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							- /*
 - * Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef SENSOR_TEST_H
 - #define SENSOR_TEST_H
 - 
 - // This is used to test sensor shapes.
 - class SensorTest : public Test
 - {
 - public:
 - 
 -     enum
 -     {
 -         e_count = 7
 -     };
 - 
 -     SensorTest()
 -     {
 -         {
 -             b2BodyDef bd;
 -             b2Body* ground = m_world->CreateBody(&bd);
 - 
 -             {
 -                 b2EdgeShape shape;
 -                 shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 -                 ground->CreateFixture(&shape, 0.0f);
 -             }
 - 
 - #if 0
 -             {
 -                 b2FixtureDef sd;
 -                 sd.SetAsBox(10.0f, 2.0f, b2Vec2(0.0f, 20.0f), 0.0f);
 -                 sd.isSensor = true;
 -                 m_sensor = ground->CreateFixture(&sd);
 -             }
 - #else
 -             {
 -                 b2CircleShape shape;
 -                 shape.m_radius = 5.0f;
 -                 shape.m_p.Set(0.0f, 10.0f);
 - 
 -                 b2FixtureDef fd;
 -                 fd.shape = &shape;
 -                 fd.isSensor = true;
 -                 m_sensor = ground->CreateFixture(&fd);
 -             }
 - #endif
 -         }
 - 
 -         {
 -             b2CircleShape shape;
 -             shape.m_radius = 1.0f;
 - 
 -             for (int32 i = 0; i < e_count; ++i)
 -             {
 -                 b2BodyDef bd;
 -                 bd.type = b2_dynamicBody;
 -                 bd.position.Set(-10.0f + 3.0f * i, 20.0f);
 -                 bd.userData = m_touching + i;
 - 
 -                 m_touching[i] = false;
 -                 m_bodies[i] = m_world->CreateBody(&bd);
 - 
 -                 m_bodies[i]->CreateFixture(&shape, 1.0f);
 -             }
 -         }
 -     }
 - 
 -     // Implement contact listener.
 -     void BeginContact(b2Contact* contact)
 -     {
 -         b2Fixture* fixtureA = contact->GetFixtureA();
 -         b2Fixture* fixtureB = contact->GetFixtureB();
 - 
 -         if (fixtureA == m_sensor)
 -         {
 -             void* userData = fixtureB->GetBody()->GetUserData();
 -             if (userData)
 -             {
 -                 bool* touching = (bool*)userData;
 -                 *touching = true;
 -             }
 -         }
 - 
 -         if (fixtureB == m_sensor)
 -         {
 -             void* userData = fixtureA->GetBody()->GetUserData();
 -             if (userData)
 -             {
 -                 bool* touching = (bool*)userData;
 -                 *touching = true;
 -             }
 -         }
 -     }
 - 
 -     // Implement contact listener.
 -     void EndContact(b2Contact* contact)
 -     {
 -         b2Fixture* fixtureA = contact->GetFixtureA();
 -         b2Fixture* fixtureB = contact->GetFixtureB();
 - 
 -         if (fixtureA == m_sensor)
 -         {
 -             void* userData = fixtureB->GetBody()->GetUserData();
 -             if (userData)
 -             {
 -                 bool* touching = (bool*)userData;
 -                 *touching = false;
 -             }
 -         }
 - 
 -         if (fixtureB == m_sensor)
 -         {
 -             void* userData = fixtureA->GetBody()->GetUserData();
 -             if (userData)
 -             {
 -                 bool* touching = (bool*)userData;
 -                 *touching = false;
 -             }
 -         }
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         Test::Step(settings);
 - 
 -         // Traverse the contact results. Apply a force on shapes
 -         // that overlap the sensor.
 -         for (int32 i = 0; i < e_count; ++i)
 -         {
 -             if (m_touching[i] == false)
 -             {
 -                 continue;
 -             }
 - 
 -             b2Body* body = m_bodies[i];
 -             b2Body* ground = m_sensor->GetBody();
 - 
 -             b2CircleShape* circle = (b2CircleShape*)m_sensor->GetShape();
 -             b2Vec2 center = ground->GetWorldPoint(circle->m_p);
 - 
 -             b2Vec2 position = body->GetPosition();
 - 
 -             b2Vec2 d = center - position;
 -             if (d.LengthSquared() < FLT_EPSILON * FLT_EPSILON)
 -             {
 -                 continue;
 -             }
 - 
 -             d.Normalize();
 -             b2Vec2 F = 100.0f * d;
 -             body->ApplyForce(F, position);
 -         }
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new SensorTest;
 -     }
 - 
 -     b2Fixture* m_sensor;
 -     b2Body* m_bodies[e_count];
 -     bool m_touching[e_count];
 - };
 - 
 - #endif
 
 
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