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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2016 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of the ISC license
 -    http://www.isc.org/downloads/software-support-policy/isc-license/
 - 
 -    Permission to use, copy, modify, and/or distribute this software for any
 -    purpose with or without fee is hereby granted, provided that the above
 -    copyright notice and this permission notice appear in all copies.
 - 
 -    THE SOFTWARE IS PROVIDED "AS IS" AND ISC DISCLAIMS ALL WARRANTIES WITH REGARD
 -    TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
 -    FITNESS. IN NO EVENT SHALL ISC BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT,
 -    OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
 -    USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
 -    TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
 -    OF THIS SOFTWARE.
 - 
 -    -----------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses other parts of JUCE not
 -    licensed under the ISC terms, commercial licenses are available: visit
 -    www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifdef JUCE_AUDIO_DEVICES_H_INCLUDED
 -  /* When you add this cpp file to your project, you mustn't include it in a file where you've
 -     already included any other headers - just put it inside a file on its own, possibly with your config
 -     flags preceding it, but don't include anything else. That also includes avoiding any automatic prefix
 -     header files that the compiler may be using.
 -  */
 -  #error "Incorrect use of JUCE cpp file"
 - #endif
 - 
 - #define JUCE_CORE_INCLUDE_OBJC_HELPERS 1
 - #define JUCE_CORE_INCLUDE_COM_SMART_PTR 1
 - #define JUCE_CORE_INCLUDE_JNI_HELPERS 1
 - #define JUCE_CORE_INCLUDE_NATIVE_HEADERS 1
 - #define JUCE_EVENTS_INCLUDE_WIN32_MESSAGE_WINDOW 1
 - 
 - #ifndef JUCE_USE_WINRT_MIDI
 -  #define JUCE_USE_WINRT_MIDI 0
 - #endif
 - 
 - #if JUCE_USE_WINRT_MIDI
 -  #define JUCE_EVENTS_INCLUDE_WINRT_WRAPPER 1
 - #endif
 - 
 - #include "juce_audio_devices.h"
 - 
 - //==============================================================================
 - #if JUCE_MAC
 -  #define Point CarbonDummyPointName
 -  #define Component CarbonDummyCompName
 -  #import <CoreAudio/AudioHardware.h>
 -  #import <CoreMIDI/MIDIServices.h>
 -  #import <AudioToolbox/AudioServices.h>
 -  #undef Point
 -  #undef Component
 - 
 - #elif JUCE_IOS
 -  #import <AudioToolbox/AudioToolbox.h>
 -  #import <AVFoundation/AVFoundation.h>
 -  #import <CoreMIDI/MIDIServices.h>
 - 
 -  #if TARGET_OS_SIMULATOR
 -   #import <CoreMIDI/MIDINetworkSession.h>
 -  #endif
 - 
 - //==============================================================================
 - #elif JUCE_WINDOWS
 -  #if JUCE_WASAPI
 -   #include <mmreg.h>
 -  #endif
 - 
 -  #if JUCE_USE_WINRT_MIDI
 -   /* If you cannot find any of the header files below then you are probably
 -      attempting to use the Windows 10 Bluetooth Low Energy API. For this to work you
 -      need to install version 10.0.14393.0 of the Windows Standalone SDK and add the
 -      path to the WinRT headers to your build system. This path should have the form
 -      "C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt".
 - 
 -      Also please note that Microsoft's Bluetooth MIDI stack has multiple issues, so
 -      this API is EXPERIMENTAL - use at your own risk!
 -   */
 -   #include <windows.devices.h>
 -   #include <windows.devices.midi.h>
 -   #include <windows.devices.enumeration.h>
 -   #include <wrl/event.h>
 -   #if JUCE_MSVC
 -    #pragma warning (push)
 -    #pragma warning (disable: 4467)
 -   #endif
 -   #include <robuffer.h>
 -   #if JUCE_MSVC
 -    #pragma warning (pop)
 -   #endif
 -  #endif
 - 
 -  #if JUCE_ASIO
 -   /* This is very frustrating - we only need to use a handful of definitions from
 -      a couple of the header files in Steinberg's ASIO SDK, and it'd be easy to copy
 -      about 30 lines of code into this cpp file to create a fully stand-alone ASIO
 -      implementation...
 - 
 -      ..unfortunately that would break Steinberg's license agreement for use of
 -      their SDK, so I'm not allowed to do this.
 - 
 -      This means that anyone who wants to use JUCE's ASIO abilities will have to:
 - 
 -      1) Agree to Steinberg's licensing terms and download the ASIO SDK
 -          (see http://www.steinberg.net/en/company/developers.html).
 - 
 -      2) Enable this code with a global definition #define JUCE_ASIO 1.
