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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE 6 technical preview.
 -    Copyright (c) 2020 - Raw Material Software Limited
 - 
 -    You may use this code under the terms of the GPL v3
 -    (see www.gnu.org/licenses).
 - 
 -    For this technical preview, this file is not subject to commercial licensing.
 - 
 -    JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
 -    EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
 -    DISCLAIMED.
 - 
 -   ==============================================================================
 - */
 - 
 - namespace juce
 - {
 - 
 - OpenGLAppComponent::OpenGLAppComponent()
 - {
 -     setOpaque (true);
 -     openGLContext.setRenderer (this);
 -     openGLContext.attachTo (*this);
 -     openGLContext.setContinuousRepainting (true);
 - }
 - 
 - OpenGLAppComponent::~OpenGLAppComponent()
 - {
 -     // Before your subclass's destructor has completed, you must call
 -     // shutdownOpenGL() to release the GL context. (Otherwise there's
 -     // a danger that it may invoke a GL callback on your class while
 -     // it's in the process of being deleted.
 -     jassert (! openGLContext.isAttached());
 - 
 -     shutdownOpenGL();
 - }
 - 
 - void OpenGLAppComponent::shutdownOpenGL()
 - {
 -     openGLContext.detach();
 - }
 - 
 - void OpenGLAppComponent::newOpenGLContextCreated()
 - {
 -     initialise();
 - }
 - 
 - void OpenGLAppComponent::renderOpenGL()
 - {
 -     ++frameCounter;
 -     render();
 - }
 - 
 - void OpenGLAppComponent::openGLContextClosing()
 - {
 -     shutdown();
 - }
 - 
 - } // namespace juce
 
 
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