The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
				
			 
			
		 
		
		
		
		
		
		
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							|  | /*
  ==============================================================================
    This file was auto-generated!
  ==============================================================================
*/
#pragma once
%%include_juce%%
//==============================================================================
/*
    This component lives inside our window, and this is where you should put all
    your controls and content.
*/
class %%content_component_class%%   : public OpenGLAppComponent
{
public:
    //==============================================================================
    %%content_component_class%%();
    ~%%content_component_class%%();
    //==============================================================================
    void initialise() override;
    void shutdown() override;
    void render() override;
    //==============================================================================
    void paint (Graphics& g) override;
    void resized() override;
private:
    //==============================================================================
    // Your private member variables go here...
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%content_component_class%%)
};
 |