The JUCE cross-platform C++ framework, with DISTRHO/KXStudio specific changes
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  1. /*
  2. ==============================================================================
  3. This file is part of the JUCE library.
  4. Copyright (c) 2013 - Raw Material Software Ltd.
  5. Permission is granted to use this software under the terms of either:
  6. a) the GPL v2 (or any later version)
  7. b) the Affero GPL v3
  8. Details of these licenses can be found at: www.gnu.org/licenses
  9. JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
  10. WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
  11. A PARTICULAR PURPOSE. See the GNU General Public License for more details.
  12. ------------------------------------------------------------------------------
  13. To release a closed-source product which uses JUCE, commercial licenses are
  14. available: visit www.juce.com for more information.
  15. ==============================================================================
  16. */
  17. namespace OpenGLRendering
  18. {
  19. struct TextureInfo
  20. {
  21. GLuint textureID;
  22. int imageWidth, imageHeight;
  23. float fullWidthProportion, fullHeightProportion;
  24. };
  25. //==============================================================================
  26. // This list persists in the OpenGLContext, and will re-use cached textures which
  27. // are created from Images.
  28. struct CachedImageList : public ReferenceCountedObject,
  29. private ImagePixelData::Listener
  30. {
  31. CachedImageList (size_t totalCacheSizeInPixels = 8 * 1024 * 1024) noexcept
  32. : totalSize (0), maxCacheSize (totalCacheSizeInPixels) {}
  33. static CachedImageList* get (OpenGLContext& context)
  34. {
  35. const char cacheValueID[] = "CachedImages";
  36. CachedImageList* list = static_cast<CachedImageList*> (context.getAssociatedObject (cacheValueID));
  37. if (list == nullptr)
  38. {
  39. list = new CachedImageList();
  40. context.setAssociatedObject (cacheValueID, list);
  41. }
  42. return list;
  43. }
  44. TextureInfo getTextureFor (const Image& image)
  45. {
  46. ImagePixelData* const pixelData = image.getPixelData();
  47. CachedImage* c = findCachedImage (pixelData);
  48. if (c == nullptr)
  49. {
  50. if (OpenGLFrameBuffer* const fb = OpenGLImageType::getFrameBufferFrom (image))
  51. {
  52. TextureInfo t;
  53. t.textureID = fb->getTextureID();
  54. t.imageWidth = image.getWidth();
  55. t.imageHeight = image.getHeight();
  56. t.fullWidthProportion = 1.0f;
  57. t.fullHeightProportion = 1.0f;
  58. return t;
  59. }
  60. c = images.add (new CachedImage (*this, pixelData));
  61. totalSize += c->imageSize;
  62. while (totalSize > maxCacheSize && images.size() > 1 && totalSize > 0)
  63. removeOldestItem();
  64. }
  65. return c->getTextureInfo();
  66. }
  67. struct CachedImage
  68. {
  69. CachedImage (CachedImageList& list, ImagePixelData* im)
  70. : owner (list), pixelData (im),
  71. lastUsed (Time::getCurrentTime()),
  72. imageSize ((size_t) (im->width * im->height))
  73. {
  74. pixelData->listeners.add (&owner);
  75. }
  76. ~CachedImage()
  77. {
  78. if (pixelData != nullptr)
  79. pixelData->listeners.remove (&owner);
  80. }
  81. TextureInfo getTextureInfo()
  82. {
  83. TextureInfo t;
  84. if (texture.getTextureID() == 0)
  85. texture.loadImage (Image (pixelData));
  86. t.textureID = texture.getTextureID();
  87. t.imageWidth = pixelData->width;
  88. t.imageHeight = pixelData->height;
  89. t.fullWidthProportion = t.imageWidth / (float) texture.getWidth();
  90. t.fullHeightProportion = t.imageHeight / (float) texture.getHeight();
  91. lastUsed = Time::getCurrentTime();
  92. return t;
  93. }
  94. CachedImageList& owner;
  95. ImagePixelData* pixelData;
  96. OpenGLTexture texture;
  97. Time lastUsed;
  98. const size_t imageSize;
  99. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImage)
  100. };
  101. typedef ReferenceCountedObjectPtr<CachedImageList> Ptr;
  102. private:
  103. void imageDataChanged (ImagePixelData* im) override
  104. {
  105. if (CachedImage* c = findCachedImage (im))
  106. c->texture.release();
  107. }
  108. void imageDataBeingDeleted (ImagePixelData* im) override
  109. {
  110. for (int i = images.size(); --i >= 0;)
  111. {
  112. if (images.getUnchecked(i)->pixelData == im)
  113. {
  114. totalSize -= images.getUnchecked(i)->imageSize;
  115. images.remove (i);
  116. break;
  117. }
  118. }
  119. }
  120. OwnedArray<CachedImage> images;
  121. size_t totalSize, maxCacheSize;
  122. CachedImage* findCachedImage (ImagePixelData* const pixelData) const
  123. {
  124. for (int i = 0; i < images.size(); ++i)
  125. {
  126. CachedImage* c = images.getUnchecked(i);
  127. if (c->pixelData == pixelData)
  128. return c;
  129. }
  130. return nullptr;
  131. }
  132. void removeOldestItem()
  133. {
  134. CachedImage* oldest = nullptr;
  135. for (int i = 0; i < images.size(); ++i)
  136. {
  137. CachedImage* c = images.getUnchecked(i);
  138. if (oldest == nullptr || c->lastUsed < oldest->lastUsed)
  139. oldest = c;
  140. }
  141. if (oldest != nullptr)
  142. {
  143. totalSize -= oldest->imageSize;
  144. images.removeObject (oldest);
  145. }
  146. }
  147. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CachedImageList)
  148. };
  149. //==============================================================================
  150. struct Target
  151. {
  152. Target (OpenGLContext& c, GLuint fbID, int width, int height) noexcept
  153. : context (c), frameBufferID (fbID), bounds (width, height)
  154. {}
  155. Target (OpenGLContext& c, OpenGLFrameBuffer& fb, Point<int> origin) noexcept
  156. : context (c), frameBufferID (fb.getFrameBufferID()),
  157. bounds (origin.x, origin.y, fb.getWidth(), fb.getHeight())
  158. {
  159. jassert (frameBufferID != 0); // trying to render into an uninitialised framebuffer object.
