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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 6 technical preview.
 -    Copyright (c) 2017 - ROLI Ltd.
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For this technical preview, this file is not subject to commercial licensing.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - //==============================================================================
 - /**
 -     A set of miscellaneous openGL helper functions.
 - 
 -     @tags{OpenGL}
 - */
 - class JUCE_API  OpenGLHelpers
 - {
 - public:
 -     /** Clears the GL error state. */
 -     static void resetErrorState();
 - 
 -     /** Returns true if the current thread has an active OpenGL context. */
 -     static bool isContextActive();
 - 
 -     /** Clears the current context using the given colour. */
 -     static void clear (Colour colour);
 - 
 -     static void enableScissorTest (Rectangle<int> clip);
 - 
 -     /** Checks whether the current context supports the specified extension. */
 -     static bool isExtensionSupported (const char* extensionName);
 - 
 -     /** Returns the address of a named GL extension function */
 -     static void* getExtensionFunction (const char* functionName);
 - 
 -     /** Makes some simple textual changes to a shader program to try to convert old GLSL
 -         keywords to their v3 equivalents.
 - 
 -         Before doing this, the function will check whether the current context is actually
 -         using a later version of the language, and if not it will not make any changes.
 -         Obviously this is not a real parser, so will only work on simple code!
 -     */
 -     static String translateVertexShaderToV3 (const String&);
 - 
 -     /** Makes some simple textual changes to a shader program to try to convert old GLSL
 -         keywords to their v3 equivalents.
 - 
 -         Before doing this, the function will check whether the current context is actually
 -         using a later version of the language, and if not it will not make any changes.
 -         Obviously this is not a real parser, so will only work on simple code!
 -     */
 -     static String translateFragmentShaderToV3 (const String&);
 - };
 - 
 - } // namespace juce
 
 
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