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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - OpenGLPixelFormat::OpenGLPixelFormat (const int bitsPerRGBComponent,
 -                                       const int alphaBits_,
 -                                       const int depthBufferBits_,
 -                                       const int stencilBufferBits_) noexcept
 -     : redBits (bitsPerRGBComponent),
 -       greenBits (bitsPerRGBComponent),
 -       blueBits (bitsPerRGBComponent),
 -       alphaBits (alphaBits_),
 -       depthBufferBits (depthBufferBits_),
 -       stencilBufferBits (stencilBufferBits_),
 -       accumulationBufferRedBits (0),
 -       accumulationBufferGreenBits (0),
 -       accumulationBufferBlueBits (0),
 -       accumulationBufferAlphaBits (0),
 -       multisamplingLevel (0)
 - {
 - }
 - 
 - bool OpenGLPixelFormat::operator== (const OpenGLPixelFormat& other) const noexcept
 - {
 -     return redBits == other.redBits
 -             && greenBits == other.greenBits
 -             && blueBits  == other.blueBits
 -             && alphaBits == other.alphaBits
 -             && depthBufferBits == other.depthBufferBits
 -             && stencilBufferBits == other.stencilBufferBits
 -             && accumulationBufferRedBits   == other.accumulationBufferRedBits
 -             && accumulationBufferGreenBits == other.accumulationBufferGreenBits
 -             && accumulationBufferBlueBits  == other.accumulationBufferBlueBits
 -             && accumulationBufferAlphaBits == other.accumulationBufferAlphaBits
 -             && multisamplingLevel == other.multisamplingLevel;
 - }
 - 
 - bool OpenGLPixelFormat::operator!= (const OpenGLPixelFormat& other) const noexcept
 - {
 -     return ! operator== (other);
 - }
 
 
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