  160. }
  161. Target (const Target& other) noexcept
  162. : context (other.context), frameBufferID (other.frameBufferID), bounds (other.bounds)
  163. {}
  164. Target& operator= (const Target& other) noexcept
  165. {
  166. frameBufferID = other.frameBufferID;
  167. bounds = other.bounds;
  168. return *this;
  169. }
  170. void makeActive() const noexcept
  171. {
  172. #if JUCE_WINDOWS
  173. if (context.extensions.glBindFramebuffer != nullptr)
  174. #endif
  175. context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, frameBufferID);
  176. glViewport (0, 0, bounds.getWidth(), bounds.getHeight());
  177. glDisable (GL_DEPTH_TEST);
  178. }
  179. OpenGLContext& context;
  180. GLuint frameBufferID;
  181. Rectangle<int> bounds;
  182. };
  183. //==============================================================================
  184. class PositionedTexture
  185. {
  186. public:
  187. PositionedTexture (OpenGLTexture& texture, const EdgeTable& et, const Rectangle<int>& clipRegion)
  188. : clip (clipRegion.getIntersection (et.getMaximumBounds()))
  189. {
  190. if (clip.contains (et.getMaximumBounds()))
  191. {
  192. createMap (texture, et);
  193. }
  194. else
  195. {
  196. EdgeTable et2 (clip);
  197. et2.clipToEdgeTable (et);
  198. createMap (texture, et2);
  199. }
  200. }
  201. PositionedTexture (GLuint texture, const Rectangle<int> r, const Rectangle<int> clipRegion) noexcept
  202. : textureID (texture), area (r), clip (clipRegion)
  203. {}
  204. GLuint textureID;
  205. Rectangle<int> area, clip;
  206. private:
  207. void createMap (OpenGLTexture& texture, const EdgeTable& et)
  208. {
  209. EdgeTableAlphaMap alphaMap (et);
  210. texture.loadAlpha (alphaMap.data, alphaMap.area.getWidth(), alphaMap.area.getHeight());
  211. textureID = texture.getTextureID();
  212. area = alphaMap.area;
  213. }
  214. struct EdgeTableAlphaMap
  215. {
  216. EdgeTableAlphaMap (const EdgeTable& et)
  217. : area (et.getMaximumBounds().withSize (nextPowerOfTwo (et.getMaximumBounds().getWidth()),
  218. nextPowerOfTwo (et.getMaximumBounds().getHeight())))
  219. {
  220. data.calloc ((size_t) (area.getWidth() * area.getHeight()));
  221. et.iterate (*this);
  222. }
  223. inline void setEdgeTableYPos (const int y) noexcept
  224. {
  225. currentLine = data + (area.getBottom() - 1 - y) * area.getWidth() - area.getX();
  226. }
  227. inline void handleEdgeTablePixel (const int x, const int alphaLevel) const noexcept
  228. {
  229. currentLine[x] = (uint8) alphaLevel;
  230. }
  231. inline void handleEdgeTablePixelFull (const int x) const noexcept
  232. {
  233. currentLine[x] = 255;
  234. }
  235. inline void handleEdgeTableLine (int x, int width, const int alphaLevel) const noexcept
  236. {
  237. memset (currentLine + x, (uint8) alphaLevel, (size_t) width);
  238. }
  239. inline void handleEdgeTableLineFull (int x, int width) const noexcept
  240. {
  241. memset (currentLine + x, 255, (size_t) width);
  242. }
  243. HeapBlock<uint8> data;
  244. const Rectangle<int> area;
  245. private:
  246. uint8* currentLine;
  247. JUCE_DECLARE_NON_COPYABLE (EdgeTableAlphaMap)
  248. };
  249. };
  250. //==============================================================================
  251. class ShaderPrograms : public ReferenceCountedObject
  252. {
  253. public:
  254. ShaderPrograms (OpenGLContext& context)
  255. : solidColourProgram (context),
  256. solidColourMasked (context),
  257. radialGradient (context),
  258. radialGradientMasked (context),
  259. linearGradient1 (context),
  260. linearGradient1Masked (context),
  261. linearGradient2 (context),
  262. linearGradient2Masked (context),
  263. image (context),
  264. imageMasked (context),
  265. tiledImage (context),
  266. tiledImageMasked (context),
  267. copyTexture (context),
  268. maskTexture (context)
  269. {}
  270. typedef ReferenceCountedObjectPtr<ShaderPrograms> Ptr;
  271. //==============================================================================
  272. struct ShaderProgramHolder
  273. {
  274. ShaderProgramHolder (OpenGLContext& context, const char* fragmentShader, const char* vertexShader)
  275. : program (context)
  276. {
  277. JUCE_CHECK_OPENGL_ERROR
  278. if (vertexShader == nullptr)
  279. vertexShader = "attribute vec2 position;"
  280. "attribute vec4 colour;"
  281. "uniform vec4 screenBounds;"
  282. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  283. "varying " JUCE_HIGHP " vec2 pixelPos;"
  284. "void main()"
  285. "{"
  286. "frontColour = colour;"
  287. "vec2 adjustedPos = position - screenBounds.xy;"
  288. "pixelPos = adjustedPos;"
  289. "vec2 scaledPos = adjustedPos / screenBounds.zw;"
  290. "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  291. "}";
  292. if (program.addVertexShader (OpenGLHelpers::translateVertexShaderToV3 (vertexShader))
  293. && program.addFragmentShader (OpenGLHelpers::translateFragmentShaderToV3 (fragmentShader))
  294. && program.link())
  295. {
  296. JUCE_CHECK_OPENGL_ERROR
  297. }
  298. else
  299. {
  300. lastError = program.getLastError();
  301. }
  302. }
  303. OpenGLShaderProgram program;
  304. String lastError;
  305. };
  306. struct ShaderBase : public ShaderProgramHolder
  307. {
  308. ShaderBase (OpenGLContext& context, const char* fragmentShader, const char* vertexShader = nullptr)
  309. : ShaderProgramHolder (context, fragmentShader, vertexShader),
  310. positionAttribute (program, "position"),
  311. colourAttribute (program, "colour"),
  312. screenBounds (program, "screenBounds")
  313. {}
  314. void set2DBounds (const Rectangle<float>& bounds)
  315. {
  316. screenBounds.set (bounds.getX(), bounds.getY(), 0.5f * bounds.getWidth(), 0.5f * bounds.getHeight());
  317. }
  318. void bindAttributes (OpenGLContext& context)
  319. {
  320. context.extensions.glVertexAttribPointer ((GLuint) positionAttribute.attributeID, 2, GL_SHORT, GL_FALSE, 8, (void*) 0);
  321. context.extensions.glVertexAttribPointer ((GLuint) colourAttribute.attributeID, 4, GL_UNSIGNED_BYTE, GL_TRUE, 8, (void*) 4);
  322. context.extensions.glEnableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  323. context.extensions.glEnableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  324. }
  325. void unbindAttributes (OpenGLContext& context)
  326. {
  327. context.extensions.glDisableVertexAttribArray ((GLuint) positionAttribute.attributeID);
  328. context.extensions.glDisableVertexAttribArray ((GLuint) colourAttribute.attributeID);
  329. }
  330. OpenGLShaderProgram::Attribute positionAttribute, colourAttribute;
  331. private:
  332. OpenGLShaderProgram::Uniform screenBounds;
  333. };
  334. struct MaskedShaderParams
  335. {
  336. MaskedShaderParams (OpenGLShaderProgram& program)
  337. : maskTexture (program, "maskTexture"),
  338. maskBounds (program, "maskBounds")
  339. {}
  340. void setBounds (const Rectangle<int>& area, const Target& target, const GLint textureIndex) const
  341. {
  342. maskTexture.set (textureIndex);
  343. maskBounds.set (area.getX() - target.bounds.getX(),
  344. area.getY() - target.bounds.getY(),
  345. area.getWidth(), area.getHeight());
  346. }
  347. OpenGLShaderProgram::Uniform maskTexture, maskBounds;
  348. };
  349. //==============================================================================
  350. #define JUCE_DECLARE_VARYING_COLOUR "varying " JUCE_MEDIUMP " vec4 frontColour;"
  351. #define JUCE_DECLARE_VARYING_PIXELPOS "varying " JUCE_HIGHP " vec2 pixelPos;"
  352. struct SolidColourProgram : public ShaderBase
  353. {
  354. SolidColourProgram (OpenGLContext& context)
  355. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR
  356. "void main() { gl_FragColor = frontColour; }")
  357. {}
  358. };
  359. #if JUCE_ANDROID
  360. #define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return vec4 (c.b, c.g, c.r, c.a); }\n"
  361. #else
  362. #define JUCE_DECLARE_SWIZZLE_FUNCTION "\n" JUCE_MEDIUMP " vec4 swizzleRGBOrder (in " JUCE_MEDIUMP " vec4 c) { return c; }\n"
  363. #endif
  364. #define JUCE_DECLARE_MASK_UNIFORMS "uniform sampler2D maskTexture;" \
  365. "uniform ivec4 maskBounds;"
  366. #define JUCE_FRAGCOORD_TO_MASK_POS "vec2 ((pixelPos.x - float (maskBounds.x)) / float (maskBounds.z)," \
