The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. #if JUCE_MAC
  21. //==============================================================================
  22. // Helper class to workaround windows not getting mouse-moves...
  23. class FakeMouseMoveGenerator : private Timer
  24. {
  25. public:
  26. FakeMouseMoveGenerator()
  27. {
  28. startTimer (1000 / 30);
  29. }
  30. void timerCallback() override
  31. {
  32. // Workaround for windows not getting mouse-moves...
  33. const Point<float> screenPos (Desktop::getInstance().getMainMouseSource().getScreenPosition());
  34. if (screenPos != lastScreenPos)
  35. {
  36. lastScreenPos = screenPos;
  37. const ModifierKeys mods (ModifierKeys::getCurrentModifiers());
  38. if (! mods.isAnyMouseButtonDown())
  39. if (Component* const comp = Desktop::getInstance().findComponentAt (screenPos.roundToInt()))
  40. if (ComponentPeer* const peer = comp->getPeer())
  41. if (! peer->isFocused())
  42. peer->handleMouseEvent (MouseInputSource::InputSourceType::mouse, peer->globalToLocal (screenPos), mods,
  43. MouseInputSource::invalidPressure, MouseInputSource::invalidOrientation, Time::currentTimeMillis());
  44. }
  45. }
  46. private:
  47. Point<float> lastScreenPos;
  48. };
  49. #else
  50. struct FakeMouseMoveGenerator {};
  51. #endif