- /** These are all known types of control buttons.
- You can find out which buttons a device has by calling getButtons(),
- and can get the name of a button type with getButtonName().
- */
- enum ButtonFunction
- {
- mode, // The button on the side of a lightpad block and the first button on a live/loop block
-
- volume, // on live + loop blocks
-
- // common to all types of block
- up,
- down,
-
- // live block buttons
- scale,
- chord,
- arp,
- sustain,
- octave,
- love,
-
- // loop block buttons
- click,
- snap,
- back,
- playOrPause,
- record,
- learn,
-
- // developer block buttons
- button0,
- button1,
- button2,
- button3,
- button4,
- button5,
- button6,
- button7,
-
- // touch block buttons
- velocitySensitivity,
- glideSensitivity,
- slideSensitivity,
- pressSensitivity,
- liftSensitivity,
- fixedVelocity,
- glideLock,
- pianoMode
- };
-
- /** Returns the button's type. */
- virtual ButtonFunction getType() const = 0;
-
- /** Returns the button's description. */
- virtual juce::String getName() const = 0;
-
- /** Returns the position of this button on the device, in device units.
- For buttons that are on the side of the device, this may want to return a value that
- is beyond the phyiscal block size.
- */
- virtual float getPositionX() const = 0;
-
- /** Returns the position of this button on the device, in device units.
- For buttons that are on the side of the device, this may want to return a value that
- is beyond the phyiscal block size.
- */
- virtual float getPositionY() const = 0;
-
- /** Returns true if this button has a controllable light. */
- virtual bool hasLight() const = 0;
-
- /** If the button can light-up, this sets its colour. */
- virtual bool setLightColour (LEDColour newColour) = 0;
-
- /** A listener that can be attached to a ControlButton object so that it
- gets called when the button is pushed or released.
- */
- struct Listener
- {
- virtual ~Listener();
-
- /** */
- virtual void buttonPressed (ControlButton&, Block::Timestamp) = 0;
- virtual void buttonReleased (ControlButton&, Block::Timestamp) = 0;
- };
-
- /** */
- void addListener (Listener*);
- /** */
- void removeListener (Listener*);
-
- /** */
- Block& block;
-
- protected:
- juce::ListenerList<Listener> listeners;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ControlButton)
- };
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