|  | /*
  ==============================================================================
   This file is part of the JUCE library - "Jules' Utility Class Extensions"
   Copyright 2004-11 by Raw Material Software Ltd.
  ------------------------------------------------------------------------------
   JUCE can be redistributed and/or modified under the terms of the GNU General
   Public License (Version 2), as published by the Free Software Foundation.
   A copy of the license is included in the JUCE distribution, or can be found
   online at www.gnu.org/licenses.
   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
  ------------------------------------------------------------------------------
   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.rawmaterialsoftware.com/juce for more information.
  ==============================================================================
*/
OpenGLPixelFormat::OpenGLPixelFormat (const int bitsPerRGBComponent,
                                      const int alphaBits_,
                                      const int depthBufferBits_,
                                      const int stencilBufferBits_) noexcept
    : redBits (bitsPerRGBComponent),
      greenBits (bitsPerRGBComponent),
      blueBits (bitsPerRGBComponent),
      alphaBits (alphaBits_),
      depthBufferBits (depthBufferBits_),
      stencilBufferBits (stencilBufferBits_),
      accumulationBufferRedBits (0),
      accumulationBufferGreenBits (0),
      accumulationBufferBlueBits (0),
      accumulationBufferAlphaBits (0),
      multisamplingLevel (0)
{
}
bool OpenGLPixelFormat::operator== (const OpenGLPixelFormat& other) const noexcept
{
    return redBits == other.redBits
            && greenBits == other.greenBits
            && blueBits  == other.blueBits
            && alphaBits == other.alphaBits
            && depthBufferBits == other.depthBufferBits
            && stencilBufferBits == other.stencilBufferBits
            && accumulationBufferRedBits   == other.accumulationBufferRedBits
            && accumulationBufferGreenBits == other.accumulationBufferGreenBits
            && accumulationBufferBlueBits  == other.accumulationBufferBlueBits
            && accumulationBufferAlphaBits == other.accumulationBufferAlphaBits
            && multisamplingLevel == other.multisamplingLevel;
}
bool OpenGLPixelFormat::operator!= (const OpenGLPixelFormat& other) const noexcept
{
    return ! operator== (other);
}
 |