  367. "1.0 - (pixelPos.y - float (maskBounds.y)) / float (maskBounds.w))"
  368. #define JUCE_GET_MASK_ALPHA "texture2D (maskTexture, " JUCE_FRAGCOORD_TO_MASK_POS ").a"
  369. struct SolidColourMaskedProgram : public ShaderBase
  370. {
  371. SolidColourMaskedProgram (OpenGLContext& context)
  372. : ShaderBase (context,
  373. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  374. "void main() {"
  375. "gl_FragColor = frontColour * " JUCE_GET_MASK_ALPHA ";"
  376. "}"),
  377. maskParams (program)
  378. {}
  379. MaskedShaderParams maskParams;
  380. };
  381. //==============================================================================
  382. struct RadialGradientParams
  383. {
  384. RadialGradientParams (OpenGLShaderProgram& program)
  385. : gradientTexture (program, "gradientTexture"),
  386. matrix (program, "matrix")
  387. {}
  388. void setMatrix (const Point<float> p1, const Point<float> p2, const Point<float> p3)
  389. {
  390. const AffineTransform t (AffineTransform::fromTargetPoints (p1.x, p1.y, 0.0f, 0.0f,
  391. p2.x, p2.y, 1.0f, 0.0f,
  392. p3.x, p3.y, 0.0f, 1.0f));
  393. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  394. matrix.set (m, 6);
  395. }
  396. OpenGLShaderProgram::Uniform gradientTexture, matrix;
  397. };
  398. #define JUCE_DECLARE_MATRIX_UNIFORM "uniform " JUCE_HIGHP " float matrix[6];"
  399. #define JUCE_DECLARE_RADIAL_UNIFORMS "uniform sampler2D gradientTexture;" JUCE_DECLARE_MATRIX_UNIFORM
  400. #define JUCE_MATRIX_TIMES_FRAGCOORD "(mat2 (matrix[0], matrix[3], matrix[1], matrix[4]) * pixelPos" \
  401. " + vec2 (matrix[2], matrix[5]))"
  402. #define JUCE_GET_TEXTURE_COLOUR "(frontColour.a * swizzleRGBOrder (texture2D (gradientTexture, vec2 (gradientPos, 0.5))))"
  403. struct RadialGradientProgram : public ShaderBase
  404. {
  405. RadialGradientProgram (OpenGLContext& context)
  406. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  407. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_SWIZZLE_FUNCTION
  408. "void main()"
  409. "{"
  410. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  411. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  412. "}"),
  413. gradientParams (program)
  414. {}
  415. RadialGradientParams gradientParams;
  416. };
  417. struct RadialGradientMaskedProgram : public ShaderBase
  418. {
  419. RadialGradientMaskedProgram (OpenGLContext& context)
  420. : ShaderBase (context, JUCE_DECLARE_VARYING_PIXELPOS
  421. JUCE_DECLARE_RADIAL_UNIFORMS JUCE_DECLARE_VARYING_COLOUR
  422. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  423. "void main()"
  424. "{"
  425. JUCE_MEDIUMP " float gradientPos = length (" JUCE_MATRIX_TIMES_FRAGCOORD ");"
  426. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  427. "}"),
  428. gradientParams (program),
  429. maskParams (program)
  430. {}
  431. RadialGradientParams gradientParams;
  432. MaskedShaderParams maskParams;
  433. };
  434. //==============================================================================
  435. struct LinearGradientParams
  436. {
  437. LinearGradientParams (OpenGLShaderProgram& program)
  438. : gradientTexture (program, "gradientTexture"),
  439. gradientInfo (program, "gradientInfo")
  440. {}
  441. OpenGLShaderProgram::Uniform gradientTexture, gradientInfo;
  442. };
  443. #define JUCE_DECLARE_LINEAR_UNIFORMS "uniform sampler2D gradientTexture;" \
  444. "uniform " JUCE_MEDIUMP " vec4 gradientInfo;" \
  445. JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  446. #define JUCE_CALC_LINEAR_GRAD_POS1 JUCE_MEDIUMP " float gradientPos = (pixelPos.y - (gradientInfo.y + (gradientInfo.z * (pixelPos.x - gradientInfo.x)))) / gradientInfo.w;"
  447. #define JUCE_CALC_LINEAR_GRAD_POS2 JUCE_MEDIUMP " float gradientPos = (pixelPos.x - (gradientInfo.x + (gradientInfo.z * (pixelPos.y - gradientInfo.y)))) / gradientInfo.w;"
  448. struct LinearGradient1Program : public ShaderBase
  449. {
  450. LinearGradient1Program (OpenGLContext& context)
  451. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  452. JUCE_DECLARE_SWIZZLE_FUNCTION
  453. "void main()"
  454. "{"
  455. JUCE_CALC_LINEAR_GRAD_POS1
  456. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  457. "}"),
  458. gradientParams (program)
  459. {}
  460. LinearGradientParams gradientParams;
  461. };
  462. struct LinearGradient1MaskedProgram : public ShaderBase
  463. {
  464. LinearGradient1MaskedProgram (OpenGLContext& context)
  465. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (y2 - y1) / (x2 - x1), w = length
  466. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  467. "void main()"
  468. "{"
  469. JUCE_CALC_LINEAR_GRAD_POS1
  470. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  471. "}"),
  472. gradientParams (program),
  473. maskParams (program)
  474. {}
  475. LinearGradientParams gradientParams;
  476. MaskedShaderParams maskParams;
  477. };
  478. struct LinearGradient2Program : public ShaderBase
  479. {
  480. LinearGradient2Program (OpenGLContext& context)
  481. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  482. JUCE_DECLARE_SWIZZLE_FUNCTION
  483. "void main()"
  484. "{"
  485. JUCE_CALC_LINEAR_GRAD_POS2
  486. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR ";"
  487. "}"),
  488. gradientParams (program)
  489. {}
  490. LinearGradientParams gradientParams;
  491. };
  492. struct LinearGradient2MaskedProgram : public ShaderBase
  493. {
  494. LinearGradient2MaskedProgram (OpenGLContext& context)
  495. : ShaderBase (context, JUCE_DECLARE_LINEAR_UNIFORMS // gradientInfo: x = x1, y = y1, z = (x2 - x1) / (y2 - y1), y = y1, w = length
  496. JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  497. "void main()"
  498. "{"
  499. JUCE_CALC_LINEAR_GRAD_POS2
  500. "gl_FragColor = " JUCE_GET_TEXTURE_COLOUR " * " JUCE_GET_MASK_ALPHA ";"
  501. "}"),
  502. gradientParams (program),
  503. maskParams (program)
  504. {}
  505. LinearGradientParams gradientParams;
  506. MaskedShaderParams maskParams;
  507. };
  508. //==============================================================================
  509. struct ImageParams
  510. {
  511. ImageParams (OpenGLShaderProgram& program)
  512. : imageTexture (program, "imageTexture"),
  513. matrix (program, "matrix"),
  514. imageLimits (program, "imageLimits")
  515. {}
  516. void setMatrix (const AffineTransform& trans,
  517. const int imageWidth, const int imageHeight,
  518. float fullWidthProportion, float fullHeightProportion,
  519. const float targetX, const float targetY,
  520. const bool isForTiling) const
  521. {
  522. const AffineTransform t (trans.translated (-targetX, -targetY)
  523. .inverted().scaled (fullWidthProportion / imageWidth,
  524. fullHeightProportion / imageHeight));
  525. const GLfloat m[] = { t.mat00, t.mat01, t.mat02, t.mat10, t.mat11, t.mat12 };
  526. matrix.set (m, 6);
  527. if (isForTiling)
  528. {
  529. fullWidthProportion -= 0.5f / imageWidth;
  530. fullHeightProportion -= 0.5f / imageHeight;
  531. }
  532. imageLimits.set (fullWidthProportion, fullHeightProportion);
  533. }
  534. void setMatrix (const AffineTransform& trans, const TextureInfo& textureInfo,
  535. const float targetX, const float targetY,
  536. bool isForTiling) const
  537. {
  538. setMatrix (trans,
  539. textureInfo.imageWidth, textureInfo.imageHeight,
  540. textureInfo.fullWidthProportion, textureInfo.fullHeightProportion,
  541. targetX, targetY, isForTiling);
  542. }
  543. OpenGLShaderProgram::Uniform imageTexture, matrix, imageLimits;
  544. };
  545. #define JUCE_DECLARE_IMAGE_UNIFORMS "uniform sampler2D imageTexture;" \
  546. "uniform " JUCE_MEDIUMP " vec2 imageLimits;" \
  547. JUCE_DECLARE_MATRIX_UNIFORM JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_VARYING_PIXELPOS
  548. #define JUCE_GET_IMAGE_PIXEL "swizzleRGBOrder (texture2D (imageTexture, vec2 (texturePos.x, 1.0 - texturePos.y)))"
  549. #define JUCE_CLAMP_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  550. #define JUCE_MOD_TEXTURE_COORD JUCE_HIGHP " vec2 texturePos = mod (" JUCE_MATRIX_TIMES_FRAGCOORD ", imageLimits);"
  551. struct ImageProgram : public ShaderBase
  552. {
  553. ImageProgram (OpenGLContext& context)
  554. : ShaderBase (context, JUCE_DECLARE_VARYING_COLOUR JUCE_DECLARE_SWIZZLE_FUNCTION
