|  | /*
  ==============================================================================
   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-11 by Raw Material Software Ltd.
  ------------------------------------------------------------------------------
   JUCE can be redistributed and/or modified under the terms of the GNU General
   Public License (Version 2), as published by the Free Software Foundation.
   A copy of the license is included in the JUCE distribution, or can be found
   online at www.gnu.org/licenses.
   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
  ------------------------------------------------------------------------------
   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.rawmaterialsoftware.com/juce for more information.
  ==============================================================================
*/
#ifndef __JUCE_REVERBAUDIOSOURCE_JUCEHEADER__
#define __JUCE_REVERBAUDIOSOURCE_JUCEHEADER__
#include "juce_AudioSource.h"
#include "../effects/juce_Reverb.h"
//==============================================================================
/**
    An AudioSource that uses the Reverb class to apply a reverb to another AudioSource.
    @see Reverb
*/
class JUCE_API  ReverbAudioSource   : public AudioSource
{
public:
    /** Creates a ReverbAudioSource to process a given input source.
        @param inputSource              the input source to read from - this must not be null
        @param deleteInputWhenDeleted   if true, the input source will be deleted when
                                        this object is deleted
    */
    ReverbAudioSource (AudioSource* inputSource,
                       bool deleteInputWhenDeleted);
    /** Destructor. */
    ~ReverbAudioSource();
    //==============================================================================
    /** Returns the parameters from the reverb. */
    const Reverb::Parameters& getParameters() const noexcept    { return reverb.getParameters(); }
    /** Changes the reverb's parameters. */
    void setParameters (const Reverb::Parameters& newParams);
    void setBypassed (bool isBypassed) noexcept;
    bool isBypassed() const noexcept                            { return bypass; }
    //==============================================================================
    void prepareToPlay (int samplesPerBlockExpected, double sampleRate);
    void releaseResources();
    void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill);
private:
    //==============================================================================
    CriticalSection lock;
    OptionalScopedPointer<AudioSource> input;
    Reverb reverb;
    volatile bool bypass;
    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ReverbAudioSource);
};
#endif   // __JUCE_REVERBAUDIOSOURCE_JUCEHEADER__
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