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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library - "Jules' Utility Class Extensions"
 -    Copyright 2004-9 by Raw Material Software Ltd.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    JUCE can be redistributed and/or modified under the terms of the GNU General
 -    Public License (Version 2), as published by the Free Software Foundation.
 -    A copy of the license is included in the JUCE distribution, or can be found
 -    online at www.gnu.org/licenses.
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -   ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.rawmaterialsoftware.com/juce for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef __JUCE_CONFIG_JUCEHEADER__
 - #define __JUCE_CONFIG_JUCEHEADER__
 - 
 - //==============================================================================
 - /*
 -     This file contains macros that enable/disable various JUCE features.
 - */
 - 
 - //=============================================================================
 - /** The name of the namespace that all Juce classes and functions will be
 -     put inside. If this is not defined, no namespace will be used.
 - */
 - #ifndef JUCE_NAMESPACE
 -   #define JUCE_NAMESPACE juce
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_FORCE_DEBUG: Normally, JUCE_DEBUG is set to 1 or 0 based on compiler and
 -     project settings, but if you define this value, you can override this to force
 -     it to be true or false.
 - */
 - #ifndef JUCE_FORCE_DEBUG
 -   //#define JUCE_FORCE_DEBUG 0
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_LOG_ASSERTIONS: If this flag is enabled, the the jassert and jassertfalse
 -     macros will always use Logger::writeToLog() to write a message when an assertion happens.
 - 
 -     Enabling it will also leave this turned on in release builds. When it's disabled,
 -     however, the jassert and jassertfalse macros will not be compiled in a
 -     release build.
 - 
 -     @see jassert, jassertfalse, Logger
 - */
 - #ifndef JUCE_LOG_ASSERTIONS
 -   #define JUCE_LOG_ASSERTIONS 0
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_ASIO: Enables ASIO audio devices (MS Windows only).
 -     Turning this on means that you'll need to have the Steinberg ASIO SDK installed
 -     on your Windows build machine.
 - 
 -     See the comments in the ASIOAudioIODevice class's header file for more
 -     info about this.
 - */
 - #ifndef JUCE_ASIO
 -   #define JUCE_ASIO 0
 - #endif
 - 
 - /** JUCE_WASAPI: Enables WASAPI audio devices (Windows Vista and above).
 - */
 - #ifndef JUCE_WASAPI
 -   #define JUCE_WASAPI 0
 - #endif
 - 
 - /** JUCE_DIRECTSOUND: Enables DirectSound audio (MS Windows only).
 - */
 - #ifndef JUCE_DIRECTSOUND
 -   #define JUCE_DIRECTSOUND 1
 - #endif
 - 
 - /** JUCE_ALSA: Enables ALSA audio devices (Linux only). */
 - #ifndef JUCE_ALSA
 -   #define JUCE_ALSA 1
 - #endif
 - 
 - /** JUCE_JACK: Enables JACK audio devices (Linux only). */
 - #ifndef JUCE_JACK
 -   #define JUCE_JACK 0
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_QUICKTIME: Enables the QuickTimeMovieComponent class (Mac and Windows).
 -     If you're building on Windows, you'll need to have the Apple QuickTime SDK
 -     installed, and its header files will need to be on your include path.
 - */
 - #if ! (defined (JUCE_QUICKTIME) || JUCE_LINUX || JUCE_IOS || JUCE_ANDROID || (JUCE_WINDOWS && ! JUCE_MSVC))
 -   #define JUCE_QUICKTIME 0
 - #endif
 - 
 - #if (JUCE_IOS || JUCE_LINUX) && JUCE_QUICKTIME
 -   #undef JUCE_QUICKTIME
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_OPENGL: Enables the OpenGLComponent class (available on all platforms).
 -     If you're not using OpenGL, you might want to turn this off to reduce your binary's size.
 - */
 - #if ! (defined (JUCE_OPENGL) || JUCE_ANDROID)
 -   #define JUCE_OPENGL 1
 - #endif
 - 
 - /** JUCE_DIRECT2D: Enables the Windows 7 Direct2D renderer.
 -     If you're building on a platform older than Vista, you won't be able to compile with this feature.
 - */
 - #ifndef JUCE_DIRECT2D
 -   #define JUCE_DIRECT2D 0
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_USE_FLAC: Enables the FLAC audio codec classes (available on all platforms).