  555. "uniform sampler2D imageTexture;"
  556. "varying " JUCE_HIGHP " vec2 texturePos;"
  557. "void main()"
  558. "{"
  559. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  560. "}",
  561. "uniform " JUCE_MEDIUMP " vec2 imageLimits;"
  562. JUCE_DECLARE_MATRIX_UNIFORM
  563. "attribute vec2 position;"
  564. "attribute vec4 colour;"
  565. "uniform vec4 screenBounds;"
  566. "varying " JUCE_MEDIUMP " vec4 frontColour;"
  567. "varying " JUCE_HIGHP " vec2 texturePos;"
  568. "void main()"
  569. "{"
  570. "frontColour = colour;"
  571. "vec2 adjustedPos = position - screenBounds.xy;"
  572. "vec2 pixelPos = adjustedPos;"
  573. "texturePos = clamp (" JUCE_MATRIX_TIMES_FRAGCOORD ", vec2 (0, 0), imageLimits);"
  574. "vec2 scaledPos = adjustedPos / screenBounds.zw;"
  575. "gl_Position = vec4 (scaledPos.x - 1.0, 1.0 - scaledPos.y, 0, 1.0);"
  576. "}"),
  577. imageParams (program)
  578. {}
  579. ImageParams imageParams;
  580. };
  581. struct ImageMaskedProgram : public ShaderBase
  582. {
  583. ImageMaskedProgram (OpenGLContext& context)
  584. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  585. "void main()"
  586. "{"
  587. JUCE_CLAMP_TEXTURE_COORD
  588. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  589. "}"),
  590. imageParams (program),
  591. maskParams (program)
  592. {}
  593. ImageParams imageParams;
  594. MaskedShaderParams maskParams;
  595. };
  596. struct TiledImageProgram : public ShaderBase
  597. {
  598. TiledImageProgram (OpenGLContext& context)
  599. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  600. "void main()"
  601. "{"
  602. JUCE_MOD_TEXTURE_COORD
  603. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  604. "}"),
  605. imageParams (program)
  606. {}
  607. ImageParams imageParams;
  608. };
  609. struct TiledImageMaskedProgram : public ShaderBase
  610. {
  611. TiledImageMaskedProgram (OpenGLContext& context)
  612. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_MASK_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  613. "void main()"
  614. "{"
  615. JUCE_MOD_TEXTURE_COORD
  616. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL " * " JUCE_GET_MASK_ALPHA ";"
  617. "}"),
  618. imageParams (program),
  619. maskParams (program)
  620. {}
  621. ImageParams imageParams;
  622. MaskedShaderParams maskParams;
  623. };
  624. struct CopyTextureProgram : public ShaderBase
  625. {
  626. CopyTextureProgram (OpenGLContext& context)
  627. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  628. "void main()"
  629. "{"
  630. JUCE_MOD_TEXTURE_COORD
  631. "gl_FragColor = frontColour.a * " JUCE_GET_IMAGE_PIXEL ";"
  632. "}"),
  633. imageParams (program)
  634. {}
  635. ImageParams imageParams;
  636. };
  637. struct MaskTextureProgram : public ShaderBase
  638. {
  639. MaskTextureProgram (OpenGLContext& context)
  640. : ShaderBase (context, JUCE_DECLARE_IMAGE_UNIFORMS JUCE_DECLARE_SWIZZLE_FUNCTION
  641. "void main()"
  642. "{"
  643. JUCE_HIGHP " vec2 texturePos = " JUCE_MATRIX_TIMES_FRAGCOORD ";"
  644. JUCE_HIGHP " float roundingError = 0.00001;"
  645. "if (texturePos.x >= -roundingError"
  646. "&& texturePos.y >= -roundingError"
  647. "&& texturePos.x <= imageLimits.x + roundingError"
  648. "&& texturePos.y <= imageLimits.y + roundingError)"
  649. "gl_FragColor = frontColour * " JUCE_GET_IMAGE_PIXEL ".a;"
  650. "else "
  651. "gl_FragColor = vec4 (0, 0, 0, 0);"
  652. "}"),
  653. imageParams (program)
  654. {}
  655. ImageParams imageParams;
  656. };
  657. SolidColourProgram solidColourProgram;
  658. SolidColourMaskedProgram solidColourMasked;
  659. RadialGradientProgram radialGradient;
  660. RadialGradientMaskedProgram radialGradientMasked;
  661. LinearGradient1Program linearGradient1;
  662. LinearGradient1MaskedProgram linearGradient1Masked;
  663. LinearGradient2Program linearGradient2;
  664. LinearGradient2MaskedProgram linearGradient2Masked;
  665. ImageProgram image;
  666. ImageMaskedProgram imageMasked;
  667. TiledImageProgram tiledImage;
  668. TiledImageMaskedProgram tiledImageMasked;
  669. CopyTextureProgram copyTexture;
  670. MaskTextureProgram maskTexture;
  671. };
  672. //==============================================================================
  673. struct StateHelpers
  674. {
  675. struct BlendingMode
  676. {
  677. BlendingMode() noexcept
  678. : blendingEnabled (false), srcFunction (0), dstFunction (0)
  679. {}
  680. void resync() noexcept
  681. {
  682. glDisable (GL_BLEND);
  683. srcFunction = dstFunction = 0;
  684. }
  685. template <class QuadQueueType>
  686. void setPremultipliedBlendingMode (QuadQueueType& quadQueue) noexcept
  687. {
  688. setBlendFunc (quadQueue, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
  689. }
  690. template <class QuadQueueType>
  691. void setBlendFunc (QuadQueueType& quadQueue, GLenum src, GLenum dst)
  692. {
  693. if (! blendingEnabled)
  694. {
  695. quadQueue.flush();
  696. blendingEnabled = true;
  697. glEnable (GL_BLEND);
  698. }
  699. if (srcFunction != src || dstFunction != dst)
  700. {
  701. quadQueue.flush();
  702. srcFunction = src;
  703. dstFunction = dst;
  704. glBlendFunc (src, dst);
  705. }
  706. }
  707. template <class QuadQueueType>
  708. void disableBlend (QuadQueueType& quadQueue) noexcept
  709. {
  710. if (blendingEnabled)
  711. {
  712. quadQueue.flush();
  713. blendingEnabled = false;
  714. glDisable (GL_BLEND);
  715. }
  716. }
  717. template <class QuadQueueType>
  718. void setBlendMode (QuadQueueType& quadQueue, const bool replaceExistingContents) noexcept
  719. {
  720. if (replaceExistingContents)
  721. disableBlend (quadQueue);
  722. else
  723. setPremultipliedBlendingMode (quadQueue);
  724. }
  725. private:
  726. bool blendingEnabled;
  727. GLenum srcFunction, dstFunction;
  728. };
  729. //==============================================================================
  730. template <class QuadQueueType>
  731. struct EdgeTableRenderer
  732. {
  733. EdgeTableRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  734. : quadQueue (q), colour (c)
  735. {}
  736. void setEdgeTableYPos (const int y) noexcept
  737. {
  738. currentY = y;
  739. }
  740. void handleEdgeTablePixel (const int x, const int alphaLevel) noexcept
  741. {
  742. PixelARGB c (colour);
  743. c.multiplyAlpha (alphaLevel);
  744. quadQueue.add (x, currentY, 1, 1, c);
  745. }
  746. void handleEdgeTablePixelFull (const int x) noexcept
  747. {
  748. quadQueue.add (x, currentY, 1, 1, colour);
  749. }
  750. void handleEdgeTableLine (const int x, const int width, const int alphaLevel) noexcept
  751. {
  752. PixelARGB c (colour);
  753. c.multiplyAlpha (alphaLevel);
  754. quadQueue.add (x, currentY, width, 1, c);
  755. }
  756. void handleEdgeTableLineFull (const int x, const int width) noexcept
  757. {
  758. quadQueue.add (x, currentY, width, 1, colour);
  759. }
  760. private:
  761. QuadQueueType& quadQueue;
  762. const PixelARGB colour;
  763. int currentY;
  764. JUCE_DECLARE_NON_COPYABLE (EdgeTableRenderer)
  765. };
  766. template <class QuadQueueType>
  767. struct FloatRectangleRenderer
  768. {
  769. FloatRectangleRenderer (QuadQueueType& q, const PixelARGB c) noexcept
  770. : quadQueue (q), colour (c)
  771. {}
  772. void operator() (const int x, const int y, const int w, const int h, const int alpha) noexcept
  773. {
  774. if (w > 0 && h > 0)
  775. {
  776. PixelARGB c (colour);
  777. c.multiplyAlpha (alpha);
  778. quadQueue.add (x, y, w, h, c);
  779. }
  780. }
  781. private:
  782. QuadQueueType& quadQueue;
  783. const PixelARGB colour;
  784. JUCE_DECLARE_NON_COPYABLE (FloatRectangleRenderer)
  785. };
  786. //==============================================================================
  787. struct ActiveTextures
  788. {
  789. ActiveTextures (const OpenGLContext& c) noexcept
  790. : texturesEnabled (0), currentActiveTexture (-1), context (c)
  791. {}
  792. void clear() noexcept
  793. {
  794. zeromem (currentTextureID, sizeof (currentTextureID));
  795. }
  796. template <class QuadQueueType>
  797. void setTexturesEnabled (QuadQueueType& quadQueue, const int textureIndexMask) noexcept
  798. {
  799. if (texturesEnabled != textureIndexMask)
  800. {
  801. quadQueue.flush();
