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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-11 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_DYNAMICOBJECT_JUCEHEADER__
 - #define __JUCE_DYNAMICOBJECT_JUCEHEADER__
 - 
 - #include "juce_NamedValueSet.h"
 - #include "../memory/juce_ReferenceCountedObject.h"
 - 
 - 
 - //==============================================================================
 - /**
 -     Represents a dynamically implemented object.
 - 
 -     This class is primarily intended for wrapping scripting language objects,
 -     but could be used for other purposes.
 - 
 -     An instance of a DynamicObject can be used to store named properties, and
 -     by subclassing hasMethod() and invokeMethod(), you can give your object
 -     methods.
 - */
 - class JUCE_API  DynamicObject  : public ReferenceCountedObject
 - {
 - public:
 -     //==============================================================================
 -     DynamicObject();
 - 
 -     /** Destructor. */
 -     virtual ~DynamicObject();
 - 
 -     typedef ReferenceCountedObjectPtr<DynamicObject> Ptr;
 - 
 -     //==============================================================================
 -     /** Returns true if the object has a property with this name.
 -         Note that if the property is actually a method, this will return false.
 -     */
 -     virtual bool hasProperty (const Identifier& propertyName) const;
 - 
 -     /** Returns a named property.
 -         This returns a void if no such property exists.
 -     */
 -     virtual var getProperty (const Identifier& propertyName) const;
 - 
 -     /** Sets a named property. */
 -     virtual void setProperty (const Identifier& propertyName, const var& newValue);
 - 
 -     /** Removes a named property. */
 -     virtual void removeProperty (const Identifier& propertyName);
 - 
 -     //==============================================================================
 -     /** Checks whether this object has the specified method.
 - 
 -         The default implementation of this just checks whether there's a property
 -         with this name that's actually a method, but this can be overridden for
 -         building objects with dynamic invocation.
 -     */
 -     virtual bool hasMethod (const Identifier& methodName) const;
 - 
 -     /** Invokes a named method on this object.
 - 
 -         The default implementation looks up the named property, and if it's a method
 -         call, then it invokes it.
 - 
 -         This method is virtual to allow more dynamic invocation to used for objects
 -         where the methods may not already be set as properies.
 -     */
 -     virtual var invokeMethod (const Identifier& methodName,
 -                               const var* parameters,
 -                               int numParameters);
 - 
 -     /** Sets up a method.
 - 
 -         This is basically the same as calling setProperty (methodName, (var::MethodFunction) myFunction), but
 -         helps to avoid accidentally invoking the wrong type of var constructor. It also makes
 -         the code easier to read,
 - 
 -         The compiler will probably force you to use an explicit cast your method to a (var::MethodFunction), e.g.
 -         @code
 -         setMethod ("doSomething", (var::MethodFunction) &MyClass::doSomething);
 -         @endcode
 -     */
 -     void setMethod (const Identifier& methodName,
 -                     var::MethodFunction methodFunction);
 - 
 -     //==============================================================================
 -     /** Removes all properties and methods from the object. */
 -     void clear();
 - 
 -     /** Returns the NamedValueSet that holds the object's properties. */
 -     NamedValueSet& getProperties() noexcept     { return properties; }
 - 
 - private:
 -     //==============================================================================
 -     NamedValueSet properties;
 - 
 -     JUCE_LEAK_DETECTOR (DynamicObject)
 - };
 - 
 - 
 - 
 - #endif   // __JUCE_DYNAMICOBJECT_JUCEHEADER__
 
 
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