The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. namespace OpenGLRendering
  18. {
  19. struct TextureInfo
  20. {
  21. GLuint textureID;
  22. int imageWidth, imageHeight;
  23. float fullWidthProportion, fullHeightProportion;
  24. };
  25. //==============================================================================
  26. // This list persists in the OpenGLContext, and will re-use cached textures which
  27. // are created from Images.
  28. struct CachedImageList : public ReferenceCountedObject,
  29. private ImagePixelData::Listener
  30. {
  31. CachedImageList (size_t totalCacheSizeInPixels = 8 * 1024 * 1024) noexcept
  32. : totalSize (0), maxCacheSize (totalCacheSizeInPixels) {}
  33. static CachedImageList* get (OpenGLContext& context)
  34. {
  35. const char cacheValueID[] = "CachedImages";
  36. CachedImageList* list = static_cast<CachedImageList*> (context.getAssociatedObject (cacheValueID));
  37. if (list == nullptr)
  38. {
  39. list = new CachedImageList();
  40. context.setAssociatedObject (cacheValueID, list);
  41. }
  42. return list;
  43. }
  44. TextureInfo getTextureFor (const Image& image)
  45. {
  46. ImagePixelData* const pixelData = image.getPixelData();
  47. CachedImage* c = findCachedImage (pixelData);
  48. if (c == nullptr)
  49. {
  50. if (OpenGLFrameBuffer* const fb = OpenGLImageType::getFrameBufferFrom (image))
  51. {
  52. TextureInfo t;
  53. t.textureID = fb->getTextureID();
  54. t.imageWidth = image.getWidth();
  55. t.imageHeight = image.getHeight();
  56. t.fullWidthProportion = 1.0f;
  57. t.fullHeightProportion = 1.0f;
  58. return t;
  59. }
  60. c = images.add (new CachedImage (*this, pixelData));
  61. totalSize += c->imageSize;
  62. while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
  63. removeOldestItem();
  64. }
  65. return c->getTextureInfo();
  66. }
  67. typedef ReferenceCountedObjectPtr<CachedImageList> Ptr;
  68. private:
  69. void imageDataChanged (ImagePixelData* im) override
  70. {
  71. if (CachedImage* c = findCachedImage (im))
  72. c->texture.release();
  73. }
  74. void imageDataBeingDeleted (ImagePixelData* im) override
  75. {
  76. for (int i = images.size(); --i >= 0;)
  77. {
  78. if (images.getUnchecked(i)->pixelData == im)
  79. {
  80. totalSize -= images.getUnchecked(i)->imageSize;
  81. images.remove (i);
  82. break;
  83. }
  84. }
  85. }
  86. struct CachedImage
  87. {
  88. CachedImage (CachedImageList& list, ImagePixelData* im)
  89. : owner (list), pixelData (im),
  90. lastUsed (Time::getCurrentTime()),
  91. imageSize (im->width * im->height)
  92. {
  93. pixelData->listeners.add (&owner);
  94. }
  95. ~CachedImage()
  96. {
  97. if (pixelData != nullptr)
  98. pixelData->listeners.remove (&owner);
  99. }
  100. TextureInfo getTextureInfo()
  101. {
  102. TextureInfo t;
  103. if (texture.getTextureID() == 0)
  104. texture.loadImage (Image (pixelData));
  105. t.textureID = texture.getTextureID();
  106. t.imageWidth = pixelData->width;
  107. t.imageHeight = pixelData->height;
  108. t.fullWidthProportion = t.imageWidth / (float) texture.getWidth();
  109. t.fullHeightProportion = t.imageHeight / (float) texture.getHeight();
  110. lastUsed = Time::getCurrentTime();
  111. return t;
  112. }
  113. CachedImageList& owner;
  114. ImagePixelData* pixelData;
  115. OpenGLTexture texture;
  116. Time lastUsed;
  117. const size_t imageSize;
  118. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
  119. };
  120. OwnedArray<CachedImage> images;
  121. size_t totalSize, maxCacheSize;
  122. CachedImage* findCachedImage (ImagePixelData* const pixelData) const
  123. {
  124. for (int i = 0; i < images.size(); ++i)
  125. {
  126. CachedImage* c = images.getUnchecked(i);
  127. if (c->pixelData == pixelData)
  128. return c;
  129. }
  130. return nullptr;
  131. }
  132. void removeOldestItem()
  133. {
  134. CachedImage* oldest = nullptr;
  135. for (int i = 0; i < images.size(); ++i)
  136. {
  137. CachedImage* c = images.getUnchecked(i);
  138. if (oldest == nullptr || c->lastUsed < oldest->lastUsed)
  139. oldest = c;
  140. }
  141. if (oldest != nullptr)
  142. {
  143. totalSize -= oldest->imageSize;
  144. images.removeObject (oldest);
  145. }
  146. }
  147. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
  148. };
  149. //==============================================================================
  150. struct Target
  151. {
  152. Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
  153. : context (c), frameBufferID (fbID), bounds (width, height)
  154. {}
  155. Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
  156. : context (c), frameBufferID (fb.getFrameBufferID()),
  157. bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
  158. {
  159. jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
  160. }
  161. Target (const Target& other) noexcept
  162. : context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
  163. {}
  164. Target& operator= (const Target& other) noexcept
  165. {
  166. frameBufferID = other.frameBufferID;
  167. bounds = other.bounds;
  168. return *this;
  169. }
  170. void makeActive() const noexcept
  171. {
  172. #if JUCE_WINDOWS
  173. if (context.extensions.glBindFramebuffer != nullptr)
  174. #endif
  175. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  176. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  177. glDisable (GL_DEPTH_TEST);
  178. }
  179. OpenGLContext& context;
  180. GLuint frameBufferID;
  181. Rectangle<int> bounds;
  182. };
  183. //==============================================================================
  184. class PositionedTexture
  185. {
  186. public:
  187. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clipRegion)
  188. : clip (clipRegion.getIntersection (et.getMaximumBounds()))
  189. {
  190. if (clip.contains (et.getMaximumBounds()))
  191. {
  192. createMap (texture, et);
  193. }
  194. else
  195. {
  196. EdgeTable et2 (clip);
  197. et2.clipToEdgeTable (et);
  198. createMap (texture, et2);
  199. }
  200. }
  201. PositionedTexture (GLuint texture, const Rectangle<int> r, const Rectangle<int> clipRegion) noexcept
  202. : textureID (texture), area (r), clip (clipRegion)
  203. {}
  204. GLuint textureID;
  205. Rectangle<int> area, clip;
  206. private:
  207. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  208. {
  209. EdgeTableAlphaMap alphaMap (et);
  210. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  211. textureID = texture.getTextureID();
  212. area = alphaMap.area;
  213. }
  214. struct EdgeTableAlphaMap
  215. {
  216. EdgeTableAlphaMap (const EdgeTable& et)
  217. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  218. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  219. {
  220. data.calloc ((size_t) (area.getWidth() * area.getHeight()));
  221. et.iterate (*this);
  222. }
  223. inline void setEdgeTableYPos (const int y) noexcept
