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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2022 - Raw Material Software Limited
 - 
 -    JUCE is an open source library subject to commercial or open-source
 -    licensing.
 - 
 -    By using JUCE, you agree to the terms of both the JUCE 7 End-User License
 -    Agreement and JUCE Privacy Policy.
 - 
 -    End User License Agreement: www.juce.com/juce-7-licence
 -    Privacy Policy: www.juce.com/juce-privacy-policy
 - 
 -    Or: You may also use this code under the terms of the GPL v3 (see
 -    www.gnu.org/licenses).
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A path object that consists of RelativePoint coordinates rather than the normal fixed ones.
 - 
 -     One of these paths can be converted into a Path object for drawing and manipulation, but
 -     unlike a Path, its points can be dynamic instead of just fixed.
 - 
 -     @see RelativePoint, RelativeCoordinate
 - 
 -     @tags{GUI}
 - */
 - class JUCE_API  RelativePointPath
 - {
 - public:
 -     //==============================================================================
 -     RelativePointPath();
 -     RelativePointPath (const RelativePointPath&);
 -     explicit RelativePointPath (const Path& path);
 -     ~RelativePointPath();
 - 
 -     bool operator== (const RelativePointPath&) const noexcept;
 -     bool operator!= (const RelativePointPath&) const noexcept;
 - 
 -     //==============================================================================
 -     /** Resolves this points in this path and adds them to a normal Path object. */
 -     void createPath (Path& path, Expression::Scope* scope) const;
 - 
 -     /** Returns true if the path contains any non-fixed points. */
 -     bool containsAnyDynamicPoints() const;
 - 
 -     /** Quickly swaps the contents of this path with another. */
 -     void swapWith (RelativePointPath&) noexcept;
 - 
 -     //==============================================================================
 -     /** The types of element that may be contained in this path.
 -         @see RelativePointPath::ElementBase
 -     */
 -     enum ElementType
 -     {
 -         nullElement,
 -         startSubPathElement,
 -         closeSubPathElement,
 -         lineToElement,
 -         quadraticToElement,
 -         cubicToElement
 -     };
 - 
 -     //==============================================================================
 -     /** Base class for the elements that make up a RelativePointPath.
 -     */
 -     class JUCE_API  ElementBase
 -     {
 -     public:
 -         ElementBase (ElementType type);
 -         virtual ~ElementBase() = default;
 -         virtual void addToPath (Path& path, Expression::Scope*) const = 0;
 -         virtual RelativePoint* getControlPoints (int& numPoints) = 0;
 -         virtual ElementBase* clone() const = 0;
 -         bool isDynamic();
 - 
 -         const ElementType type;
 - 
 -     private:
 -         JUCE_DECLARE_NON_COPYABLE (ElementBase)
 -     };
 - 
 -     //==============================================================================
 -     /** Class for the start sub path element */
 -     class JUCE_API  StartSubPath  : public ElementBase
 -     {
 -     public:
 -         StartSubPath (const RelativePoint& pos);
 -         void addToPath (Path& path, Expression::Scope*) const override;
 -         RelativePoint* getControlPoints (int& numPoints) override;
 -         ElementBase* clone() const override;
 - 
 -         RelativePoint startPos;
 - 
 -     private:
 -         JUCE_DECLARE_NON_COPYABLE (StartSubPath)
 -     };
 - 
 -     //==============================================================================
 -     /** Class for the close sub path element */
 -     class JUCE_API  CloseSubPath  : public ElementBase
 -     {
 -     public:
 -         CloseSubPath();
 -         void addToPath (Path& path, Expression::Scope*) const override;
 -         RelativePoint* getControlPoints (int& numPoints) override;
 -         ElementBase* clone() const override;
 - 
 -     private:
 -         JUCE_DECLARE_NON_COPYABLE (CloseSubPath)
 -     };
 - 
 -     //==============================================================================
 -     /** Class for the line to element */
 -     class JUCE_API  LineTo  : public ElementBase
 -     {
 -     public:
 -         LineTo (const RelativePoint& endPoint);
 -         void addToPath (Path& path, Expression::Scope*) const override;
 -         RelativePoint* getControlPoints (int& numPoints) override;
 -         ElementBase* clone() const override;
 - 
 -         RelativePoint endPoint;
 - 
 -     private:
 -         JUCE_DECLARE_NON_COPYABLE (LineTo)
 -     };
 - 
 -     //==============================================================================
 -     /** Class for the quadratic to element */
 -     class JUCE_API  QuadraticTo  : public ElementBase
 -     {
 -     public:
 -         QuadraticTo (const RelativePoint& controlPoint, const RelativePoint& endPoint);
 -         ValueTree createTree() const;
 -         void addToPath (Path& path, Expression::Scope*) const override;
 -         RelativePoint* getControlPoints (int& numPoints) override;
 -         ElementBase* clone() const override;
 - 
 -         RelativePoint controlPoints[2];
 - 
 -     private:
 -         JUCE_DECLARE_NON_COPYABLE (QuadraticTo)
 -     };
 - 
 -     //==============================================================================
 -     /** Class for the cubic to element */
 -     class JUCE_API  CubicTo  : public ElementBase
 -     {
 -     public:
 -         CubicTo (const RelativePoint& controlPoint1, const RelativePoint& controlPoint2, const RelativePoint& endPoint);
 -         ValueTree createTree() const;
 -         void addToPath (Path& path, Expression::Scope*) const override;
 -         RelativePoint* getControlPoints (int& numPoints) override;
 -         ElementBase* clone() const override;
 - 
 -         RelativePoint controlPoints[3];
 - 
 -     private:
 -         JUCE_DECLARE_NON_COPYABLE (CubicTo)
 -     };
 - 
 -     //==============================================================================
 -     void addElement (ElementBase* newElement);
 - 
 -     //==============================================================================
 -     OwnedArray<ElementBase> elements;
 -     bool usesNonZeroWinding;
 - 
 - private:
 -     class Positioner;
 -     friend class Positioner;
 -     bool containsDynamicPoints;
 - 
 -     void applyTo (DrawablePath& path) const;
 - 
 -     RelativePointPath& operator= (const RelativePointPath&);
 -     JUCE_LEAK_DETECTOR (RelativePointPath)
 - };
 - 
 - } // namespace juce
 
 
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