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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2013 - Raw Material Software Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - ReverbAudioSource::ReverbAudioSource (AudioSource* const inputSource, const bool deleteInputWhenDeleted)
 -    : input (inputSource, deleteInputWhenDeleted),
 -      bypass (false)
 - {
 -     jassert (inputSource != nullptr);
 - }
 - 
 - ReverbAudioSource::~ReverbAudioSource() {}
 - 
 - void ReverbAudioSource::prepareToPlay (int samplesPerBlockExpected, double sampleRate)
 - {
 -     const ScopedLock sl (lock);
 -     input->prepareToPlay (samplesPerBlockExpected, sampleRate);
 -     reverb.setSampleRate (sampleRate);
 - }
 - 
 - void ReverbAudioSource::releaseResources() {}
 - 
 - void ReverbAudioSource::getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill)
 - {
 -     const ScopedLock sl (lock);
 - 
 -     input->getNextAudioBlock (bufferToFill);
 - 
 -     if (! bypass)
 -     {
 -         float* const firstChannel = bufferToFill.buffer->getSampleData (0, bufferToFill.startSample);
 - 
 -         if (bufferToFill.buffer->getNumChannels() > 1)
 -         {
 -             reverb.processStereo (firstChannel,
 -                                   bufferToFill.buffer->getSampleData (1, bufferToFill.startSample),
 -                                   bufferToFill.numSamples);
 -         }
 -         else
 -         {
 -             reverb.processMono (firstChannel, bufferToFill.numSamples);
 -         }
 -     }
 - }
 - 
 - void ReverbAudioSource::setParameters (const Reverb::Parameters& newParams)
 - {
 -     const ScopedLock sl (lock);
 -     reverb.setParameters (newParams);
 - }
 - 
 - void ReverbAudioSource::setBypassed (bool b) noexcept
 - {
 -     if (bypass != b)
 -     {
 -         const ScopedLock sl (lock);
 -         bypass = b;
 -         reverb.reset();
 -     }
 - }
 
 
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