  224. {
  225. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  226. }
  227. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  228. {
  229. currentLine[x] = (uint8) alphaLevel;
  230. }
  231. inline void handleEdgeTablePixelFull (const int x) const noexcept
  232. {
  233. currentLine[x] = 255;
  234. }
  235. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  236. {
  237. memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
  238. }
  239. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  240. {
  241. memset (currentLine + x, 255, (size_t) width);
  242. }
  243. HeapBlock<uint8> data;
  244. const Rectangle<int> area;
  245. private:
  246. uint8* currentLine;
  247. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
  248. };
  249. };
  250. //==============================================================================
  251. class ShaderPrograms : public ReferenceCountedObject
  252. {
  253. public:
  254. ShaderPrograms (OpenGLContext& context)
  255. : solidColourProgram (context),
  256. solidColourMasked (context),
  257. radialGradient (context),
  258. radialGradientMasked (context),
  259. linearGradient1 (context),
  260. linearGradient1Masked (context),
  261. linearGradient2 (context),
  262. linearGradient2Masked (context),
  263. image (context),
  264. imageMasked (context),
  265. tiledImage (context),
  266. tiledImageMasked (context),
  267. copyTexture (context),
  268. maskTexture (context)
  269. {}
  270. typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
  271. //==============================================================================
  272. struct ShaderProgramHolder
  273. {
  274. ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader)
  275. : program (context)
  276. {
  277. JUCE_CHECK_OPENGL_ERROR
  278. program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (
  279. "attribute vec2 position;"
  280. "attribute vec4 colour;"
  281. "uniform vec4 screenBounds;"
  282. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  283. "varying " JUCE_HIGHP " vec2 pixelPos;"
  284. "void main()"
  285. "{"
  286. " frontColour = colour;"
  287. " vec2 adjustedPos = position - screenBounds.xy;"
  288. " pixelPos = adjustedPos;"
  289. " vec2 scaledPos = adjustedPos / screenBounds.zw;"
  290. " gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  291. "}"));
  292. if (! program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader)))
  293. lastError = program.getLastError();
  294. program.link();
  295. JUCE_CHECK_OPENGL_ERROR
  296. }
  297. OpenGLShaderProgram program;
  298. String lastError;
  299. };
  300. struct ShaderBase : public ShaderProgramHolder
  301. {
  302. ShaderBase (OpenGLContext& context, const char* fragmentShader)
  303. : ShaderProgramHolder (context, fragmentShader),
  304. positionAttribute (program, "position"),
  305. colourAttribute (program, "colour"),
  306. screenBounds (program, "screenBounds")
  307. {}
  308. void set2DBounds (const Rectangle<float>& bounds)
  309. {
  310. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  311. }
  312. void bindAttributes (OpenGLContext& context)
  313. {
  314. context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
  315. context.extensions.glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  316. context.extensions.glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  317. context.extensions.glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  318. }
  319. void unbindAttributes (OpenGLContext& context)
  320. {
  321. context.extensions.glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  322. context.extensions.glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  323. }
  324. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  325. private:
  326. OpenGLShaderProgram::Uniform screenBounds;
  327. };
  328. struct MaskedShaderParams
  329. {
  330. MaskedShaderParams (OpenGLShaderProgram& program)
  331. : maskTexture (program, "maskTexture"),
  332. maskBounds (program, "maskBounds")
  333. {}
  334. void setBounds (const Rectangle<int>& area, const Target& target, const GLint textureIndex) const
  335. {
  336. maskTexture.set (textureIndex);
  337. maskBounds.set (area.getX() - target.bounds.getX(),
  338. area.getY() - target.bounds.getY(),
  339. area.getWidth(), area.getHeight());
  340. }
  341. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  342. };
  343. //==============================================================================
  344. #define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
  345. #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
  346. struct SolidColourProgram : public ShaderBase
  347. {
  348. SolidColourProgram (OpenGLContext& context)
  349. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  350. "void main() { gl_FragColor = frontColour; }")
  351. {}
  352. };
  353. #if JUCE_ANDROID
  354. #define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return vec4 (c.b, c.g, c.r, c.a); }\n"
  355. #else
  356. #define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return c; }\n"
  357. #endif
  358. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  359. "uniform ivec4 maskBounds;"
  360. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
  361. "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
  362. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  363. struct SolidColourMaskedProgram : public ShaderBase
  364. {
  365. SolidColourMaskedProgram (OpenGLContext& context)
  366. : ShaderBase (context,
  367. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  368. "void main() {"
  369. "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
  370. "}"),
  371. maskParams (program)
  372. {}
  373. MaskedShaderParams maskParams;
  374. };
  375. //==============================================================================
  376. struct RadialGradientParams
  377. {
  378. RadialGradientParams (OpenGLShaderProgram& program)
  379. : gradientTexture (program, "gradientTexture"),
  380. matrix (program, "matrix")
  381. {}
  382. void setMatrix (const Point<float> p1, const Point<float> p2, const Point<float> p3)
  383. {
  384. const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  385. p2.x, p2.y, 1.0f, 0.0f,
  386. p3.x, p3.y, 0.0f, 1.0f));
  387. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  388. matrix.set (m, 6);
  389. }
  390. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  391. };
  392. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
  393. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  394. #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
  395. " + vec2 (matrix[2], matrix[5]))"
  396. #define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * swizzleRGBOrder (texture2D (gradientTexture, vec2 (gradientPos, 0.5))))"
  397. struct RadialGradientProgram : public ShaderBase
