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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifdef __JUCE_OPENGL_JUCEHEADER__
 -  /* When you add this cpp file to your project, you mustn't include it in a file where you've
 -     already included any other headers - just put it inside a file on its own, possibly with your config
 -     flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
 -     header files that the compiler may be using.
 -  */
 -  #error "Incorrect use of JUCE cpp file"
 - #endif
 - 
 - // Your project must contain an AppConfig.h file with your project-specific settings in it,
 - // and your header search path must make it accessible to the module's files.
 - #include "AppConfig.h"
 - 
 - #define JUCE_DONT_DEFINE_MACROS 1
 - #include "../juce_core/native/juce_BasicNativeHeaders.h"
 - #include "juce_opengl.h"
 - 
 - //==============================================================================
 - #if JUCE_IOS
 -  #import <QuartzCore/QuartzCore.h>
 - 
 - //==============================================================================
 - #elif JUCE_WINDOWS
 -  #include <windowsx.h>
 -  #include <vfw.h>
 -  #include <commdlg.h>
 - 
 -  #if JUCE_WEB_BROWSER
 -   #include <Exdisp.h>
 -   #include <exdispid.h>
 -  #endif
 - 
 -  #if JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
 -   #pragma comment(lib, "vfw32.lib")
 -   #pragma comment(lib, "imm32.lib")
 -  #endif
 - 
 -  #if JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
 -   #pragma comment(lib, "OpenGL32.Lib")
 -   #pragma comment(lib, "GlU32.Lib")
 -  #endif
 - 
 -  #if JUCE_QUICKTIME && JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
 -   #pragma comment (lib, "QTMLClient.lib")
 -  #endif
 - 
 -  #if JUCE_DIRECT2D && JUCE_MSVC && ! JUCE_DONT_AUTOLINK_TO_WIN32_LIBRARIES
 -   #pragma comment (lib, "Dwrite.lib")
 -   #pragma comment (lib, "D2d1.lib")
 -  #endif
 - 
 - //==============================================================================
 - #elif JUCE_LINUX
 -  #include <X11/Xlib.h>
 -  #include <X11/Xatom.h>
 -  #include <X11/Xresource.h>
 -  #include <X11/Xutil.h>
 -  #include <X11/Xmd.h>
 -  #include <X11/keysym.h>
 -  #include <X11/cursorfont.h>
 - 
 -  #if JUCE_USE_XINERAMA
 -   /* If you're trying to use Xinerama, you'll need to install the "libxinerama-dev" package..  */
 -   #include <X11/extensions/Xinerama.h>
 -  #endif
 - 
 -  #if JUCE_USE_XSHM
 -   #include <X11/extensions/XShm.h>
 -   #include <sys/shm.h>
 -   #include <sys/ipc.h>
 -  #endif
 - 
 -  #if JUCE_USE_XRENDER
 -   // If you're missing these headers, try installing the libxrender-dev and libxcomposite-dev
 -   #include <X11/extensions/Xrender.h>
 -   #include <X11/extensions/Xcomposite.h>
 -  #endif
 - 
 -  #if JUCE_USE_XCURSOR
 -   // If you're missing this header, try installing the libxcursor-dev package
 -   #include <X11/Xcursor/Xcursor.h>
 -  #endif
 - 
 -  /* Got an include error here?
 - 
 -     If you want to install OpenGL support, the packages to get are "mesa-common-dev"
 -     and "freeglut3-dev".
 -  */
 -  #include <GL/glx.h>
 - 
 -  #undef SIZEOF
 -  #undef KeyPress
 - #endif
 - 
 - //==============================================================================
 - // START_AUTOINCLUDE opengl/*.cpp
 - #include "opengl/juce_OpenGLComponent.cpp"
 - #include "opengl/juce_OpenGLFrameBuffer.cpp"
 - #include "opengl/juce_OpenGLHelpers.cpp"
 - #include "opengl/juce_OpenGLTexture.cpp"
 - // END_AUTOINCLUDE
 - 
 - using namespace juce;
 - 
 - //==============================================================================
 - BEGIN_JUCE_NAMESPACE
 - 
 - #if JUCE_MAC || JUCE_IOS
 -  #include "../juce_core/native/juce_osx_ObjCHelpers.h"
 -  #include "../juce_core/native/juce_mac_ObjCSuffix.h"
 -  #include "../juce_graphics/native/juce_mac_CoreGraphicsHelpers.h"
 - 
 -  #if JUCE_MAC
 -   #include "native/juce_mac_OpenGLComponent.mm"
 -  #else
 -   #include "native/juce_ios_OpenGLComponent.mm"
 -  #endif
 - 
 - #elif JUCE_WINDOWS
 -  #include "native/juce_win32_OpenGLComponent.cpp"
 - 
 - #elif JUCE_LINUX
 -  #include "native/juce_linux_OpenGLComponent.cpp"
 - 
 - #elif JUCE_ANDROID
 -  #include "native/juce_android_OpenGLComponent.cpp"
 - 
 - #endif
 - 
 - END_JUCE_NAMESPACE
 
 
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