The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2017 - ROLI Ltd.
  5. JUCE is an open source library subject to commercial or open-source
  6. licensing.
  7. By using JUCE, you agree to the terms of both the JUCE 5 End-User License
  8. Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
  9. 27th April 2017).
  10. End User License Agreement: www.juce.com/juce-5-licence
  11. Privacy Policy: www.juce.com/juce-5-privacy-policy
  12. Or: You may also use this code under the terms of the GPL v3 (see
  13. www.gnu.org/licenses).
  14. JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
  15. EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
  16. DISCLAIMED.
  17. ==============================================================================
  18. */
  19. #pragma once
  20. //==============================================================================
  21. /** A simple implementation of the b2Draw class, used to draw a Box2D world.
  22. To use it, simply create an instance of this class in your paint() method,
  23. and call its render() method.
  24. */
  25. class Box2DRenderer : public b2Draw
  26. {
  27. public:
  28. Box2DRenderer() noexcept;
  29. /** Renders the world.
  30. @param g the context to render into
  31. @param world the world to render
  32. @param box2DWorldLeft the left coordinate of the area of the world to be drawn
  33. @param box2DWorldTop the top coordinate of the area of the world to be drawn
  34. @param box2DWorldRight the right coordinate of the area of the world to be drawn
  35. @param box2DWorldBottom the bottom coordinate of the area of the world to be drawn
  36. @param targetArea the area within the target context onto which the source
  37. world rectangle should be mapped
  38. */
  39. void render (Graphics& g,
  40. b2World& world,
  41. float box2DWorldLeft, float box2DWorldTop,
  42. float box2DWorldRight, float box2DWorldBottom,
  43. const Rectangle<float>& targetArea);
  44. // b2Draw methods:
  45. void DrawPolygon (const b2Vec2*, int32, const b2Color&) override;
  46. void DrawSolidPolygon (const b2Vec2*, int32, const b2Color&) override;
  47. void DrawCircle (const b2Vec2& center, float32 radius, const b2Color&) override;
  48. void DrawSolidCircle (const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color&) override;
  49. void DrawSegment (const b2Vec2& p1, const b2Vec2& p2, const b2Color&) override;
  50. void DrawTransform (const b2Transform& xf) override;
  51. /** Converts a b2Color to a juce Colour. */
  52. virtual Colour getColour (const b2Color&) const;
  53. /** Returns the thickness to use for drawing outlines. */
  54. virtual float getLineThickness() const;
  55. protected:
  56. Graphics* graphics;
  57. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Box2DRenderer)
  58. };