  398. {
  399. RadialGradientProgram (OpenGLContext& context)
  400. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  401. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_SWIZZLE_FUNCTION
  402. "void main()"
  403. "{"
  404. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  405. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  406. "}"),
  407. gradientParams (program)
  408. {}
  409. RadialGradientParams gradientParams;
  410. };
  411. struct RadialGradientMaskedProgram : public ShaderBase
  412. {
  413. RadialGradientMaskedProgram (OpenGLContext& context)
  414. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  415. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  416. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  417. "void main()"
  418. "{"
  419. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  420. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  421. "}"),
  422. gradientParams (program),
  423. maskParams (program)
  424. {}
  425. RadialGradientParams gradientParams;
  426. MaskedShaderParams maskParams;
  427. };
  428. //==============================================================================
  429. struct LinearGradientParams
  430. {
  431. LinearGradientParams (OpenGLShaderProgram& program)
  432. : gradientTexture (program, "gradientTexture"),
  433. gradientInfo (program, "gradientInfo")
  434. {}
  435. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  436. };
  437. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  438. "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
  439. JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  440. #define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
  441. #define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
  442. struct LinearGradient1Program : public ShaderBase
  443. {
  444. LinearGradient1Program (OpenGLContext& context)
  445. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  446. JUCE_DECLARE_SWIZZLE_FUNCTION
  447. "void main()"
  448. "{"
  449. JUCE_CALC_LINEAR_GRAD_POS1
  450. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  451. "}"),
  452. gradientParams (program)
  453. {}
  454. LinearGradientParams gradientParams;
  455. };
  456. struct LinearGradient1MaskedProgram : public ShaderBase
  457. {
  458. LinearGradient1MaskedProgram (OpenGLContext& context)
  459. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  460. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  461. "void main()"
  462. "{"
  463. JUCE_CALC_LINEAR_GRAD_POS1
  464. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  465. "}"),
  466. gradientParams (program),
  467. maskParams (program)
  468. {}
  469. LinearGradientParams gradientParams;
  470. MaskedShaderParams maskParams;
  471. };
  472. struct LinearGradient2Program : public ShaderBase
  473. {
  474. LinearGradient2Program (OpenGLContext& context)
  475. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  476. JUCE_DECLARE_SWIZZLE_FUNCTION
  477. "void main()"
  478. "{"
  479. JUCE_CALC_LINEAR_GRAD_POS2
  480. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  481. "}"),
  482. gradientParams (program)
  483. {}
  484. LinearGradientParams gradientParams;
  485. };
  486. struct LinearGradient2MaskedProgram : public ShaderBase
  487. {
  488. LinearGradient2MaskedProgram (OpenGLContext& context)
  489. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  490. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  491. "void main()"
  492. "{"
  493. JUCE_CALC_LINEAR_GRAD_POS2
  494. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  495. "}"),
  496. gradientParams (program),
  497. maskParams (program)
  498. {}
  499. LinearGradientParams gradientParams;
  500. MaskedShaderParams maskParams;
  501. };
  502. //==============================================================================
  503. struct ImageParams
  504. {
  505. ImageParams (OpenGLShaderProgram& program)
  506. : imageTexture (program, "imageTexture"),
  507. matrix (program, "matrix"),
  508. imageLimits (program, "imageLimits")
  509. {}
  510. void setMatrix (const AffineTransform& trans,
  511. const int imageWidth, const int imageHeight,
  512. float fullWidthProportion, float fullHeightProportion,
  513. const float targetX, const float targetY,
  514. const bool isForTiling) const
  515. {
  516. const AffineTransform t (trans.translated (-targetX, -targetY)
  517. .inverted().scaled (fullWidthProportion / imageWidth,
  518. fullHeightProportion / imageHeight));
  519. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  520. matrix.set (m, 6);
  521. if (isForTiling)
  522. {
  523. fullWidthProportion -= 0.5f / imageWidth;
  524. fullHeightProportion -= 0.5f / imageHeight;
  525. }
  526. imageLimits.set (fullWidthProportion, fullHeightProportion);
  527. }
  528. void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
  529. const float targetX, const float targetY,
  530. bool isForTiling) const
  531. {
  532. setMatrix (trans,
  533. textureInfo.imageWidth, textureInfo.imageHeight,
  534. textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
  535. targetX, targetY, isForTiling);
  536. }
  537. OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
  538. };
  539. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  540. "uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
  541. JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  542. #define JUCE_GET_IMAGE_PIXEL "swizzleRGBOrder (texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y)))"
  543. #define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  544. #define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
  545. struct ImageProgram : public ShaderBase
  546. {
  547. ImageProgram (OpenGLContext& context)
  548. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  549. "void main()"
  550. "{"
  551. JUCE_CLAMP_TEXTURE_COORD
  552. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  553. "}"),
  554. imageParams (program)
  555. {}
  556. ImageParams imageParams;
  557. };
  558. struct ImageMaskedProgram : public ShaderBase
  559. {
  560. ImageMaskedProgram (OpenGLContext& context)
  561. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  562. "void main()"
  563. "{"
  564. JUCE_CLAMP_TEXTURE_COORD
  565. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  566. "}"),
  567. imageParams (program),
  568. maskParams (program)
  569. {}
  570. ImageParams imageParams;
  571. MaskedShaderParams maskParams;
  572. };
  573. struct TiledImageProgram : public ShaderBase
  574. {
  575. TiledImageProgram (OpenGLContext& context)
  576. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  577. "void main()"
  578. "{"
  579. JUCE_MOD_TEXTURE_COORD
  580. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  581. "}"),
  582. imageParams (program)
  583. {}
  584. ImageParams imageParams;
  585. };
