|  | /*
  ==============================================================================
   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-11 by Raw Material Software Ltd.
  ------------------------------------------------------------------------------
   JUCE can be redistributed and/or modified under the terms of the GNU General
   Public License (Version 2), as published by the Free Software Foundation.
   A copy of the license is included in the JUCE distribution, or can be found
   online at www.gnu.org/licenses.
   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
  ------------------------------------------------------------------------------
   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.rawmaterialsoftware.com/juce for more information.
  ==============================================================================
*/
BufferingAudioSource::BufferingAudioSource (PositionableAudioSource* source_,
                                            TimeSliceThread& backgroundThread_,
                                            const bool deleteSourceWhenDeleted,
                                            const int numberOfSamplesToBuffer_,
                                            const int numberOfChannels_)
    : source (source_, deleteSourceWhenDeleted),
      backgroundThread (backgroundThread_),
      numberOfSamplesToBuffer (jmax (1024, numberOfSamplesToBuffer_)),
      numberOfChannels (numberOfChannels_),
      buffer (numberOfChannels_, 0),
      bufferValidStart (0),
      bufferValidEnd (0),
      nextPlayPos (0),
      wasSourceLooping (false),
      isPrepared (false)
{
    jassert (source_ != nullptr);
    jassert (numberOfSamplesToBuffer_ > 1024); // not much point using this class if you're
                                               //  not using a larger buffer..
}
BufferingAudioSource::~BufferingAudioSource()
{
    releaseResources();
}
//==============================================================================
void BufferingAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate_)
{
    const int bufferSizeNeeded = jmax (samplesPerBlockExpected * 2, numberOfSamplesToBuffer);
    if (sampleRate_ != sampleRate
         || bufferSizeNeeded != buffer.getNumSamples()
         || ! isPrepared)
    {
        backgroundThread.removeTimeSliceClient (this);
        isPrepared = true;
        sampleRate = sampleRate_;
        source->prepareToPlay (samplesPerBlockExpected, sampleRate_);
        buffer.setSize (numberOfChannels, bufferSizeNeeded);
        buffer.clear();
        bufferValidStart = 0;
        bufferValidEnd = 0;
        backgroundThread.addTimeSliceClient (this);
        while (bufferValidEnd - bufferValidStart < jmin (((int) sampleRate_) / 4,
                                                         buffer.getNumSamples() / 2))
        {
            backgroundThread.moveToFrontOfQueue (this);
            Thread::sleep (5);
        }
    }
}
void BufferingAudioSource::releaseResources()
{
    isPrepared = false;
    backgroundThread.removeTimeSliceClient (this);
    buffer.setSize (numberOfChannels, 0);
    source->releaseResources();
}
void BufferingAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& info)
{
    const ScopedLock sl (bufferStartPosLock);
    const int validStart = (int) (jlimit (bufferValidStart, bufferValidEnd, nextPlayPos) - nextPlayPos);
    const int validEnd   = (int) (jlimit (bufferValidStart, bufferValidEnd, nextPlayPos + info.numSamples) - nextPlayPos);
    if (validStart == validEnd)
    {
        // total cache miss
        info.clearActiveBufferRegion();
    }
    else
    {
        if (validStart > 0)
            info.buffer->clear (info.startSample, validStart);  // partial cache miss at start
        if (validEnd < info.numSamples)
            info.buffer->clear (info.startSample + validEnd,
                                info.numSamples - validEnd);    // partial cache miss at end
        if (validStart < validEnd)
        {
            for (int chan = jmin (numberOfChannels, info.buffer->getNumChannels()); --chan >= 0;)
            {
                jassert (buffer.getNumSamples() > 0);
                const int startBufferIndex = (int) ((validStart + nextPlayPos) % buffer.getNumSamples());
                const int endBufferIndex   = (int) ((validEnd + nextPlayPos)   % buffer.getNumSamples());
                if (startBufferIndex < endBufferIndex)
                {
                    info.buffer->copyFrom (chan, info.startSample + validStart,
