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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the juce_core module of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission to use, copy, modify, and/or distribute this software for any purpose with
 -    or without fee is hereby granted, provided that the above copyright notice and this
 -    permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
 -    TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
 -    NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
 -    DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
 -    IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
 -    CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
 -    All other JUCE modules are covered by a dual GPL/commercial license, so if you are
 -    using any other modules, be sure to check that you also comply with their license.
 - 
 -    For more details, visit www.juce.com
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_DYNAMICOBJECT_H_INCLUDED
 - #define JUCE_DYNAMICOBJECT_H_INCLUDED
 - 
 - #include "juce_NamedValueSet.h"
 - #include "../memory/juce_ReferenceCountedObject.h"
 - 
 - 
 - //==============================================================================
 - /**
 -     Represents a dynamically implemented object.
 - 
 -     This class is primarily intended for wrapping scripting language objects,
 -     but could be used for other purposes.
 - 
 -     An instance of a DynamicObject can be used to store named properties, and
 -     by subclassing hasMethod() and invokeMethod(), you can give your object
 -     methods.
 - */
 - class JUCE_API  DynamicObject  : public ReferenceCountedObject
 - {
 - public:
 -     //==============================================================================
 -     DynamicObject();
 - 
 -     /** Destructor. */
 -     virtual ~DynamicObject();
 - 
 -     typedef ReferenceCountedObjectPtr<DynamicObject> Ptr;
 - 
 -     //==============================================================================
 -     /** Returns true if the object has a property with this name.
 -         Note that if the property is actually a method, this will return false.
 -     */
 -     virtual bool hasProperty (const Identifier& propertyName) const;
 - 
 -     /** Returns a named property.
 -         This returns a void if no such property exists.
 -     */
 -     virtual var getProperty (const Identifier& propertyName) const;
 - 
 -     /** Sets a named property. */
 -     virtual void setProperty (const Identifier& propertyName, const var& newValue);
 - 
 -     /** Removes a named property. */
 -     virtual void removeProperty (const Identifier& propertyName);
 - 
 -     //==============================================================================
 -     /** Checks whether this object has the specified method.
 - 
 -         The default implementation of this just checks whether there's a property
 -         with this name that's actually a method, but this can be overridden for
 -         building objects with dynamic invocation.
 -     */
 -     virtual bool hasMethod (const Identifier& methodName) const;
 - 
 -     /** Invokes a named method on this object.
 - 
 -         The default implementation looks up the named property, and if it's a method
 -         call, then it invokes it.
 - 
 -         This method is virtual to allow more dynamic invocation to used for objects
 -         where the methods may not already be set as properies.
 -     */
 -     virtual var invokeMethod (const Identifier& methodName,
 -                               const var* parameters,
 -                               int numParameters);
 - 
 -     /** Sets up a method.
 - 
 -         This is basically the same as calling setProperty (methodName, (var::MethodFunction) myFunction), but
 -         helps to avoid accidentally invoking the wrong type of var constructor. It also makes
 -         the code easier to read,
 - 
 -         The compiler will probably force you to use an explicit cast your method to a (var::MethodFunction), e.g.
 -         @code
 -         setMethod ("doSomething", (var::MethodFunction) &MyClass::doSomething);
 -         @endcode
 -     */
 -     void setMethod (const Identifier& methodName,
 -                     var::MethodFunction methodFunction);
 - 
 -     //==============================================================================
 -     /** Removes all properties and methods from the object. */
 -     void clear();
 - 
 -     /** Returns the NamedValueSet that holds the object's properties. */
 -     NamedValueSet& getProperties() noexcept     { return properties; }
 - 
 - private:
 -     //==============================================================================
 -     NamedValueSet properties;
 - 
 -     JUCE_LEAK_DETECTOR (DynamicObject)
 - };
 - 
 - 
 - 
 - #endif   // JUCE_DYNAMICOBJECT_H_INCLUDED
 
 
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