  586. struct TiledImageMaskedProgram : public ShaderBase
  587. {
  588. TiledImageMaskedProgram (OpenGLContext& context)
  589. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  590. "void main()"
  591. "{"
  592. JUCE_MOD_TEXTURE_COORD
  593. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  594. "}"),
  595. imageParams (program),
  596. maskParams (program)
  597. {}
  598. ImageParams imageParams;
  599. MaskedShaderParams maskParams;
  600. };
  601. struct CopyTextureProgram : public ShaderBase
  602. {
  603. CopyTextureProgram (OpenGLContext& context)
  604. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  605. "void main()"
  606. "{"
  607. JUCE_MOD_TEXTURE_COORD
  608. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  609. "}"),
  610. imageParams (program)
  611. {}
  612. ImageParams imageParams;
  613. };
  614. struct MaskTextureProgram : public ShaderBase
  615. {
  616. MaskTextureProgram (OpenGLContext& context)
  617. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  618. "void main()"
  619. "{"
  620. JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  621. JUCE_HIGHP " float roundingError = 0.00001;"
  622. "if (texturePos.x >= -roundingError"
  623. "&& texturePos.y >= -roundingError"
  624. "&& texturePos.x <= imageLimits.x + roundingError"
  625. "&& texturePos.y <= imageLimits.y + roundingError)"
  626. "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
  627. "else "
  628. "gl_FragColor = vec4 (0, 0, 0, 0);"
  629. "}"),
  630. imageParams (program)
  631. {}
  632. ImageParams imageParams;
  633. };
  634. SolidColourProgram solidColourProgram;
  635. SolidColourMaskedProgram solidColourMasked;
  636. RadialGradientProgram radialGradient;
  637. RadialGradientMaskedProgram radialGradientMasked;
  638. LinearGradient1Program linearGradient1;
  639. LinearGradient1MaskedProgram linearGradient1Masked;
  640. LinearGradient2Program linearGradient2;
  641. LinearGradient2MaskedProgram linearGradient2Masked;
  642. ImageProgram image;
  643. ImageMaskedProgram imageMasked;
  644. TiledImageProgram tiledImage;
  645. TiledImageMaskedProgram tiledImageMasked;
  646. CopyTextureProgram copyTexture;
  647. MaskTextureProgram maskTexture;
  648. };
  649. //==============================================================================
  650. struct StateHelpers
  651. {
  652. struct BlendingMode
  653. {
  654. BlendingMode() noexcept
  655. : blendingEnabled (false), srcFunction (0), dstFunction (0)
  656. {}
  657. void resync() noexcept
  658. {
  659. glDisable (GL_BLEND);
  660. srcFunction = dstFunction = 0;
  661. }
  662. template <class QuadQueueType>
  663. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  664. {
  665. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  666. }
  667. template <class QuadQueueType>
  668. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  669. {
  670. if (! blendingEnabled)
  671. {
  672. quadQueue.flush();
  673. blendingEnabled = true;
  674. glEnable (GL_BLEND);
  675. }
  676. if (srcFunction != src || dstFunction != dst)
  677. {
  678. quadQueue.flush();
  679. srcFunction = src;
  680. dstFunction = dst;
  681. glBlendFunc (src, dst);
  682. }
  683. }
  684. template <class QuadQueueType>
  685. void disableBlend (QuadQueueType& quadQueue) noexcept
  686. {
  687. if (blendingEnabled)
  688. {
  689. quadQueue.flush();
  690. blendingEnabled = false;
  691. glDisable (GL_BLEND);
  692. }
  693. }
  694. template <class QuadQueueType>
  695. void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
  696. {
  697. if (replaceExistingContents)
  698. disableBlend (quadQueue);
  699. else
  700. setPremultipliedBlendingMode (quadQueue);
  701. }
  702. private:
  703. bool blendingEnabled;
  704. GLenum srcFunction, dstFunction;
  705. };
  706. //==============================================================================
  707. template <class QuadQueueType>
  708. struct EdgeTableRenderer
  709. {
  710. EdgeTableRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  711. : quadQueue (q), colour (c)
  712. {}
  713. void setEdgeTableYPos (const int y) noexcept
  714. {
  715. currentY = y;
  716. }
  717. void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
  718. {
  719. PixelARGB c (colour);
  720. c.multiplyAlpha (alphaLevel);
  721. quadQueue.add (x, currentY, 1, 1, c);
  722. }
  723. void handleEdgeTablePixelFull (const int x) noexcept
  724. {
  725. quadQueue.add (x, currentY, 1, 1, colour);
  726. }
  727. void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
  728. {
  729. PixelARGB c (colour);
  730. c.multiplyAlpha (alphaLevel);
  731. quadQueue.add (x, currentY, width, 1, c);
  732. }
  733. void handleEdgeTableLineFull (const int x, const int width) noexcept
  734. {
  735. quadQueue.add (x, currentY, width, 1, colour);
  736. }
  737. private:
  738. QuadQueueType& quadQueue;
  739. const PixelARGB colour;
  740. int currentY;
  741. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
  742. };
  743. template <class QuadQueueType>
  744. struct FloatRectangleRenderer
  745. {
  746. FloatRectangleRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  747. : quadQueue (q), colour (c)
  748. {}
  749. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  750. {
  751. if (w > 0 && h > 0)
  752. {
  753. PixelARGB c (colour);
  754. c.multiplyAlpha (alpha);
  755. quadQueue.add (x, y, w, h, c);
  756. }
  757. }
  758. private:
  759. QuadQueueType& quadQueue;
  760. const PixelARGB colour;
  761. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
  762. };
  763. //==============================================================================
  764. struct ActiveTextures
  765. {
  766. ActiveTextures (const OpenGLContext& c) noexcept
  767. : texturesEnabled (0), currentActiveTexture (-1), context (c)
  768. {}
  769. void clear() noexcept
  770. {
  771. zeromem (currentTextureID, sizeof (currentTextureID));
  772. }
  773. template <class QuadQueueType>
  774. void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
  775. {
  776. if (texturesEnabled != textureIndexMask)
  777. {
  778. quadQueue.flush();
  779. for (int i = 3; --i >= 0;)
  780. {
  781. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  782. {
  783. setActiveTexture (i);
  784. JUCE_CHECK_OPENGL_ERROR
  785. #if ! JUCE_ANDROID
  786. if ((textureIndexMask & (1 << i)) != 0)
  787. glEnable (GL_TEXTURE_2D);
  788. else
  789. {
  790. glDisable (GL_TEXTURE_2D);
  791. currentTextureID[i] = 0;
  792. }
  793. clearGLError();
  794. #endif
  795. }
  796. }
  797. texturesEnabled = textureIndexMask;
  798. }
  799. }
  800. template <class QuadQueueType>
  801. void disableTextures (QuadQueueType& quadQueue) noexcept
  802. {
  803. setTexturesEnabled (quadQueue, 0);
  804. }
  805. template <class QuadQueueType>
  806. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  807. {
