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							- /*
 - * Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
 - *
 - * This software is provided 'as-is', without any express or implied
 - * warranty.  In no event will the authors be held liable for any damages
 - * arising from the use of this software.
 - * Permission is granted to anyone to use this software for any purpose,
 - * including commercial applications, and to alter it and redistribute it
 - * freely, subject to the following restrictions:
 - * 1. The origin of this software must not be misrepresented; you must not
 - * claim that you wrote the original software. If you use this software
 - * in a product, an acknowledgment in the product documentation would be
 - * appreciated but is not required.
 - * 2. Altered source versions must be plainly marked as such, and must not be
 - * misrepresented as being the original software.
 - * 3. This notice may not be removed or altered from any source distribution.
 - */
 - 
 - #ifndef BREAKABLE_TEST_H
 - #define BREAKABLE_TEST_H
 - 
 - // This is used to test sensor shapes.
 - class Breakable : public Test
 - {
 - public:
 - 
 -     enum
 -     {
 -         e_count = 7
 -     };
 - 
 -     Breakable()
 -     {
 -         // Ground body
 -         {
 -             b2BodyDef bd;
 -             b2Body* ground = m_world->CreateBody(&bd);
 - 
 -             b2EdgeShape shape;
 -             shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
 -             ground->CreateFixture(&shape, 0.0f);
 -         }
 - 
 -         // Breakable dynamic body
 -         {
 -             b2BodyDef bd;
 -             bd.type = b2_dynamicBody;
 -             bd.position.Set(0.0f, 40.0f);
 -             bd.angle = 0.25f * b2_pi;
 -             m_body1 = m_world->CreateBody(&bd);
 - 
 -             m_shape1.SetAsBox(0.5f, 0.5f, b2Vec2(-0.5f, 0.0f), 0.0f);
 -             m_piece1 = m_body1->CreateFixture(&m_shape1, 1.0f);
 - 
 -             m_shape2.SetAsBox(0.5f, 0.5f, b2Vec2(0.5f, 0.0f), 0.0f);
 -             m_piece2 = m_body1->CreateFixture(&m_shape2, 1.0f);
 -         }
 - 
 -         m_break = false;
 -         m_broke = false;
 -     }
 - 
 -     void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse)
 -     {
 -         if (m_broke)
 -         {
 -             // The body already broke.
 -             return;
 -         }
 - 
 -         // Should the body break?
 -         int32 count = contact->GetManifold()->pointCount;
 - 
 -         float32 maxImpulse = 0.0f;
 -         for (int32 i = 0; i < count; ++i)
 -         {
 -             maxImpulse = b2Max(maxImpulse, impulse->normalImpulses[i]);
 -         }
 - 
 -         if (maxImpulse > 40.0f)
 -         {
 -             // Flag the body for breaking.
 -             m_break = true;
 -         }
 -     }
 - 
 -     void Break()
 -     {
 -         // Create two bodies from one.
 -         b2Body* body1 = m_piece1->GetBody();
 -         b2Vec2 center = body1->GetWorldCenter();
 - 
 -         body1->DestroyFixture(m_piece2);
 -         m_piece2 = NULL;
 - 
 -         b2BodyDef bd;
 -         bd.type = b2_dynamicBody;
 -         bd.position = body1->GetPosition();
 -         bd.angle = body1->GetAngle();
 - 
 -         b2Body* body2 = m_world->CreateBody(&bd);
 -         m_piece2 = body2->CreateFixture(&m_shape2, 1.0f);
 - 
 -         // Compute consistent velocities for new bodies based on
 -         // cached velocity.
 -         b2Vec2 center1 = body1->GetWorldCenter();
 -         b2Vec2 center2 = body2->GetWorldCenter();
 - 
 -         b2Vec2 velocity1 = m_velocity + b2Cross(m_angularVelocity, center1 - center);
 -         b2Vec2 velocity2 = m_velocity + b2Cross(m_angularVelocity, center2 - center);
 - 
 -         body1->SetAngularVelocity(m_angularVelocity);
 -         body1->SetLinearVelocity(velocity1);
 - 
 -         body2->SetAngularVelocity(m_angularVelocity);
 -         body2->SetLinearVelocity(velocity2);
 -     }
 - 
 -     void Step(Settings* settings)
 -     {
 -         if (m_break)
 -         {
 -             Break();
 -             m_broke = true;
 -             m_break = false;
 -         }
 - 
 -         // Cache velocities to improve movement on breakage.
 -         if (m_broke == false)
 -         {
 -             m_velocity = m_body1->GetLinearVelocity();
 -             m_angularVelocity = m_body1->GetAngularVelocity();
 -         }
 - 
 -         Test::Step(settings);
 -     }
 - 
 -     static Test* Create()
 -     {
 -         return new Breakable;
 -     }
 - 
 -     b2Body* m_body1;
 -     b2Vec2 m_velocity;
 -     float32 m_angularVelocity;
 -     b2PolygonShape m_shape1;
 -     b2PolygonShape m_shape2;
 -     b2Fixture* m_piece1;
 -     b2Fixture* m_piece2;
 - 
 -     bool m_broke;
 -     bool m_break;
 - };
 - 
 - #endif
 
 
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