 -     If your app doesn't need to read FLAC files, you might want to disable this to
 -     reduce the size of your codebase and build time.
 - */
 - #ifndef JUCE_USE_FLAC
 -   #define JUCE_USE_FLAC 1
 - #endif
 - 
 - /** JUCE_USE_OGGVORBIS: Enables the Ogg-Vorbis audio codec classes (available on all platforms).
 -     If your app doesn't need to read Ogg-Vorbis files, you might want to disable this to
 -     reduce the size of your codebase and build time.
 - */
 - #ifndef JUCE_USE_OGGVORBIS
 -   #define JUCE_USE_OGGVORBIS 1
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_USE_CDBURNER: Enables the audio CD reader code (Mac and Windows only).
 -     Unless you're using CD-burning, you should probably turn this flag off to
 -     reduce code size.
 - */
 - #if (! defined (JUCE_USE_CDBURNER)) && ! (JUCE_WINDOWS && ! JUCE_MSVC)
 -   #define JUCE_USE_CDBURNER 1
 - #endif
 - 
 - /** JUCE_USE_CDREADER: Enables the audio CD reader code (Mac and Windows only).
 -     Unless you're using CD-reading, you should probably turn this flag off to
 -     reduce code size.
 - */
 - #ifndef JUCE_USE_CDREADER
 -   #define JUCE_USE_CDREADER 1
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_USE_CAMERA: Enables web-cam support using the CameraDevice class (Mac and Windows).
 - */
 - #if (JUCE_QUICKTIME || JUCE_WINDOWS) && ! defined (JUCE_USE_CAMERA)
 -   #define JUCE_USE_CAMERA 0
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_ENABLE_REPAINT_DEBUGGING: If this option is turned on, each area of the screen that
 -     gets repainted will flash in a random colour, so that you can check exactly how much and how
 -     often your components are being drawn.
 - */
 - #ifndef JUCE_ENABLE_REPAINT_DEBUGGING
 -   #define JUCE_ENABLE_REPAINT_DEBUGGING 0
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_USE_XINERAMA: Enables Xinerama multi-monitor support (Linux only).
 -     Unless you specifically want to disable this, it's best to leave this option turned on.
 - */
 - #ifndef JUCE_USE_XINERAMA
 -   #define JUCE_USE_XINERAMA 1
 - #endif
 - 
 - /** JUCE_USE_XSHM: Enables X shared memory for faster rendering on Linux. This is best left
 -     turned on unless you have a good reason to disable it.
 - */
 - #ifndef JUCE_USE_XSHM
 -   #define JUCE_USE_XSHM 1
 - #endif
 - 
 - /** JUCE_USE_XRENDER: Uses XRender to allow semi-transparent windowing on Linux.
 - */
 - #ifndef JUCE_USE_XRENDER
 -   #define JUCE_USE_XRENDER 0
 - #endif
 - 
 - /** JUCE_USE_XCURSOR: Uses XCursor to allow ARGB cursor on Linux. This is best left turned on
 -     unless you have a good reason to disable it.
 - */
 - #ifndef JUCE_USE_XCURSOR
 -   #define JUCE_USE_XCURSOR 1
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_PLUGINHOST_VST: Enables the VST audio plugin hosting classes. This requires the
 -     Steinberg VST SDK to be installed on your machine, and should be left turned off unless
 -     you're building a plugin hosting app.
 - 
 -     @see VSTPluginFormat, AudioPluginFormat, AudioPluginFormatManager, JUCE_PLUGINHOST_AU
 - */
 - #ifndef JUCE_PLUGINHOST_VST
 -   #define JUCE_PLUGINHOST_VST 0
 - #endif
 - 
 - /** JUCE_PLUGINHOST_AU: Enables the AudioUnit plugin hosting classes. This is Mac-only,
 -     of course, and should only be enabled if you're building a plugin hosting app.
 - 
 -     @see AudioUnitPluginFormat, AudioPluginFormat, AudioPluginFormatManager, JUCE_PLUGINHOST_VST
 - */
 - #ifndef JUCE_PLUGINHOST_AU
 -   #define JUCE_PLUGINHOST_AU 0
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_ONLY_BUILD_CORE_LIBRARY: Enabling this will avoid including any UI classes in the build.