  808. setTexturesEnabled (quadQueue, 1);
  809. setActiveTexture (0);
  810. }
  811. template <class QuadQueueType>
  812. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  813. {
  814. JUCE_CHECK_OPENGL_ERROR
  815. setTexturesEnabled (quadQueue, 3);
  816. if (currentActiveTexture == 0)
  817. {
  818. bindTexture (texture1);
  819. setActiveTexture (1);
  820. bindTexture (texture2);
  821. }
  822. else
  823. {
  824. setActiveTexture (1);
  825. bindTexture (texture2);
  826. setActiveTexture (0);
  827. bindTexture (texture1);
  828. }
  829. JUCE_CHECK_OPENGL_ERROR
  830. }
  831. void setActiveTexture (const int index) noexcept
  832. {
  833. if (currentActiveTexture != index)
  834. {
  835. currentActiveTexture = index;
  836. context.extensions.glActiveTexture ((GLenum) (GL_TEXTURE0 + index));
  837. JUCE_CHECK_OPENGL_ERROR
  838. }
  839. }
  840. void bindTexture (const GLuint textureID) noexcept
  841. {
  842. jassert (currentActiveTexture >= 0);
  843. if (currentTextureID [currentActiveTexture] != textureID)
  844. {
  845. currentTextureID [currentActiveTexture] = textureID;
  846. glBindTexture (GL_TEXTURE_2D, textureID);
  847. JUCE_CHECK_OPENGL_ERROR
  848. }
  849. else
  850. {
  851. #if JUCE_DEBUG
  852. GLint t = 0;
  853. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  854. jassert (t == (GLint) textureID);
  855. #endif
  856. }
  857. }
  858. private:
  859. GLuint currentTextureID [3];
  860. int texturesEnabled, currentActiveTexture;
  861. const OpenGLContext& context;
  862. ActiveTextures& operator= (const ActiveTextures&);
  863. };
  864. //==============================================================================
  865. struct TextureCache
  866. {
  867. TextureCache() noexcept
  868. : activeGradientIndex (0), gradientNeedsRefresh (true)
  869. {}
  870. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  871. {
  872. if (textures.size() < numTexturesToCache)
  873. {
  874. activeTextures.clear();
  875. return new OpenGLTexture();
  876. }
  877. for (int i = 0; i < numTexturesToCache - 2; ++i)
  878. {
  879. const OpenGLTexture* const t = textures.getUnchecked(i);
  880. if (t->getWidth() == w && t->getHeight() == h)
  881. return textures.removeAndReturn (i);
  882. }
  883. return textures.removeAndReturn (0);
  884. }
  885. void resetGradient() noexcept
  886. {
  887. gradientNeedsRefresh = true;
  888. }
  889. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  890. {
  891. if (gradientNeedsRefresh)
  892. {
  893. gradientNeedsRefresh = false;
  894. if (gradientTextures.size() < numGradientTexturesToCache)
  895. {
  896. activeGradientIndex = gradientTextures.size();
  897. activeTextures.clear();
  898. gradientTextures.add (new OpenGLTexture());
  899. }
  900. else
  901. {
  902. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  903. }
  904. JUCE_CHECK_OPENGL_ERROR;
  905. PixelARGB lookup [gradientTextureSize];
  906. gradient.createLookupTable (lookup, gradientTextureSize);
  907. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  908. }
  909. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  910. }
  911. enum { gradientTextureSize = 256 };
  912. private:
  913. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  914. OwnedArray<OpenGLTexture> textures, gradientTextures;
  915. int activeGradientIndex;
  916. bool gradientNeedsRefresh;
  917. };
  918. //==============================================================================
  919. struct ShaderQuadQueue
  920. {
  921. ShaderQuadQueue (const OpenGLContext& c) noexcept
  922. : context (c), numVertices (0)
  923. {}
  924. ~ShaderQuadQueue() noexcept
  925. {
  926. static_jassert (sizeof (VertexInfo) == 8);
  927. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
  928. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
  929. context.extensions.glDeleteBuffers (2, buffers);
  930. }
  931. void initialise() noexcept
  932. {
  933. JUCE_CHECK_OPENGL_ERROR
  934. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  935. {
  936. indexData[i] = (GLushort) v;
  937. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  938. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  939. indexData[i + 5] = (GLushort) (v + 3);
  940. }
  941. context.extensions.glGenBuffers (2, buffers);
  942. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
  943. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  944. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
  945. context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
  946. JUCE_CHECK_OPENGL_ERROR
  947. }
  948. void add (const int x, const int y, const int w, const int h, const PixelARGB colour) noexcept
  949. {
  950. jassert (w > 0 && h > 0);
  951. VertexInfo* const v = vertexData + numVertices;
  952. v[0].x = v[2].x = (GLshort) x;
  953. v[0].y = v[1].y = (GLshort) y;
  954. v[1].x = v[3].x = (GLshort) (x + w);
  955. v[2].y = v[3].y = (GLshort) (y + h);
  956. const GLuint rgba = colour.getInRGBAMemoryOrder();
  957. v[0].colour = rgba;
  958. v[1].colour = rgba;
  959. v[2].colour = rgba;
  960. v[3].colour = rgba;
  961. numVertices += 4;
  962. if (numVertices > numQuads * 4 - 4)
  963. draw();
  964. }
  965. void add (const Rectangle<int>& r, const PixelARGB colour) noexcept
  966. {
  967. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  968. }
  969. void add (const Rectangle<float>& r, const PixelARGB colour) noexcept
  970. {
  971. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  972. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  973. }
  974. void add (const RectangleList<int>& list, const PixelARGB colour) noexcept
  975. {
  976. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  977. add (*i, colour);
  978. }
  979. void add (const RectangleList<int>& list, const Rectangle<int>& clip, const PixelARGB colour) noexcept
  980. {
  981. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  982. {
  983. const Rectangle<int> r (i->getIntersection (clip));
  984. if (! r.isEmpty())
  985. add (r, colour);
  986. }
  987. }
  988. template <class IteratorType>
  989. void add (const IteratorType& et, const PixelARGB colour)
  990. {
  991. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  992. et.iterate (etr);
  993. }
  994. void flush() noexcept
  995. {
  996. if (numVertices > 0)
  997. draw();
  998. }
  999. private:
  1000. struct VertexInfo
  1001. {
  1002. GLshort x, y;
  1003. GLuint colour;
  1004. };
  1005. enum { numQuads = 256 };
  1006. GLuint buffers[2];
  1007. VertexInfo vertexData [numQuads * 4];
  1008. GLushort indexData [numQuads * 6];
  1009. const OpenGLContext& context;
  1010. int numVertices;
  1011. void draw() noexcept
  1012. {
  1013. context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
  1014. // NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
  1015. // their driver.. Can't find a workaround unfortunately.