  802. for (int i = 3; --i >= 0;)
  803. {
  804. if ((texturesEnabled & (1 << i)) != (textureIndexMask & (1 << i)))
  805. {
  806. setActiveTexture (i);
  807. JUCE_CHECK_OPENGL_ERROR
  808. #if ! JUCE_ANDROID
  809. if ((textureIndexMask & (1 << i)) != 0)
  810. glEnable (GL_TEXTURE_2D);
  811. else
  812. {
  813. glDisable (GL_TEXTURE_2D);
  814. currentTextureID[i] = 0;
  815. }
  816. clearGLError();
  817. #endif
  818. }
  819. }
  820. texturesEnabled = textureIndexMask;
  821. }
  822. }
  823. template <class QuadQueueType>
  824. void disableTextures (QuadQueueType& quadQueue) noexcept
  825. {
  826. setTexturesEnabled (quadQueue, 0);
  827. }
  828. template <class QuadQueueType>
  829. void setSingleTextureMode (QuadQueueType& quadQueue) noexcept
  830. {
  831. setTexturesEnabled (quadQueue, 1);
  832. setActiveTexture (0);
  833. }
  834. template <class QuadQueueType>
  835. void setTwoTextureMode (QuadQueueType& quadQueue, GLuint texture1, GLuint texture2)
  836. {
  837. JUCE_CHECK_OPENGL_ERROR
  838. setTexturesEnabled (quadQueue, 3);
  839. if (currentActiveTexture == 0)
  840. {
  841. bindTexture (texture1);
  842. setActiveTexture (1);
  843. bindTexture (texture2);
  844. }
  845. else
  846. {
  847. setActiveTexture (1);
  848. bindTexture (texture2);
  849. setActiveTexture (0);
  850. bindTexture (texture1);
  851. }
  852. JUCE_CHECK_OPENGL_ERROR
  853. }
  854. void setActiveTexture (const int index) noexcept
  855. {
  856. if (currentActiveTexture != index)
  857. {
  858. currentActiveTexture = index;
  859. context.extensions.glActiveTexture ((GLenum) (GL_TEXTURE0 + index));
  860. JUCE_CHECK_OPENGL_ERROR
  861. }
  862. }
  863. void bindTexture (const GLuint textureID) noexcept
  864. {
  865. jassert (currentActiveTexture >= 0);
  866. if (currentTextureID [currentActiveTexture] != textureID)
  867. {
  868. currentTextureID [currentActiveTexture] = textureID;
  869. glBindTexture (GL_TEXTURE_2D, textureID);
  870. JUCE_CHECK_OPENGL_ERROR
  871. }
  872. else
  873. {
  874. #if JUCE_DEBUG
  875. GLint t = 0;
  876. glGetIntegerv (GL_TEXTURE_BINDING_2D, &t);
  877. jassert (t == (GLint) textureID);
  878. #endif
  879. }
  880. }
  881. private:
  882. GLuint currentTextureID [3];
  883. int texturesEnabled, currentActiveTexture;
  884. const OpenGLContext& context;
  885. ActiveTextures& operator= (const ActiveTextures&);
  886. };
  887. //==============================================================================
  888. struct TextureCache
  889. {
  890. TextureCache() noexcept
  891. : activeGradientIndex (0), gradientNeedsRefresh (true)
  892. {}
  893. OpenGLTexture* getTexture (ActiveTextures& activeTextures, int w, int h)
  894. {
  895. if (textures.size() < numTexturesToCache)
  896. {
  897. activeTextures.clear();
  898. return new OpenGLTexture();
  899. }
  900. for (int i = 0; i < numTexturesToCache - 2; ++i)
  901. {
  902. const OpenGLTexture* const t = textures.getUnchecked(i);
  903. if (t->getWidth() == w && t->getHeight() == h)
  904. return textures.removeAndReturn (i);
  905. }
  906. return textures.removeAndReturn (0);
  907. }
  908. void resetGradient() noexcept
  909. {
  910. gradientNeedsRefresh = true;
  911. }
  912. void bindTextureForGradient (ActiveTextures& activeTextures, const ColourGradient& gradient)
  913. {
  914. if (gradientNeedsRefresh)
  915. {
  916. gradientNeedsRefresh = false;
  917. if (gradientTextures.size() < numGradientTexturesToCache)
  918. {
  919. activeGradientIndex = gradientTextures.size();
  920. activeTextures.clear();
  921. gradientTextures.add (new OpenGLTexture());
  922. }
  923. else
  924. {
  925. activeGradientIndex = (activeGradientIndex + 1) % numGradientTexturesToCache;
  926. }
  927. JUCE_CHECK_OPENGL_ERROR;
  928. PixelARGB lookup [gradientTextureSize];
  929. gradient.createLookupTable (lookup, gradientTextureSize);
  930. gradientTextures.getUnchecked (activeGradientIndex)->loadARGB (lookup, gradientTextureSize, 1);
  931. }
  932. activeTextures.bindTexture (gradientTextures.getUnchecked (activeGradientIndex)->getTextureID());
  933. }
  934. enum { gradientTextureSize = 256 };
  935. private:
  936. enum { numTexturesToCache = 8, numGradientTexturesToCache = 10 };
  937. OwnedArray<OpenGLTexture> textures, gradientTextures;
  938. int activeGradientIndex;
  939. bool gradientNeedsRefresh;
  940. };
  941. //==============================================================================
  942. struct ShaderQuadQueue
  943. {
  944. ShaderQuadQueue (const OpenGLContext& c) noexcept
  945. : context (c), numVertices (0)
  946. {}
  947. ~ShaderQuadQueue() noexcept
  948. {
  949. static_jassert (sizeof (VertexInfo) == 8);
  950. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, 0);
  951. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
  952. context.extensions.glDeleteBuffers (2, buffers);
  953. }
  954. void initialise() noexcept
  955. {
  956. JUCE_CHECK_OPENGL_ERROR
  957. for (int i = 0, v = 0; i < numQuads * 6; i += 6, v += 4)
  958. {
  959. indexData[i] = (GLushort) v;
  960. indexData[i + 1] = indexData[i + 3] = (GLushort) (v + 1);
  961. indexData[i + 2] = indexData[i + 4] = (GLushort) (v + 2);
  962. indexData[i + 5] = (GLushort) (v + 3);
  963. }
  964. context.extensions.glGenBuffers (2, buffers);
  965. context.extensions.glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffers[0]);
  966. context.extensions.glBufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indexData), indexData, GL_STATIC_DRAW);
  967. context.extensions.glBindBuffer (GL_ARRAY_BUFFER, buffers[1]);
  968. context.extensions.glBufferData (GL_ARRAY_BUFFER, sizeof (vertexData), vertexData, GL_STREAM_DRAW);
  969. JUCE_CHECK_OPENGL_ERROR
  970. }
  971. void add (const int x, const int y, const int w, const int h, const PixelARGB colour) noexcept
  972. {
  973. jassert (w > 0 && h > 0);
  974. VertexInfo* const v = vertexData + numVertices;
  975. v[0].x = v[2].x = (GLshort) x;
  976. v[0].y = v[1].y = (GLshort) y;
  977. v[1].x = v[3].x = (GLshort) (x + w);
  978. v[2].y = v[3].y = (GLshort) (y + h);
  979. const GLuint rgba = colour.getInRGBAMemoryOrder();
  980. v[0].colour = rgba;
  981. v[1].colour = rgba;
  982. v[2].colour = rgba;
  983. v[3].colour = rgba;
  984. numVertices += 4;
  985. if (numVertices > numQuads * 4 - 4)
  986. draw();
  987. }
  988. void add (const Rectangle<int>& r, const PixelARGB colour) noexcept
  989. {
  990. add (r.getX(), r.getY(), r.getWidth(), r.getHeight(), colour);
  991. }
  992. void add (const Rectangle<float>& r, const PixelARGB colour) noexcept
  993. {
  994. FloatRectangleRenderer<ShaderQuadQueue> frr (*this, colour);
  995. RenderingHelpers::FloatRectangleRasterisingInfo (r).iterate (frr);
  996. }
  997. void add (const RectangleList<int>& list, const PixelARGB colour) noexcept
  998. {
  999. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  1000. add (*i, colour);
  1001. }
  1002. void add (const RectangleList<int>& list, const Rectangle<int>& clip, const PixelARGB colour) noexcept
  1003. {
  1004. for (const Rectangle<int>* i = list.begin(), * const e = list.end(); i != e; ++i)
  1005. {
  1006. const Rectangle<int> r (i->getIntersection (clip));
  1007. if (! r.isEmpty())
  1008. add (r, colour);
  1009. }
  1010. }
  1011. template <class IteratorType>
  1012. void add (const IteratorType& et, const PixelARGB colour)
  1013. {
  1014. EdgeTableRenderer<ShaderQuadQueue> etr (*this, colour);
  1015. et.iterate (etr);
  1016. }
  1017. void flush() noexcept
  1018. {
  1019. if (numVertices > 0)
  1020. draw();
  1021. }
  1022. private:
  1023. struct VertexInfo
  1024. {
  1025. GLshort x, y;
  1026. GLuint colour;
  1027. };
  1028. enum { numQuads = 256 };
  1029. GLuint buffers[2];
  1030. VertexInfo vertexData [numQuads * 4];
  1031. GLushort indexData [numQuads * 6];
  1032. const OpenGLContext& context;
  1033. int numVertices;
  1034. void draw() noexcept
  1035. {
  1036. context.extensions.glBufferSubData (GL_ARRAY_BUFFER, 0, (GLsizeiptr) ((size_t) numVertices * sizeof (VertexInfo)), vertexData);
  1037. // NB: If you get a random crash in here and are running in a Parallels VM, it seems to be a bug in
  1038. // their driver.. Can't find a workaround unfortunately.