 - 
 -      3) Make sure that your header search path contains the iasiodrv.h file that
 -         comes with the SDK. (Only about a handful of the SDK header files are actually
 -         needed - so to simplify things, you could just copy these into your JUCE directory).
 -   */
 -   #include <iasiodrv.h>
 -  #endif
 - 
 - //==============================================================================
 - #elif JUCE_LINUX
 -  #if JUCE_ALSA
 -   /* Got an include error here? If so, you've either not got ALSA installed, or you've
 -      not got your paths set up correctly to find its header files.
 - 
 -      The package you need to install to get ASLA support is "libasound2-dev".
 - 
 -      If you don't have the ALSA library and don't want to build Juce with audio support,
 -      just set the JUCE_ALSA flag to 0.
 -   */
 -   #include <alsa/asoundlib.h>
 -  #endif
 - 
 -  #if JUCE_JACK
 -   /* Got an include error here? If so, you've either not got jack-audio-connection-kit
 -      installed, or you've not got your paths set up correctly to find its header files.
 - 
 -      The package you need to install to get JACK support is "libjack-dev".
 - 
 -      If you don't have the jack-audio-connection-kit library and don't want to build
 -      Juce with low latency audio support, just set the JUCE_JACK flag to 0.
 -   */
 -   #include <jack/jack.h>
 -  #endif
 -  #undef SIZEOF
 - 
 - //==============================================================================
 - #elif JUCE_ANDROID
 - 
 -  #if JUCE_USE_ANDROID_OPENSLES
 -   #include <SLES/OpenSLES.h>
 -   #include <SLES/OpenSLES_Android.h>
 -   #include <SLES/OpenSLES_AndroidConfiguration.h>
 -  #endif
 - 
 - #endif
 - 
 - namespace juce
 - {
 - 
 - #include "audio_io/juce_AudioDeviceManager.cpp"
 - #include "audio_io/juce_AudioIODevice.cpp"
 - #include "audio_io/juce_AudioIODeviceType.cpp"
 - #include "midi_io/juce_MidiMessageCollector.cpp"
 - #include "midi_io/juce_MidiOutput.cpp"
 - #include "sources/juce_AudioSourcePlayer.cpp"
 - #include "sources/juce_AudioTransportSource.cpp"
 - #include "native/juce_MidiDataConcatenator.h"
 - 
 - //==============================================================================
 - #if JUCE_MAC
 -  #include "native/juce_mac_CoreAudio.cpp"
 -  #include "native/juce_mac_CoreMidi.cpp"
 - 
 - //==============================================================================
 - #elif JUCE_IOS
 -  #include "native/juce_ios_Audio.cpp"
 -  #include "native/juce_mac_CoreMidi.cpp"
 - 
 - //==============================================================================
 - #elif JUCE_WINDOWS
 - 
 -  #if JUCE_WASAPI
 -   #include "native/juce_win32_WASAPI.cpp"
 -  #endif
 - 
 -  #if JUCE_DIRECTSOUND
 -   #include "native/juce_win32_DirectSound.cpp"
 -  #endif
 - 
 -  #include "native/juce_win32_Midi.cpp"
 - 
 -  #if JUCE_ASIO
 -   #include "native/juce_win32_ASIO.cpp"
 -  #endif
 - 
 - //==============================================================================
 - #elif JUCE_LINUX
 -  #if JUCE_ALSA
 -   #include "native/juce_linux_ALSA.cpp"
 -  #endif
 - 
 -  #include "native/juce_linux_Midi.cpp"
 - 
 -  #if JUCE_JACK
 -   #include "native/juce_linux_JackAudio.cpp"
 -  #endif
 - 
 - //==============================================================================
 - #elif JUCE_ANDROID
 -  #include "native/juce_android_Audio.cpp"
 -  #include "native/juce_android_Midi.cpp"
 - 
 -  #if JUCE_USE_ANDROID_OPENSLES
 -   #include "native/juce_android_OpenSL.cpp"
 -  #endif
 - 
 - #endif
 - 
 - #if ! JUCE_SYSTEMAUDIOVOL_IMPLEMENTED
 -  // None of these methods are available. (On Windows you might need to enable WASAPI for this)
 -  float JUCE_CALLTYPE SystemAudioVolume::getGain()         { jassertfalse; return 0.0f; }
 -  bool  JUCE_CALLTYPE SystemAudioVolume::setGain (float)   { jassertfalse; return false; }
 -  bool  JUCE_CALLTYPE SystemAudioVolume::isMuted()         { jassertfalse; return false; }
 -  bool  JUCE_CALLTYPE SystemAudioVolume::setMuted (bool)   { jassertfalse; return false; }
 - #endif
 - }
 
 
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