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							- /*
 -   ==============================================================================
 - 
 -    This file is part of the JUCE library.
 -    Copyright (c) 2015 - ROLI Ltd.
 - 
 -    Permission is granted to use this software under the terms of either:
 -    a) the GPL v2 (or any later version)
 -    b) the Affero GPL v3
 - 
 -    Details of these licenses can be found at: www.gnu.org/licenses
 - 
 -    JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
 -    WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
 -    A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 - 
 -    ------------------------------------------------------------------------------
 - 
 -    To release a closed-source product which uses JUCE, commercial licenses are
 -    available: visit www.juce.com for more information.
 - 
 -   ==============================================================================
 - */
 - 
 - #pragma once
 - 
 - #include "../jucer_JucerDocument.h"
 - 
 - 
 - //==============================================================================
 - class ComponentDocument   : public JucerDocument
 - {
 - public:
 -     ComponentDocument (SourceCodeDocument* cpp);
 -     ~ComponentDocument();
 - 
 -     //==============================================================================
 -     String getTypeName() const;
 - 
 -     JucerDocument* createCopy();
 -     Component* createTestComponent (const bool alwaysFillBackground);
 - 
 -     int getNumPaintRoutines() const                             { return 1; }
 -     StringArray getPaintRoutineNames() const                    { return StringArray ("Graphics"); }
 -     PaintRoutine* getPaintRoutine (const int index) const       { return index == 0 ? backgroundGraphics.get() : nullptr; }
 - 
 -     ComponentLayout* getComponentLayout() const                 { return components; }
 - 
 -     //==============================================================================
 -     XmlElement* createXml() const;
 -     bool loadFromXml (const XmlElement& xml);
 - 
 -     void fillInGeneratedCode (GeneratedCode& code) const;
 - 
 - private:
 -     ScopedPointer<ComponentLayout> components;
 -     ScopedPointer<PaintRoutine> backgroundGraphics;
 - };
 
 
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