  1039. glDrawElements (GL_TRIANGLES, (numVertices * 3) / 2, GL_UNSIGNED_SHORT, 0);
  1040. JUCE_CHECK_OPENGL_ERROR
  1041. numVertices = 0;
  1042. }
  1043. JUCE_DECLARE_NON_COPYABLE (ShaderQuadQueue)
  1044. };
  1045. //==============================================================================
  1046. struct CurrentShader
  1047. {
  1048. CurrentShader (OpenGLContext& c) noexcept
  1049. : context (c), activeShader (nullptr)
  1050. {
  1051. const char programValueID[] = "GraphicsContextPrograms";
  1052. programs = static_cast<ShaderPrograms*> (context.getAssociatedObject (programValueID));
  1053. if (programs == nullptr)
  1054. {
  1055. programs = new ShaderPrograms (context);
  1056. context.setAssociatedObject (programValueID, programs);
  1057. }
  1058. }
  1059. ~CurrentShader()
  1060. {
  1061. jassert (activeShader == nullptr);
  1062. }
  1063. void setShader (const Rectangle<int>& bounds, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1064. {
  1065. if (activeShader != &shader)
  1066. {
  1067. clearShader (quadQueue);
  1068. activeShader = &shader;
  1069. shader.program.use();
  1070. shader.bindAttributes (context);
  1071. currentBounds = bounds;
  1072. shader.set2DBounds (bounds.toFloat());
  1073. JUCE_CHECK_OPENGL_ERROR
  1074. }
  1075. else if (bounds != currentBounds)
  1076. {
  1077. currentBounds = bounds;
  1078. shader.set2DBounds (bounds.toFloat());
  1079. }
  1080. }
  1081. void setShader (Target& target, ShaderQuadQueue& quadQueue, ShaderPrograms::ShaderBase& shader)
  1082. {
  1083. setShader (target.bounds, quadQueue, shader);
  1084. }
  1085. void clearShader (ShaderQuadQueue& quadQueue)
  1086. {
  1087. if (activeShader != nullptr)
  1088. {
  1089. quadQueue.flush();
  1090. activeShader->unbindAttributes (context);
  1091. activeShader = nullptr;
  1092. context.extensions.glUseProgram (0);
  1093. }
  1094. }
  1095. OpenGLContext& context;
  1096. ShaderPrograms::Ptr programs;
  1097. private:
  1098. ShaderPrograms::ShaderBase* activeShader;
  1099. Rectangle<int> currentBounds;
  1100. CurrentShader& operator= (const CurrentShader&);
  1101. };
  1102. };
  1103. //==============================================================================
  1104. class GLState
  1105. {
  1106. public:
  1107. GLState (const Target& t) noexcept
  1108. : target (t),
  1109. activeTextures (t.context),
  1110. currentShader (t.context),
  1111. shaderQuadQueue (t.context),
  1112. previousFrameBufferTarget (OpenGLFrameBuffer::getCurrentFrameBufferTarget())
  1113. {
  1114. // This object can only be created and used when the current thread has an active OpenGL context.
  1115. jassert (OpenGLHelpers::isContextActive());
  1116. JUCE_CHECK_OPENGL_ERROR
  1117. target.makeActive();
  1118. blendMode.resync();
  1119. JUCE_CHECK_OPENGL_ERROR
  1120. activeTextures.clear();
  1121. shaderQuadQueue.initialise();
  1122. cachedImageList = CachedImageList::get (t.context);
  1123. JUCE_CHECK_OPENGL_ERROR
  1124. }
  1125. ~GLState()
  1126. {
  1127. flush();
  1128. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1129. }
  1130. void flush()
  1131. {
  1132. shaderQuadQueue.flush();
  1133. currentShader.clearShader (shaderQuadQueue);
  1134. JUCE_CHECK_OPENGL_ERROR
  1135. }
  1136. void setShader (ShaderPrograms::ShaderBase& shader)
  1137. {
  1138. currentShader.setShader (target, shaderQuadQueue, shader);
  1139. JUCE_CHECK_OPENGL_ERROR
  1140. }
  1141. void setShaderForGradientFill (const ColourGradient& g, const AffineTransform& transform,
  1142. const int maskTextureID, const Rectangle<int>* const maskArea)
  1143. {
  1144. JUCE_CHECK_OPENGL_ERROR
  1145. activeTextures.disableTextures (shaderQuadQueue);
  1146. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1147. JUCE_CHECK_OPENGL_ERROR
  1148. if (maskArea != nullptr)
  1149. {
  1150. activeTextures.setTexturesEnabled (shaderQuadQueue, 3);
  1151. activeTextures.setActiveTexture (1);
  1152. activeTextures.bindTexture ((GLuint) maskTextureID);
  1153. activeTextures.setActiveTexture (0);
  1154. textureCache.bindTextureForGradient (activeTextures, g);
  1155. }
  1156. else
  1157. {
  1158. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1159. textureCache.bindTextureForGradient (activeTextures, g);
  1160. }
  1161. const AffineTransform t (transform.translated (0.5f - target.bounds.getX(),
  1162. 0.5f - target.bounds.getY()));
  1163. Point<float> p1 (g.point1.transformedBy (t));
  1164. const Point<float> p2 (g.point2.transformedBy (t));
  1165. const Point<float> p3 (Point<float> (g.point1.x + (g.point2.y - g.point1.y),
  1166. g.point1.y - (g.point2.x - g.point1.x)).transformedBy (t));
  1167. ShaderPrograms* const programs = currentShader.programs;
  1168. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1169. if (g.isRadial)
  1170. {
  1171. ShaderPrograms::RadialGradientParams* gradientParams;
  1172. if (maskArea == nullptr)
  1173. {
  1174. setShader (programs->radialGradient);
  1175. gradientParams = &programs->radialGradient.gradientParams;
  1176. }
  1177. else
  1178. {
  1179. setShader (programs->radialGradientMasked);
  1180. gradientParams = &programs->radialGradientMasked.gradientParams;
  1181. maskParams = &programs->radialGradientMasked.maskParams;
  1182. }
  1183. gradientParams->setMatrix (p1, p2, p3);
  1184. }
  1185. else
  1186. {
  1187. p1 = Line<float> (p1, p3).findNearestPointTo (p2);
  1188. const Point<float> delta (p2.x - p1.x, p1.y - p2.y);
  1189. const ShaderPrograms::LinearGradientParams* gradientParams;
  1190. float grad, length;
  1191. if (std::abs (delta.x) < std::abs (delta.y))
  1192. {
  1193. if (maskArea == nullptr)
  1194. {
  1195. setShader (programs->linearGradient1);
  1196. gradientParams = &(programs->linearGradient1.gradientParams);
  1197. }
  1198. else
  1199. {
  1200. setShader (programs->linearGradient1Masked);
  1201. gradientParams = &(programs->linearGradient1Masked.gradientParams);
  1202. maskParams = &programs->linearGradient1Masked.maskParams;
  1203. }
  1204. grad = delta.x / delta.y;
  1205. length = (p2.y - grad * p2.x) - (p1.y - grad * p1.x);
  1206. }
  1207. else
  1208. {
  1209. if (maskArea == nullptr)
  1210. {
  1211. setShader (programs->linearGradient2);
  1212. gradientParams = &(programs->linearGradient2.gradientParams);
  1213. }
  1214. else
  1215. {
  1216. setShader (programs->linearGradient2Masked);
  1217. gradientParams = &(programs->linearGradient2Masked.gradientParams);
  1218. maskParams = &programs->linearGradient2Masked.maskParams;
  1219. }
  1220. grad = delta.y / delta.x;
  1221. length = (p2.x - grad * p2.y) - (p1.x - grad * p1.y);
  1222. }
  1223. gradientParams->gradientInfo.set (p1.x, p1.y, grad, length);
  1224. }
  1225. if (maskParams != nullptr)
  1226. maskParams->setBounds (*maskArea, target, 1);
  1227. JUCE_CHECK_OPENGL_ERROR
  1228. }
  1229. void setShaderForTiledImageFill (const TextureInfo& textureInfo, const AffineTransform& transform,
  1230. const int maskTextureID, const Rectangle<int>* const maskArea, bool isTiledFill)
  1231. {
  1232. blendMode.setPremultipliedBlendingMode (shaderQuadQueue);
  1233. ShaderPrograms* const programs = currentShader.programs;