                                           buffer,
                                           chan, startBufferIndex,
                                           validEnd - validStart);
                }
                else
                {
                    const int initialSize = buffer.getNumSamples() - startBufferIndex;
                    info.buffer->copyFrom (chan, info.startSample + validStart,
                                           buffer,
                                           chan, startBufferIndex,
                                           initialSize);
                    info.buffer->copyFrom (chan, info.startSample + validStart + initialSize,
                                           buffer,
                                           chan, 0,
                                           (validEnd - validStart) - initialSize);
                }
            }
        }
        nextPlayPos += info.numSamples;
        if (source->isLooping() && nextPlayPos > 0)
            nextPlayPos %= source->getTotalLength();
    }
}
int64 BufferingAudioSource::getNextReadPosition() const
{
    jassert (source->getTotalLength() > 0);
    return (source->isLooping() && nextPlayPos > 0)
                    ? nextPlayPos % source->getTotalLength()
                    : nextPlayPos;
}
void BufferingAudioSource::setNextReadPosition (int64 newPosition)
{
    const ScopedLock sl (bufferStartPosLock);
    nextPlayPos = newPosition;
    backgroundThread.moveToFrontOfQueue (this);
}
bool BufferingAudioSource::readNextBufferChunk()
{
    int64 newBVS, newBVE, sectionToReadStart, sectionToReadEnd;
    {
        const ScopedLock sl (bufferStartPosLock);
        if (wasSourceLooping != isLooping())
        {
            wasSourceLooping = isLooping();
            bufferValidStart = 0;
            bufferValidEnd = 0;
        }
        newBVS = jmax ((int64) 0, nextPlayPos);
        newBVE = newBVS + buffer.getNumSamples() - 4;
        sectionToReadStart = 0;
        sectionToReadEnd = 0;
        const int maxChunkSize = 2048;
        if (newBVS < bufferValidStart || newBVS >= bufferValidEnd)
        {
            newBVE = jmin (newBVE, newBVS + maxChunkSize);
            sectionToReadStart = newBVS;
            sectionToReadEnd = newBVE;
            bufferValidStart = 0;
            bufferValidEnd = 0;
        }
        else if (std::abs ((int) (newBVS - bufferValidStart)) > 512
                  || std::abs ((int) (newBVE - bufferValidEnd)) > 512)
        {
            newBVE = jmin (newBVE, bufferValidEnd + maxChunkSize);
            sectionToReadStart = bufferValidEnd;
            sectionToReadEnd = newBVE;
            bufferValidStart = newBVS;
            bufferValidEnd = jmin (bufferValidEnd, newBVE);
        }
    }
    if (sectionToReadStart != sectionToReadEnd)
    {
        jassert (buffer.getNumSamples() > 0);
        const int bufferIndexStart = (int) (sectionToReadStart % buffer.getNumSamples());
        const int bufferIndexEnd   = (int) (sectionToReadEnd   % buffer.getNumSamples());
        if (bufferIndexStart < bufferIndexEnd)
        {
            readBufferSection (sectionToReadStart,
                               (int) (sectionToReadEnd - sectionToReadStart),
                               bufferIndexStart);
        }
        else
        {
            const int initialSize = buffer.getNumSamples() - bufferIndexStart;
            readBufferSection (sectionToReadStart,
                               initialSize,
                               bufferIndexStart);
            readBufferSection (sectionToReadStart + initialSize,
                               (int) (sectionToReadEnd - sectionToReadStart) - initialSize,
                               0);
        }
        const ScopedLock sl2 (bufferStartPosLock);
        bufferValidStart = newBVS;
        bufferValidEnd = newBVE;
        return true;
    }
    else
    {
        return false;
    }
}
void BufferingAudioSource::readBufferSection (const int64 start, const int length, const int bufferOffset)
{
    if (source->getNextReadPosition() != start)
        source->setNextReadPosition (start);
    AudioSourceChannelInfo info;
    info.buffer = &buffer;
    info.startSample = bufferOffset;
    info.numSamples = length;
    source->getNextAudioBlock (info);
}
int BufferingAudioSource::useTimeSlice()
{
    return readNextBufferChunk() ? 1 : 100;
}
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