  1016. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
  1017. JUCE_CHECK_OPENGL_ERROR
  1018. numVertices = 0;
  1019. }
  1020. JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
  1021. };
  1022. //==============================================================================
  1023. struct CurrentShader
  1024. {
  1025. CurrentShader (OpenGLContext& c) noexcept
  1026. : context (c), activeShader (nullptr)
  1027. {
  1028. const char programValueID[] = "GraphicsContextPrograms";
  1029. programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
  1030. if (programs == nullptr)
  1031. {
  1032. programs = new ShaderPrograms (context);
  1033. context.setAssociatedObject (programValueID, programs);
  1034. }
  1035. }
  1036. ~CurrentShader()
  1037. {
  1038. jassert (activeShader == nullptr);
  1039. }
  1040. void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1041. {
  1042. if (activeShader != &shader)
  1043. {
  1044. clearShader (quadQueue);
  1045. activeShader = &shader;
  1046. shader.program.use();
  1047. shader.bindAttributes (context);
  1048. currentBounds = bounds;
  1049. shader.set2DBounds (bounds.toFloat());
  1050. JUCE_CHECK_OPENGL_ERROR
  1051. }
  1052. else if (bounds != currentBounds)
  1053. {
  1054. currentBounds = bounds;
  1055. shader.set2DBounds (bounds.toFloat());
  1056. }
  1057. }
  1058. void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1059. {
  1060. setShader (target.bounds, quadQueue, shader);
  1061. }
  1062. void clearShader (ShaderQuadQueue& quadQueue)
  1063. {
  1064. if (activeShader != nullptr)
  1065. {
  1066. quadQueue.flush();
  1067. activeShader->unbindAttributes (context);
  1068. activeShader = nullptr;
  1069. context.extensions.glUseProgram (0);
  1070. }
  1071. }
  1072. OpenGLContext& context;
  1073. ShaderPrograms::Ptr programs;
  1074. private:
  1075. ShaderPrograms::ShaderBase* activeShader;
  1076. Rectangle<int> currentBounds;
  1077. CurrentShader& operator= (const CurrentShader&);
  1078. };
  1079. };
  1080. //==============================================================================
  1081. class GLState
  1082. {
  1083. public:
  1084. GLState (const Target& t) noexcept
  1085. : target (t),
  1086. activeTextures (t.context),
  1087. currentShader (t.context),
  1088. shaderQuadQueue (t.context),
  1089. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1090. {
  1091. // This object can only be created and used when the current thread has an active OpenGL context.
  1092. jassert (OpenGLHelpers::isContextActive());
  1093. JUCE_CHECK_OPENGL_ERROR
  1094. target.makeActive();
  1095. blendMode.resync();
  1096. JUCE_CHECK_OPENGL_ERROR
  1097. activeTextures.clear();
  1098. shaderQuadQueue.initialise();
  1099. cachedImageList = CachedImageList::get (t.context);
  1100. JUCE_CHECK_OPENGL_ERROR
  1101. }
  1102. ~GLState()
  1103. {
  1104. flush();
  1105. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1106. }
  1107. void flush()
  1108. {
  1109. shaderQuadQueue.flush();
  1110. currentShader.clearShader (shaderQuadQueue);
  1111. JUCE_CHECK_OPENGL_ERROR
  1112. }
  1113. void setShader (ShaderPrograms::ShaderBase& shader)
  1114. {
  1115. currentShader.setShader (target, shaderQuadQueue, shader);
  1116. JUCE_CHECK_OPENGL_ERROR
  1117. }
  1118. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  1119. const int maskTextureID, const Rectangle<int>* const maskArea)
  1120. {
  1121. JUCE_CHECK_OPENGL_ERROR
  1122. activeTextures.disableTextures (shaderQuadQueue);
  1123. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1124. JUCE_CHECK_OPENGL_ERROR
  1125. if (maskArea != nullptr)
  1126. {
  1127. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  1128. activeTextures.setActiveTexture (1);
  1129. activeTextures.bindTexture ((GLuint) maskTextureID);
  1130. activeTextures.setActiveTexture (0);
  1131. textureCache.bindTextureForGradient (activeTextures, g);
  1132. }
  1133. else
  1134. {
  1135. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1136. textureCache.bindTextureForGradient (activeTextures, g);
  1137. }
  1138. const AffineTransform t (transform.translated (0.5f - target.bounds.getX(),
  1139. 0.5f - target.bounds.getY()));
  1140. Point<float> p1 (g.point1.transformedBy (t));
  1141. const Point<float> p2 (g.point2.transformedBy (t));
  1142. const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1143. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
  1144. ShaderPrograms* const programs = currentShader.programs;
  1145. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1146. if (g.isRadial)
  1147. {
  1148. ShaderPrograms::RadialGradientParams* gradientParams;
  1149. if (maskArea == nullptr)
  1150. {
  1151. setShader (programs->radialGradient);
  1152. gradientParams = &programs->radialGradient.gradientParams;
  1153. }
  1154. else
  1155. {
  1156. setShader (programs->radialGradientMasked);
  1157. gradientParams = &programs->radialGradientMasked.gradientParams;
  1158. maskParams = &programs->radialGradientMasked.maskParams;
  1159. }
  1160. gradientParams->setMatrix (p1, p2, p3);
  1161. }
  1162. else
  1163. {
  1164. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1165. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1166. const ShaderPrograms::LinearGradientParams* gradientParams;
  1167. float grad, length;
  1168. if (std::abs (delta.x) < std::abs (delta.y))
  1169. {
  1170. if (maskArea == nullptr)
  1171. {
  1172. setShader (programs->linearGradient1);
  1173. gradientParams = &(programs->linearGradient1.gradientParams);
  1174. }
  1175. else
  1176. {
  1177. setShader (programs->linearGradient1Masked);
  1178. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1179. maskParams = &programs->linearGradient1Masked.maskParams;
  1180. }
  1181. grad = delta.x / delta.y;
  1182. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1183. }
  1184. else
  1185. {
  1186. if (maskArea == nullptr)
  1187. {
  1188. setShader (programs->linearGradient2);
  1189. gradientParams = &(programs->linearGradient2.gradientParams);
  1190. }
  1191. else
  1192. {
  1193. setShader (programs->linearGradient2Masked);
  1194. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1195. maskParams = &programs->linearGradient2Masked.maskParams;
  1196. }
  1197. grad = delta.y / delta.x;
  1198. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1199. }
  1200. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1201. }
  1202. if (maskParams != nullptr)
  1203. maskParams->setBounds (*maskArea, target, 1);
