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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - 
 - //==============================================================================
 - /**
 -     An abstract base class which can be implemented by components that function as
 -     text editors.
 - 
 -     This class allows different types of text editor component to provide a uniform
 -     interface, which can be used by things like OS-specific input methods, on-screen
 -     keyboards, etc.
 - */
 - class JUCE_API  TextInputTarget
 - {
 - public:
 -     //==============================================================================
 -     /** */
 -     TextInputTarget() {}
 - 
 -     /** Destructor. */
 -     virtual ~TextInputTarget() {}
 - 
 -     /** Returns true if this input target is currently accepting input.
 -         For example, a text editor might return false if it's in read-only mode.
 -     */
 -     virtual bool isTextInputActive() const = 0;
 - 
 -     /** Returns the extents of the selected text region, or an empty range if
 -         nothing is selected,
 -     */
 -     virtual Range<int> getHighlightedRegion() const = 0;
 - 
 -     /** Sets the currently-selected text region. */
 -     virtual void setHighlightedRegion (const Range<int>& newRange) = 0;
 - 
 -     /** Sets a number of temporarily underlined sections.
 -         This is needed by MS Windows input method UI.
 -     */
 -     virtual void setTemporaryUnderlining (const Array <Range<int> >& underlinedRegions) = 0;
 - 
 -     /** Returns a specified sub-section of the text. */
 -     virtual String getTextInRange (const Range<int>& range) const = 0;
 - 
 -     /** Inserts some text, overwriting the selected text region, if there is one. */
 -     virtual void insertTextAtCaret (const String& textToInsert) = 0;
 - 
 -     /** Returns the position of the caret, relative to the component's origin. */
 -     virtual Rectangle<int> getCaretRectangle() = 0;
 - 
 -     /** A set of possible on-screen keyboard types, for use in the
 -         getKeyboardType() method.
 -     */
 -     enum VirtualKeyboardType
 -     {
 -         textKeyboard = 0,
 -         numericKeyboard,
 -         decimalKeyboard,
 -         urlKeyboard,
 -         emailAddressKeyboard,
 -         phoneNumberKeyboard
 -     };
 - 
 -     /** Returns the target's preference for the type of keyboard that would be most appropriate.
 -         This may be ignored, depending on the capabilities of the OS.
 -     */
 -     virtual VirtualKeyboardType getKeyboardType()       { return textKeyboard; }
 - };
 
 
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