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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 6 End-User License
 -    Agreement and JUCE Privacy Policy (both effective as of the 16th June 2020).
 - 
 -    End User License Agreement: www.juce.com/juce-6-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - class AudioThumbnailCache;
 - 
 - //==============================================================================
 - /**
 -     Provides a base for classes that can store and draw scaled views of an
 -     audio waveform.
 - 
 -     Typically, you'll want to use the derived class AudioThumbnail, which provides
 -     a concrete implementation.
 - 
 -     @see AudioThumbnail, AudioThumbnailCache
 - 
 -     @tags{Audio}
 - */
 - class JUCE_API  AudioThumbnailBase    : public ChangeBroadcaster,
 -                                         public AudioFormatWriter::ThreadedWriter::IncomingDataReceiver
 - {
 - public:
 -     //==============================================================================
 -     AudioThumbnailBase() = default;
 -     ~AudioThumbnailBase() override = default;
 - 
 -     //==============================================================================
 -     /** Clears and resets the thumbnail. */
 -     virtual void clear() = 0;
 - 
 -     /** Specifies the file or stream that contains the audio file.
 - 
 -         For a file, just call
 -         @code
 -         setSource (new FileInputSource (file))
 -         @endcode
 - 
 -         You can pass a nullptr in here to clear the thumbnail.
 -         The source that is passed in will be deleted by this object when it is no longer needed.
 -         @returns true if the source could be opened as a valid audio file, false if this failed for
 -         some reason.
 -     */
 -     virtual bool setSource (InputSource* newSource) = 0;
 - 
 -     /** Gives the thumbnail an AudioFormatReader to use directly.
 -         This will start parsing the audio in a background thread (unless the hash code
 -         can be looked-up successfully in the thumbnail cache). Note that the reader
 -         object will be held by the thumbnail and deleted later when no longer needed.
 -         The thumbnail will actually keep hold of this reader until you clear the thumbnail
 -         or change the input source, so the file will be held open for all this time. If
 -         you don't want the thumbnail to keep a file handle open continuously, you
 -         should use the setSource() method instead, which will only open the file when
 -         it needs to.
 -     */
 -     virtual void setReader (AudioFormatReader* newReader, int64 hashCode) = 0;
 - 
 -     //==============================================================================
 -     /** Reloads the low res thumbnail data from an input stream.
 - 
 -         This is not an audio file stream! It takes a stream of thumbnail data that would
 -         previously have been created by the saveTo() method.
 -         @see saveTo
 -     */
 -     virtual bool loadFrom (InputStream& input) = 0;
 - 
 -     /** Saves the low res thumbnail data to an output stream.
 - 
 -         The data that is written can later be reloaded using loadFrom().
 -         @see loadFrom
 -     */
 -     virtual void saveTo (OutputStream& output) const = 0;
 - 
 -     //==============================================================================
 -     /** Returns the number of channels in the file. */
 -     virtual int getNumChannels() const noexcept = 0;
 - 
 -     /** Returns the length of the audio file, in seconds. */
 -     virtual double getTotalLength() const noexcept = 0;
 - 
 -     /** Draws the waveform for a channel.
 - 
 -         The waveform will be drawn within  the specified rectangle, where startTime
 -         and endTime specify the times within the audio file that should be positioned
 -         at the left and right edges of the rectangle.
 - 
 -         The waveform will be scaled vertically so that a full-volume sample will fill
 -         the rectangle vertically, but you can also specify an extra vertical scale factor
 -         with the verticalZoomFactor parameter.
 -     */
 -     virtual void drawChannel (Graphics& g,
 -                               const Rectangle<int>& area,
 -                               double startTimeSeconds,
 -                               double endTimeSeconds,
 -                               int channelNum,
 -                               float verticalZoomFactor) = 0;
 - 
 -     /** Draws the waveforms for all channels in the thumbnail.
 - 
 -         This will call drawChannel() to render each of the thumbnail's channels, stacked
 -         above each other within the specified area.
 - 
 -         @see drawChannel
 -     */
 -     virtual void drawChannels (Graphics& g,
 -                                const Rectangle<int>& area,
 -                                double startTimeSeconds,
 -                                double endTimeSeconds,
 -                                float verticalZoomFactor) = 0;
 - 
 -     /** Returns true if the low res preview is fully generated. */
 -     virtual bool isFullyLoaded() const noexcept = 0;
 - 
 -     /** Returns the number of samples that have been set in the thumbnail. */
 -     virtual int64 getNumSamplesFinished() const noexcept = 0;
 - 
 -     /** Returns the highest level in the thumbnail.
 -         Note that because the thumb only stores low-resolution data, this isn't
 -         an accurate representation of the highest value, it's only a rough approximation.
 -     */
 -     virtual float getApproximatePeak() const = 0;
 - 
 -     /** Reads the approximate min and max levels from a section of the thumbnail.
 -         The lowest and highest samples are returned in minValue and maxValue, but obviously
 -         because the thumb only stores low-resolution data, these numbers will only be a rough
 -         approximation of the true values.
 -     */
 -     virtual void getApproximateMinMax (double startTime, double endTime, int channelIndex,
 -                                        float& minValue, float& maxValue) const noexcept = 0;
 - 
 -     /** Returns the hash code that was set by setSource() or setReader(). */
 -     virtual int64 getHashCode() const = 0;
 - };
 - 
 - } // namespace juce
 
 
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