  1204. JUCE_CHECK_OPENGL_ERROR
  1205. }
  1206. void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
  1207. const int maskTextureID, const Rectangle<int>* const maskArea, bool isTiledFill)
  1208. {
  1209. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1210. ShaderPrograms* const programs = currentShader.programs;
  1211. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1212. const ShaderPrograms::ImageParams* imageParams;
  1213. if (maskArea != nullptr)
  1214. {
  1215. activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
  1216. if (isTiledFill)
  1217. {
  1218. setShader (programs->tiledImageMasked);
  1219. imageParams = &programs->tiledImageMasked.imageParams;
  1220. maskParams = &programs->tiledImageMasked.maskParams;
  1221. }
  1222. else
  1223. {
  1224. setShader (programs->imageMasked);
  1225. imageParams = &programs->imageMasked.imageParams;
  1226. maskParams = &programs->imageMasked.maskParams;
  1227. }
  1228. }
  1229. else
  1230. {
  1231. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1232. activeTextures.bindTexture (textureInfo.textureID);
  1233. if (isTiledFill)
  1234. {
  1235. setShader (programs->tiledImage);
  1236. imageParams = &programs->tiledImage.imageParams;
  1237. }
  1238. else
  1239. {
  1240. setShader (programs->image);
  1241. imageParams = &programs->image.imageParams;
  1242. }
  1243. }
  1244. imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
  1245. if (maskParams != nullptr)
  1246. maskParams->setBounds (*maskArea, target, 1);
  1247. }
  1248. Target target;
  1249. StateHelpers::BlendingMode blendMode;
  1250. StateHelpers::ActiveTextures activeTextures;
  1251. StateHelpers::TextureCache textureCache;
  1252. StateHelpers::CurrentShader currentShader;
  1253. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1254. CachedImageList::Ptr cachedImageList;
  1255. private:
  1256. GLuint previousFrameBufferTarget;
  1257. };
  1258. //==============================================================================
  1259. class SavedState : public RenderingHelpers::SavedStateBase<SavedState>
  1260. {
  1261. typedef RenderingHelpers::SavedStateBase<SavedState> BaseClass;
  1262. public:
  1263. SavedState (GLState* const s)
  1264. : BaseClass (s->target.bounds), state (s), isUsingCustomShader (false)
  1265. {}
  1266. SavedState (const SavedState& other)
  1267. : BaseClass (other), font (other.font),
  1268. state (other.state), isUsingCustomShader (false),
  1269. transparencyLayer (other.transparencyLayer),
  1270. previousTarget (other.previousTarget.createCopy())
  1271. {}
  1272. SavedState* beginTransparencyLayer (float opacity)
  1273. {
  1274. SavedState* const s = new SavedState (*this);
  1275. if (clip != nullptr)
  1276. {
  1277. const Rectangle<int> clipBounds (clip->getClipBounds());
  1278. state->flush();
  1279. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  1280. s->previousTarget = new Target (state->target);
  1281. state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  1282. s->transparencyLayerAlpha = opacity;
  1283. s->cloneClipIfMultiplyReferenced();
  1284. s->state->target.makeActive();
  1285. }
  1286. return s;
  1287. }
  1288. void endTransparencyLayer (SavedState& finishedLayerState)
  1289. {
  1290. if (clip != nullptr)
  1291. {
  1292. jassert (finishedLayerState.previousTarget != nullptr);
  1293. state->flush();
  1294. state->target = *finishedLayerState.previousTarget;
  1295. finishedLayerState.previousTarget = nullptr;
  1296. state->target.makeActive();
  1297. const Rectangle<int> clipBounds (clip->getClipBounds());
  1298. clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
  1299. (int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
  1300. clipBounds.getX(), clipBounds.getY(), false);
  1301. }
  1302. }
  1303. typedef RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <SavedState>, SavedState> GlyphCacheType;
  1304. void drawGlyph (int glyphNumber, const AffineTransform& trans)
  1305. {
  1306. if (clip != nullptr)
  1307. {
  1308. if (trans.isOnlyTranslation() && ! transform.isRotated)
  1309. {
  1310. GlyphCacheType& cache = GlyphCacheType::getInstance();
  1311. Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
  1312. if (transform.isOnlyTranslated)
  1313. {
  1314. cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
  1315. }
  1316. else
  1317. {
  1318. pos = transform.transformed (pos);
  1319. Font f (font);
  1320. f.setHeight (font.getHeight() * transform.complexTransform.mat11);
  1321. const float xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
  1322. if (std::abs (xScale - 1.0f) > 0.01f)
  1323. f.setHorizontalScale (xScale);
  1324. cache.drawGlyph (*this, f, glyphNumber, pos);
  1325. }
  1326. }
  1327. else
  1328. {
  1329. const float fontHeight = font.getHeight();
  1330. AffineTransform t (transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  1331. .followedBy (trans)));
  1332. const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
  1333. if (et != nullptr)
  1334. fillShape (new EdgeTableRegionType (*et), false);
  1335. }
  1336. }
  1337. }
  1338. Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
  1339. void setFillType (const FillType& newFill)
  1340. {
  1341. BaseClass::setFillType (newFill);
  1342. state->textureCache.resetGradient();
  1343. }
  1344. //==============================================================================
  1345. template <typename IteratorType>
  1346. void renderImageTransformed (IteratorType& iter, const Image& src, const int alpha,
  1347. const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
  1348. {
  1349. state->shaderQuadQueue.flush();
  1350. state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
  1351. state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
  1352. state->shaderQuadQueue.flush();
  1353. state->currentShader.clearShader (state->shaderQuadQueue);
  1354. }
  1355. template <typename IteratorType>
  1356. void renderImageUntransformed (IteratorType& iter, const Image& src, const int alpha, int x, int y, bool tiledFill) const
  1357. {
  1358. renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
  1359. Graphics::lowResamplingQuality, tiledFill);
  1360. }
  1361. template <typename IteratorType>
  1362. void fillWithSolidColour (IteratorType& iter, const PixelARGB colour, bool replaceContents) const
  1363. {
  1364. if (! isUsingCustomShader)
  1365. {
  1366. state->activeTextures.disableTextures (state->shaderQuadQueue);
  1367. state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
