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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #ifndef JUCE_GLOWEFFECT_H_INCLUDED
 - #define JUCE_GLOWEFFECT_H_INCLUDED
 - 
 - 
 - //==============================================================================
 - /**
 -     A component effect that adds a coloured blur around the component's contents.
 - 
 -     (This will only work on non-opaque components).
 - 
 -     @see Component::setComponentEffect, DropShadowEffect
 - */
 - class JUCE_API  GlowEffect  : public ImageEffectFilter
 - {
 - public:
 -     //==============================================================================
 -     /** Creates a default 'glow' effect.
 - 
 -         To customise its appearance, use the setGlowProperties() method.
 -     */
 -     GlowEffect();
 - 
 -     /** Destructor. */
 -     ~GlowEffect();
 - 
 -     //==============================================================================
 -     /** Sets the glow's radius and colour.
 - 
 -         The radius is how large the blur should be, and the colour is
 -         used to render it (for a less intense glow, lower the colour's
 -         opacity).
 -     */
 -     void setGlowProperties (float newRadius,
 -                             Colour newColour);
 - 
 - 
 -     //==============================================================================
 -     /** @internal */
 -     void applyEffect (Image& sourceImage, Graphics& destContext, float scaleFactor, float alpha);
 - 
 - private:
 -     //==============================================================================
 -     float radius;
 -     Colour colour;
 - 
 -     JUCE_LEAK_DETECTOR (GlowEffect)
 - };
 - 
 - 
 - #endif   // JUCE_GLOWEFFECT_H_INCLUDED
 
 
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