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- /*
- ==============================================================================
-
- This file is part of the JUCE library.
- Copyright (c) 2013 - Raw Material Software Ltd.
-
- Permission is granted to use this software under the terms of either:
- a) the GPL v2 (or any later version)
- b) the Affero GPL v3
-
- Details of these licenses can be found at: www.gnu.org/licenses
-
- JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
- WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
- A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-
- ------------------------------------------------------------------------------
-
- To release a closed-source product which uses JUCE, commercial licenses are
- available: visit www.juce.com for more information.
-
- ==============================================================================
- */
-
- #ifndef JUCE_AUDIOPROCESSORPLAYER_H_INCLUDED
- #define JUCE_AUDIOPROCESSORPLAYER_H_INCLUDED
-
-
- //==============================================================================
- /**
- An AudioIODeviceCallback object which streams audio through an AudioProcessor.
-
- To use one of these, just make it the callback used by your AudioIODevice, and
- give it a processor to use by calling setProcessor().
-
- It's also a MidiInputCallback, so you can connect it to both an audio and midi
- input to send both streams through the processor.
-
- @see AudioProcessor, AudioProcessorGraph
- */
- class JUCE_API AudioProcessorPlayer : public AudioIODeviceCallback,
- public MidiInputCallback
- {
- public:
- //==============================================================================
- AudioProcessorPlayer();
-
- /** Destructor. */
- virtual ~AudioProcessorPlayer();
-
- //==============================================================================
- /** Sets the processor that should be played.
-
- The processor that is passed in will not be deleted or owned by this object.
- To stop anything playing, pass a nullptr to this method.
- */
- void setProcessor (AudioProcessor* processorToPlay);
-
- /** Returns the current audio processor that is being played. */
- AudioProcessor* getCurrentProcessor() const noexcept { return processor; }
-
- /** Returns a midi message collector that you can pass midi messages to if you
- want them to be injected into the midi stream that is being sent to the
- processor.
- */
- MidiMessageCollector& getMidiMessageCollector() noexcept { return messageCollector; }
-
- //==============================================================================
- /** @internal */
- void audioDeviceIOCallback (const float**, int, float**, int, int) override;
- /** @internal */
- void audioDeviceAboutToStart (AudioIODevice*) override;
- /** @internal */
- void audioDeviceStopped() override;
- /** @internal */
- void handleIncomingMidiMessage (MidiInput*, const MidiMessage&) override;
-
- private:
- //==============================================================================
- AudioProcessor* processor;
- CriticalSection lock;
- double sampleRate;
- int blockSize;
- bool isPrepared;
-
- int numInputChans, numOutputChans;
- HeapBlock<float*> channels;
- AudioSampleBuffer tempBuffer;
-
- MidiBuffer incomingMidi;
- MidiMessageCollector messageCollector;
-
- JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioProcessorPlayer)
- };
-
-
- #endif // JUCE_AUDIOPROCESSORPLAYER_H_INCLUDED
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