  1234. const ShaderPrograms::MaskedShaderParams* maskParams = nullptr;
  1235. const ShaderPrograms::ImageParams* imageParams;
  1236. if (maskArea != nullptr)
  1237. {
  1238. activeTextures.setTwoTextureMode (shaderQuadQueue, textureInfo.textureID, (GLuint) maskTextureID);
  1239. if (isTiledFill)
  1240. {
  1241. setShader (programs->tiledImageMasked);
  1242. imageParams = &programs->tiledImageMasked.imageParams;
  1243. maskParams = &programs->tiledImageMasked.maskParams;
  1244. }
  1245. else
  1246. {
  1247. setShader (programs->imageMasked);
  1248. imageParams = &programs->imageMasked.imageParams;
  1249. maskParams = &programs->imageMasked.maskParams;
  1250. }
  1251. }
  1252. else
  1253. {
  1254. activeTextures.setSingleTextureMode (shaderQuadQueue);
  1255. activeTextures.bindTexture (textureInfo.textureID);
  1256. if (isTiledFill)
  1257. {
  1258. setShader (programs->tiledImage);
  1259. imageParams = &programs->tiledImage.imageParams;
  1260. }
  1261. else
  1262. {
  1263. setShader (programs->image);
  1264. imageParams = &programs->image.imageParams;
  1265. }
  1266. }
  1267. imageParams->setMatrix (transform, textureInfo, (float) target.bounds.getX(), (float) target.bounds.getY(), isTiledFill);
  1268. if (maskParams != nullptr)
  1269. maskParams->setBounds (*maskArea, target, 1);
  1270. }
  1271. Target target;
  1272. StateHelpers::BlendingMode blendMode;
  1273. StateHelpers::ActiveTextures activeTextures;
  1274. StateHelpers::TextureCache textureCache;
  1275. StateHelpers::CurrentShader currentShader;
  1276. StateHelpers::ShaderQuadQueue shaderQuadQueue;
  1277. CachedImageList::Ptr cachedImageList;
  1278. private:
  1279. GLuint previousFrameBufferTarget;
  1280. };
  1281. //==============================================================================
  1282. class SavedState : public RenderingHelpers::SavedStateBase<SavedState>
  1283. {
  1284. typedef RenderingHelpers::SavedStateBase<SavedState> BaseClass;
  1285. public:
  1286. SavedState (GLState* const s)
  1287. : BaseClass (s->target.bounds), state (s), isUsingCustomShader (false)
  1288. {}
  1289. SavedState (const SavedState& other)
  1290. : BaseClass (other), font (other.font),
  1291. state (other.state), isUsingCustomShader (false),
  1292. transparencyLayer (other.transparencyLayer),
  1293. previousTarget (other.previousTarget.createCopy())
  1294. {}
  1295. SavedState* beginTransparencyLayer (float opacity)
  1296. {
  1297. SavedState* const s = new SavedState (*this);
  1298. if (clip != nullptr)
  1299. {
  1300. const Rectangle<int> clipBounds (clip->getClipBounds());
  1301. state->flush();
  1302. s->transparencyLayer = Image (OpenGLImageType().create (Image::ARGB, clipBounds.getWidth(), clipBounds.getHeight(), true));
  1303. s->previousTarget = new Target (state->target);
  1304. state->target = Target (state->target.context, *OpenGLImageType::getFrameBufferFrom (s->transparencyLayer), clipBounds.getPosition());
  1305. s->transparencyLayerAlpha = opacity;
  1306. s->cloneClipIfMultiplyReferenced();
  1307. s->state->target.makeActive();
  1308. }
  1309. return s;
  1310. }
  1311. void endTransparencyLayer (SavedState& finishedLayerState)
  1312. {
  1313. if (clip != nullptr)
  1314. {
  1315. jassert (finishedLayerState.previousTarget != nullptr);
  1316. state->flush();
  1317. state->target = *finishedLayerState.previousTarget;
  1318. finishedLayerState.previousTarget = nullptr;
  1319. state->target.makeActive();
  1320. const Rectangle<int> clipBounds (clip->getClipBounds());
  1321. clip->renderImageUntransformed (*this, finishedLayerState.transparencyLayer,
  1322. (int) (finishedLayerState.transparencyLayerAlpha * 255.0f),
  1323. clipBounds.getX(), clipBounds.getY(), false);
  1324. }
  1325. }
  1326. typedef RenderingHelpers::GlyphCache <RenderingHelpers::CachedGlyphEdgeTable <SavedState>, SavedState> GlyphCacheType;
  1327. void drawGlyph (int glyphNumber, const AffineTransform& trans)
  1328. {
  1329. if (clip != nullptr)
  1330. {
  1331. if (trans.isOnlyTranslation() && ! transform.isRotated)
  1332. {
  1333. GlyphCacheType& cache = GlyphCacheType::getInstance();
  1334. Point<float> pos (trans.getTranslationX(), trans.getTranslationY());
  1335. if (transform.isOnlyTranslated)
  1336. {
  1337. cache.drawGlyph (*this, font, glyphNumber, pos + transform.offset.toFloat());
  1338. }
  1339. else
  1340. {
  1341. pos = transform.transformed (pos);
  1342. Font f (font);
  1343. f.setHeight (font.getHeight() * transform.complexTransform.mat11);
  1344. const float xScale = transform.complexTransform.mat00 / transform.complexTransform.mat11;
  1345. if (std::abs (xScale - 1.0f) > 0.01f)
  1346. f.setHorizontalScale (xScale);
  1347. cache.drawGlyph (*this, f, glyphNumber, pos);
  1348. }
  1349. }
  1350. else
  1351. {
  1352. const float fontHeight = font.getHeight();
  1353. AffineTransform t (transform.getTransformWith (AffineTransform::scale (fontHeight * font.getHorizontalScale(), fontHeight)
  1354. .followedBy (trans)));
  1355. const ScopedPointer<EdgeTable> et (font.getTypeface()->getEdgeTableForGlyph (glyphNumber, t, fontHeight));
  1356. if (et != nullptr)
  1357. fillShape (new EdgeTableRegionType (*et), false);
  1358. }
  1359. }
  1360. }
  1361. Rectangle<int> getMaximumBounds() const { return state->target.bounds; }
  1362. void setFillType (const FillType& newFill)
  1363. {
  1364. BaseClass::setFillType (newFill);
  1365. state->textureCache.resetGradient();
  1366. }
  1367. //==============================================================================
  1368. template <typename IteratorType>
  1369. void renderImageTransformed (IteratorType& iter, const Image& src, const int alpha,
  1370. const AffineTransform& trans, Graphics::ResamplingQuality, bool tiledFill) const
  1371. {
  1372. state->shaderQuadQueue.flush();
  1373. state->setShaderForTiledImageFill (state->cachedImageList->getTextureFor (src), trans, 0, nullptr, tiledFill);
  1374. state->shaderQuadQueue.add (iter, PixelARGB ((uint8) alpha, (uint8) alpha, (uint8) alpha, (uint8) alpha));
  1375. state->shaderQuadQueue.flush();
  1376. state->currentShader.clearShader (state->shaderQuadQueue);
  1377. }
  1378. template <typename IteratorType>
  1379. void renderImageUntransformed (IteratorType& iter, const Image& src, const int alpha, int x, int y, bool tiledFill) const
  1380. {
  1381. renderImageTransformed (iter, src, alpha, AffineTransform::translation ((float) x, (float) y),
  1382. Graphics::lowResamplingQuality, tiledFill);
  1383. }
  1384. template <typename IteratorType>
  1385. void fillWithSolidColour (IteratorType& iter, const PixelARGB colour, bool replaceContents) const
  1386. {
  1387. if (! isUsingCustomShader)
  1388. {
  1389. state->activeTextures.disableTextures (state->shaderQuadQueue);
  1390. state->blendMode.setBlendMode (state->shaderQuadQueue, replaceContents);
  1391. state->setShader (state->currentShader.programs->solidColourProgram);
  1392. }
  1393. state->shaderQuadQueue.add (iter, colour);
  1394. }
  1395. template <typename IteratorType>
  1396. void fillWithGradient (IteratorType& iter, ColourGradient& gradient, const AffineTransform& trans, bool /*isIdentity*/) const
  1397. {