 -     This should be enabled if you're writing a console application.
 - */
 - #ifndef JUCE_ONLY_BUILD_CORE_LIBRARY
 -   #define JUCE_ONLY_BUILD_CORE_LIBRARY  0
 - #endif
 - 
 - /** JUCE_WEB_BROWSER: This lets you disable the WebBrowserComponent class (Mac and Windows).
 -     If you're not using any embedded web-pages, turning this off may reduce your code size.
 - */
 - #ifndef JUCE_WEB_BROWSER
 -   #define JUCE_WEB_BROWSER 1
 - #endif
 - 
 - 
 - //=============================================================================
 - /** JUCE_SUPPORT_CARBON: Enabling this allows the Mac code to use old Carbon library functions.
 - 
 -     Carbon isn't required for a normal app, but may be needed by specialised classes like
 -     plugin-hosts, which support older APIs.
 - */
 - #if ! (defined (JUCE_SUPPORT_CARBON) || defined (__LP64__))
 -   #define JUCE_SUPPORT_CARBON 1
 - #endif
 - 
 - //=============================================================================
 - /*  JUCE_INCLUDE_ZLIB_CODE: Can be used to disable Juce's embedded 3rd-party zlib code.
 -     You might need to tweak this if you're linking to an external zlib library in your app,
 -     but for normal apps, this option should be left alone.
 - */
 - #ifndef JUCE_INCLUDE_ZLIB_CODE
 -   #define JUCE_INCLUDE_ZLIB_CODE        1
 - #endif
 - 
 - #ifndef JUCE_INCLUDE_FLAC_CODE
 -   #define JUCE_INCLUDE_FLAC_CODE        1
 - #endif
 - 
 - #ifndef JUCE_INCLUDE_OGGVORBIS_CODE
 -   #define JUCE_INCLUDE_OGGVORBIS_CODE   1
 - #endif
 - 
 - #ifndef JUCE_INCLUDE_PNGLIB_CODE
 -   #define JUCE_INCLUDE_PNGLIB_CODE      1
 - #endif
 - 
 - #ifndef JUCE_INCLUDE_JPEGLIB_CODE
 -   #define JUCE_INCLUDE_JPEGLIB_CODE     1
 - #endif
 - 
 - //=============================================================================
 - /** JUCE_CHECK_MEMORY_LEAKS: Enables a memory-leak check for certain objects when
 -     the app terminates. See the LeakedObjectDetector class and the JUCE_LEAK_DETECTOR
 -     macro for more details about enabling leak checking for specific classes.
 - */
 - #if JUCE_DEBUG && ! defined (JUCE_CHECK_MEMORY_LEAKS)
 -   #define JUCE_CHECK_MEMORY_LEAKS 1
 - #endif
 - 
 - /** JUCE_CATCH_UNHANDLED_EXCEPTIONS: Turn on juce's internal catching of exceptions
 -     that are thrown by the message dispatch loop. With it enabled, any unhandled exceptions
 -     are passed to the JUCEApplication::unhandledException() callback for logging.
 - */
 - #ifndef JUCE_CATCH_UNHANDLED_EXCEPTIONS
 -   #define JUCE_CATCH_UNHANDLED_EXCEPTIONS 1
 - #endif
 - 
 - //=============================================================================
 - // If only building the core classes, we can explicitly turn off some features to avoid including them:
 - #if JUCE_ONLY_BUILD_CORE_LIBRARY
 -   #undef  JUCE_QUICKTIME
 -   #define JUCE_QUICKTIME 0
 -   #undef  JUCE_OPENGL
 -   #define JUCE_OPENGL 0
 -   #undef  JUCE_USE_CDBURNER
 -   #define JUCE_USE_CDBURNER 0
 -   #undef  JUCE_USE_CDREADER
 -   #define JUCE_USE_CDREADER 0
 -   #undef  JUCE_WEB_BROWSER
 -   #define JUCE_WEB_BROWSER 0
 -   #undef  JUCE_PLUGINHOST_AU
 -   #define JUCE_PLUGINHOST_AU 0
 -   #undef  JUCE_PLUGINHOST_VST
 -   #define JUCE_PLUGINHOST_VST 0
 - #endif
 - 
 - #endif
 
 
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