  1368. state->setShader (state->currentShader.programs->solidColourProgram);
  1369. }
  1370. state->shaderQuadQueue.add (iter, colour);
  1371. }
  1372. template <typename IteratorType>
  1373. void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
  1374. {
  1375. state->setShaderForGradientFill (gradient, trans, 0, nullptr);
  1376. state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
  1377. }
  1378. void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1379. {
  1380. state->setShader (shader);
  1381. isUsingCustomShader = true;
  1382. fillRect (area, true);
  1383. isUsingCustomShader = false;
  1384. state->currentShader.clearShader (state->shaderQuadQueue);
  1385. }
  1386. //==============================================================================
  1387. Font font;
  1388. GLState* state;
  1389. bool isUsingCustomShader;
  1390. private:
  1391. Image transparencyLayer;
  1392. ScopedPointer<Target> previousTarget;
  1393. SavedState& operator= (const SavedState&);
  1394. };
  1395. //==============================================================================
  1396. class ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
  1397. {
  1398. public:
  1399. ShaderContext (const Target& target) : glState (target)
  1400. {
  1401. stack.initialise (new SavedState (&glState));
  1402. }
  1403. void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1404. {
  1405. static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
  1406. }
  1407. GLState glState;
  1408. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
  1409. };
  1410. class NonShaderContext : public LowLevelGraphicsSoftwareRenderer
  1411. {
  1412. public:
  1413. NonShaderContext (const Target& t, const Image& im)
  1414. : LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
  1415. {}
  1416. ~NonShaderContext()
  1417. {
  1418. JUCE_CHECK_OPENGL_ERROR
  1419. const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
  1420. #if ! JUCE_ANDROID
  1421. target.context.extensions.glActiveTexture (GL_TEXTURE0);
  1422. glEnable (GL_TEXTURE_2D);
  1423. clearGLError();
  1424. #endif
  1425. OpenGLTexture texture;
  1426. texture.loadImage (image);
  1427. texture.bind();
  1428. target.makeActive();
  1429. target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
  1430. texture.getHeight()),
  1431. target.bounds.getWidth(), target.bounds.getHeight(),
  1432. false);
  1433. glBindTexture (GL_TEXTURE_2D, 0);
  1434. #if JUCE_WINDOWS
  1435. if (target.context.extensions.glBindFramebuffer != nullptr)
  1436. #endif
  1437. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1438. JUCE_CHECK_OPENGL_ERROR
  1439. }
  1440. private:
  1441. Target target;
  1442. Image image;
  1443. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
  1444. };
  1445. LowLevelGraphicsContext* createOpenGLContext (const Target&);
  1446. LowLevelGraphicsContext* createOpenGLContext (const Target& target)
  1447. {
  1448. if (target.context.areShadersAvailable())
  1449. return new ShaderContext (target);
  1450. Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
  1451. return new NonShaderContext (target, tempImage);
  1452. }
  1453. }
  1454. //==============================================================================
  1455. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
  1456. {
  1457. return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
  1458. }
  1459. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  1460. {
  1461. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, Point<int>()));
  1462. }
  1463. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  1464. {
  1465. using namespace OpenGLRendering;
  1466. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
  1467. }
  1468. void clearOpenGLGlyphCache();
  1469. void clearOpenGLGlyphCache()
  1470. {
  1471. OpenGLRendering::SavedState::GlyphCacheType::getInstance().reset();
  1472. }
  1473. //==============================================================================
  1474. struct CustomProgram : public ReferenceCountedObject,
  1475. public OpenGLRendering::ShaderPrograms::ShaderBase
  1476. {
  1477. CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
  1478. : ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
  1479. {
  1480. }
  1481. static CustomProgram* get (const String& hashName)
  1482. {
  1483. if (OpenGLContext* c = OpenGLContext::getCurrentContext())
  1484. return static_cast<CustomProgram*> (c->getAssociatedObject (hashName.toRawUTF8()));
  1485. return nullptr;
  1486. }
  1487. static CustomProgram* getOrCreate (LowLevelGraphicsContext& gc, const String& hashName, const String& code, String& errorMessage)
  1488. {
  1489. if (CustomProgram* c = get (hashName))
  1490. return c;
  1491. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1492. {
  1493. ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
  1494. errorMessage = c->lastError;
  1495. if (errorMessage.isEmpty())
  1496. {
  1497. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1498. {
  1499. context->setAssociatedObject (hashName.toRawUTF8(), c);
  1500. return c;
  1501. }
  1502. }
  1503. }
  1504. return nullptr;
  1505. }
  1506. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
  1507. };
  1508. OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
  1509. : code (String (JUCE_DECLARE_VARYING_COLOUR
  1510. JUCE_DECLARE_VARYING_PIXELPOS
  1511. "\n" JUCE_MEDIUMP " float pixelAlpha = frontColour.a;\n") + fragmentShaderCode),
  1512. hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
  1513. {
  1514. }
  1515. OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
  1516. {
  1517. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1518. context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
  1519. }
  1520. OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
  1521. {
  1522. String errorMessage;
  1523. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1524. return &(c->program);
  1525. return nullptr;
  1526. }
  1527. void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, const Rectangle<int>& area) const
  1528. {
  1529. String errorMessage;
  1530. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1531. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1532. sc->fillRectWithCustomShader (*c, area);
  1533. }
  1534. Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
  1535. {
  1536. String errorMessage;
  1537. if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
  1538. return Result::ok();
  1539. return Result::fail (errorMessage);
  1540. }