  1398. state->setShaderForGradientFill (gradient, trans, 0, nullptr);
  1399. state->shaderQuadQueue.add (iter, fillType.colour.getPixelARGB());
  1400. }
  1401. void fillRectWithCustomShader (OpenGLRendering::ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1402. {
  1403. state->setShader (shader);
  1404. isUsingCustomShader = true;
  1405. fillRect (area, true);
  1406. isUsingCustomShader = false;
  1407. state->currentShader.clearShader (state->shaderQuadQueue);
  1408. }
  1409. //==============================================================================
  1410. Font font;
  1411. GLState* state;
  1412. bool isUsingCustomShader;
  1413. private:
  1414. Image transparencyLayer;
  1415. ScopedPointer<Target> previousTarget;
  1416. SavedState& operator= (const SavedState&);
  1417. };
  1418. //==============================================================================
  1419. class ShaderContext : public RenderingHelpers::StackBasedLowLevelGraphicsContext<SavedState>
  1420. {
  1421. public:
  1422. ShaderContext (const Target& target) : glState (target)
  1423. {
  1424. stack.initialise (new SavedState (&glState));
  1425. }
  1426. void fillRectWithCustomShader (ShaderPrograms::ShaderBase& shader, const Rectangle<int>& area)
  1427. {
  1428. static_cast<SavedState&> (*stack).fillRectWithCustomShader (shader, area);
  1429. }
  1430. GLState glState;
  1431. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (ShaderContext)
  1432. };
  1433. class NonShaderContext : public LowLevelGraphicsSoftwareRenderer
  1434. {
  1435. public:
  1436. NonShaderContext (const Target& t, const Image& im)
  1437. : LowLevelGraphicsSoftwareRenderer (im), target (t), image (im)
  1438. {}
  1439. ~NonShaderContext()
  1440. {
  1441. JUCE_CHECK_OPENGL_ERROR
  1442. const GLuint previousFrameBufferTarget = OpenGLFrameBuffer::getCurrentFrameBufferTarget();
  1443. #if ! JUCE_ANDROID
  1444. target.context.extensions.glActiveTexture (GL_TEXTURE0);
  1445. glEnable (GL_TEXTURE_2D);
  1446. clearGLError();
  1447. #endif
  1448. OpenGLTexture texture;
  1449. texture.loadImage (image);
  1450. texture.bind();
  1451. target.makeActive();
  1452. target.context.copyTexture (target.bounds, Rectangle<int> (texture.getWidth(),
  1453. texture.getHeight()),
  1454. target.bounds.getWidth(), target.bounds.getHeight(),
  1455. false);
  1456. glBindTexture (GL_TEXTURE_2D, 0);
  1457. #if JUCE_WINDOWS
  1458. if (target.context.extensions.glBindFramebuffer != nullptr)
  1459. #endif
  1460. target.context.extensions.glBindFramebuffer (GL_FRAMEBUFFER, previousFrameBufferTarget);
  1461. JUCE_CHECK_OPENGL_ERROR
  1462. }
  1463. private:
  1464. Target target;
  1465. Image image;
  1466. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (NonShaderContext)
  1467. };
  1468. LowLevelGraphicsContext* createOpenGLContext (const Target&);
  1469. LowLevelGraphicsContext* createOpenGLContext (const Target& target)
  1470. {
  1471. if (target.context.areShadersAvailable())
  1472. return new ShaderContext (target);
  1473. Image tempImage (Image::ARGB, target.bounds.getWidth(), target.bounds.getHeight(), true, SoftwareImageType());
  1474. return new NonShaderContext (target, tempImage);
  1475. }
  1476. }
  1477. //==============================================================================
  1478. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, int width, int height)
  1479. {
  1480. return createOpenGLGraphicsContext (context, context.getFrameBufferID(), width, height);
  1481. }
  1482. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, OpenGLFrameBuffer& target)
  1483. {
  1484. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, target, Point<int>()));
  1485. }
  1486. LowLevelGraphicsContext* createOpenGLGraphicsContext (OpenGLContext& context, unsigned int frameBufferID, int width, int height)
  1487. {
  1488. using namespace OpenGLRendering;
  1489. return OpenGLRendering::createOpenGLContext (OpenGLRendering::Target (context, frameBufferID, width, height));
  1490. }
  1491. void clearOpenGLGlyphCache();
  1492. void clearOpenGLGlyphCache()
  1493. {
  1494. OpenGLRendering::SavedState::GlyphCacheType::getInstance().reset();
  1495. }
  1496. //==============================================================================
  1497. struct CustomProgram : public ReferenceCountedObject,
  1498. public OpenGLRendering::ShaderPrograms::ShaderBase
  1499. {
  1500. CustomProgram (OpenGLRendering::ShaderContext& c, const String& fragmentShader)
  1501. : ShaderBase (c.glState.target.context, fragmentShader.toRawUTF8())
  1502. {
  1503. }
  1504. static CustomProgram* get (const String& hashName)
  1505. {
  1506. if (OpenGLContext* c = OpenGLContext::getCurrentContext())
  1507. return static_cast<CustomProgram*> (c->getAssociatedObject (hashName.toRawUTF8()));
  1508. return nullptr;
  1509. }
  1510. static CustomProgram* getOrCreate (LowLevelGraphicsContext& gc, const String& hashName, const String& code, String& errorMessage)
  1511. {
  1512. if (CustomProgram* c = get (hashName))
  1513. return c;
  1514. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1515. {
  1516. ReferenceCountedObjectPtr<CustomProgram> c (new CustomProgram (*sc, code));
  1517. errorMessage = c->lastError;
  1518. if (errorMessage.isEmpty())
  1519. {
  1520. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1521. {
  1522. context->setAssociatedObject (hashName.toRawUTF8(), c);
  1523. return c;
  1524. }
  1525. }
  1526. }
  1527. return nullptr;
  1528. }
  1529. JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (CustomProgram)
  1530. };
  1531. OpenGLGraphicsContextCustomShader::OpenGLGraphicsContextCustomShader (const String& fragmentShaderCode)
  1532. : code (String (JUCE_DECLARE_VARYING_COLOUR
  1533. JUCE_DECLARE_VARYING_PIXELPOS
  1534. "\n" JUCE_MEDIUMP " float pixelAlpha = frontColour.a;\n") + fragmentShaderCode),
  1535. hashName (String::toHexString (fragmentShaderCode.hashCode64()) + "_shader")
  1536. {
  1537. }
  1538. OpenGLGraphicsContextCustomShader::~OpenGLGraphicsContextCustomShader()
  1539. {
  1540. if (OpenGLContext* context = OpenGLContext::getCurrentContext())
  1541. context->setAssociatedObject (hashName.toRawUTF8(), nullptr);
  1542. }
  1543. OpenGLShaderProgram* OpenGLGraphicsContextCustomShader::getProgram (LowLevelGraphicsContext& gc) const
  1544. {
  1545. String errorMessage;
  1546. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1547. return &(c->program);
  1548. return nullptr;
  1549. }
  1550. void OpenGLGraphicsContextCustomShader::fillRect (LowLevelGraphicsContext& gc, const Rectangle<int>& area) const
  1551. {
  1552. String errorMessage;
  1553. if (OpenGLRendering::ShaderContext* sc = dynamic_cast<OpenGLRendering::ShaderContext*> (&gc))
  1554. if (CustomProgram* c = CustomProgram::getOrCreate (gc, hashName, code, errorMessage))
  1555. sc->fillRectWithCustomShader (*c, area);
  1556. }
  1557. Result OpenGLGraphicsContextCustomShader::checkCompilation (LowLevelGraphicsContext& gc)
  1558. {
  1559. String errorMessage;
  1560. if (CustomProgram::getOrCreate (gc, hashName, code, errorMessage) != nullptr)
  1561. return Result::ok();
  1562. return Result::fail (errorMessage);
  1563. }